Player Matchup

Chaac
Chaac
AlexRiera58
Chaac
Level 145
God Stats
5W - 8L
1,488 SR
Queue Stats
290W - 280L
1,458 Elo+
Solo
Arachne
Arachne
Hex-Bocath_Fatal
Arachne
Level 140
God Stats
6W - 4L
1,684 SR
Queue Stats
126W - 135L
1,448 Elo+
Solo
Medusa
Medusa
LadyReappeR
Medusa
Level 128
God Stats
13W - 18L
1,409 SR
Queue Stats
303W - 273L
1,488 Elo+
Solo
Baron Samedi
Baron Samedi
Toulon-RJ
Baron Samedi
Level 143
God Stats
1W - 3L
1,471 SR
Queue Stats
38W - 40L
1,512 Elo+
Solo
Ymir
Ymir
camilogael
Ymir
Level 124
God Stats
8W - 7L
1,876 SR
Queue Stats
66W - 61L
1,748 Elo+
Solo
Team Averages
Level 136
1,586 SR
1,531 Elo+

VS

Team Averages
Level 117
1,567 SR
1,475 Elo+
Charon
Charon
 
Charon
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
SebiSaavedra16
Baron Samedi
Level 148
God Stats
4W - 3L
1,882 SR
Queue Stats
226W - 229L
1,475 Elo+
Solo
Fenrir
Fenrir
TaifonTL
Fenrir
Level 75
God Stats
3W - 2L
1,600 SR
Queue Stats
49W - 38L
1,516 Elo+
Party 1
Jormungandr
Jormungandr
VitorDias94
Jormungandr
Level 156
God Stats
1W - 0L
1,305 SR
Queue Stats
34W - 42L
1,404 Elo+
Solo
Apollo
Apollo
sjatoba
Apollo
Level 145
God Stats
219W - 202L
1,549 SR
Queue Stats
488W - 494L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 0
9,255
544
12,207
15,615
17,277
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 5 / 1
6,890
405
3,508
14,632
4,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
16
0 / 2 / 0
9,057
533
5,659
6,528
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Toulon-RJ
Baron Samedi
14
1 / 4 / 1
7,666
451
6,957
9,453
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 2
6,938
408
3,155
11,335
6,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
4 / 2 / 8
9,040
532
9,743
13,527
12,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
SebiSaavedra16
Baron Samedi
16
3 / 0 / 3
9,796
576
7,468
6,781
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
TaifonTL
Fenrir
15
5 / 2 / 7
8,556
503
11,450
13,870
6,946
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jormungandr
VitorDias94
Jormungandr
16
2 / 1 / 1
9,465
557
9,577
14,067
11,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
sjatoba
Apollo
14
1 / 1 / 1
8,467
498
2,017
8,322
3,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
5
Kills
15
15
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
4
2
8
4
L
4
0
0
4
L
0
5
1
0.1
L
Medusa
0
2
0
0
W
Baron Samedi
SebiSaavedra16
Baron Samedi
3
0
3
4.5
W
Fenrir
TaifonTL
Fenrir
5
2
7
4.25
L
Baron Samedi
Toulon-RJ
Baron Samedi
1
4
1
0.38
W
Jormungandr
VitorDias94
Jormungandr
2
1
1
2.5
L
0
4
2
0.25
W
Apollo
sjatoba
Apollo
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,486
Damage
40,255
57,563
Taken
56,567
34,727
Mitigated
37,102
14,347
Healing
15,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
9,743
2,079
0
3,142
13,527
12,149
0
3,940
9,587
39,710
2,568
L
12,207
1,341
0
5,787
15,615
17,277
0
7,055
8,453
0
72,256
L
3,508
2,826
0
2,774
14,632
4,807
0
5,109
9,483
0
49,346
L
Medusa
5,659
1,050
0
1,529
6,528
2,503
722
1,662
4,866
0
75,856
W
Baron Samedi
SebiSaavedra16
Baron Samedi
7,468
318
1,163
2,448
6,781
3,172
0
2,752
4,029
72,169
2,678
W
Fenrir
TaifonTL
Fenrir
11,450
2,668
0
2,811
13,870
6,946
14
2,762
11,108
0
63,342
L
Baron Samedi
Toulon-RJ
Baron Samedi
6,957
433
379
2,434
9,453
3,485
0
5,473
3,740
55,548
0
W
Jormungandr
VitorDias94
Jormungandr
9,577
1,993
0
3,540
14,067
11,726
0
844
13,223
73,339
2,791
L
3,155
381
0
1,444
11,335
6,655
347
5,151
5,991
17,662
277
W
Apollo
sjatoba
Apollo
2,017
1,245
0
2,777
8,322
3,109
300
369
7,953
0
57,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,806
Gold Earned
45,324
460
Minions Killed
548
0
Camps Cleared
0
1,623,477
Distance Traveled
1,625,450
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,040
532
42
2
0
330,325
3
L
Chaac
9,255
544
117
7
0
338,782
5
L
Arachne
6,890
405
77
5
0
337,874
5
L
Medusa
9,057
533
144
8
0
321,479
3
W
Baron Samedi
9,796
576
154
9
0
312,302
5
W
Fenrir
8,556
503
88
5
0
393,039
7
L
Baron Samedi
7,666
451
95
6
0
310,733
6
W
Jormungandr
9,465
557
154
9
0
302,398
4
L
Ymir
6,938
408
27
2
0
314,609
8
W
Apollo
8,467
498
110
6
0
287,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role