Player Matchup

Bellona
Bellona
JFinlay8
Bellona
Level 3
God Stats
0W - 2L
1,223 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 1
Arachne
Arachne
POLAKKA
Arachne
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 78L
1,420 Elo+
Solo
Janus
Janus
Watchtower29
Janus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,390 Elo+
Party 1
Artemis
Artemis
alexis33138
Artemis
Level 68
God Stats
59W - 66L
1,464 SR
Queue Stats
163W - 175L
1,371 Elo+
Solo
Ymir
Ymir
peps1213445
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,132 Elo+
Party 1
Team Averages
Level 36
1,437 SR
1,289 Elo+

VS

Team Averages
Level 54
1,414 SR
1,297 Elo+
King Arthur
King Arthur
Amiralen_
King Arthur
Level 58
God Stats
4W - 3L
1,391 SR
Queue Stats
63W - 58L
1,426 Elo+
Solo
Ymir
Ymir
Danial4
Ymir
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
7W - 6L
1,251 Elo+
Party 2
Gilgamesh
Gilgamesh
Dark-Destroy33
Gilgamesh
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 71L
1,348 Elo+
Solo
Arachne
Arachne
Mobento
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,251 Elo+
Party 2
Sol
Sol
matarrey
Sol
Level 62
God Stats
23W - 17L
1,181 SR
Queue Stats
33W - 29L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JFinlay8
Bellona
12
0 / 2 / 0
6,106
436
1,489
7,655
6,085
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
POLAKKA
Arachne
12
2 / 6 / 1
6,680
477
7,228
17,325
7,336
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

12
1 / 4 / 0
7,083
506
2,806
8,545
2,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
alexis33138
Artemis
10
0 / 2 / 1
5,440
389
4,192
4,359
1,252
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
0 / 6 / 1
5,618
401
2,226
12,032
8,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Amiralen_
King Arthur
14
1 / 1 / 3
8,427
602
4,908
7,873
4,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ymir
Danial4
Ymir
12
1 / 1 / 10
7,106
508
4,167
8,878
6,876
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Dark-Destroy33
Gilgamesh
12
6 / 0 / 2
7,832
559
7,838
7,447
5,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
Mobento
Arachne
15
8 / 0 / 2
8,554
611
8,957
7,662
3,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
4 / 1 / 2
9,425
673
7,693
7,554
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
20
20
Deaths
3
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Amiralen_
King Arthur
1
1
3
2.5
W
Ymir
Danial4
Ymir
1
1
10
6
W
Gilgamesh
Dark-Destroy33
Gilgamesh
6
0
2
7
L
Bellona
JFinlay8
Bellona
0
2
0
0
W
Arachne
Mobento
Arachne
8
0
2
9
L
Arachne
POLAKKA
Arachne
2
6
1
0.42
L
1
4
0
0.25
L
Artemis
alexis33138
Artemis
0
2
1
0.25
W
4
1
2
5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,941
Damage
33,563
49,916
Taken
39,414
25,662
Mitigated
22,102
9,063
Healing
11,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Amiralen_
King Arthur
4,908
254
0
1,512
7,873
4,708
0
0
7,873
0
53,692
W
Ymir
Danial4
Ymir
4,167
1,173
0
820
8,878
6,876
0
2,384
6,420
27,767
0
W
Gilgamesh
Dark-Destroy33
Gilgamesh
7,838
3,237
0
2,480
7,447
5,014
160
1,637
5,749
0
35,367
L
Bellona
JFinlay8
Bellona
1,489
591
0
2,100
7,655
6,085
0
0
7,655
0
25,477
W
Arachne
Mobento
Arachne
8,957
6,664
0
2,774
7,662
3,082
156
924
6,738
0
71,737
L
Arachne
POLAKKA
Arachne
7,228
5,096
0
5,129
17,325
7,336
0
2,801
14,459
0
44,770
L
2,806
229
0
980
8,545
2,923
0
4,886
3,617
46,792
0
L
Artemis
alexis33138
Artemis
4,192
1,435
0
424
4,359
1,252
0
578
3,611
0
26,521
W
7,693
2,243
0
4,146
7,554
2,422
2,916
1,006
6,482
80,115
1,517
L
2,226
396
0
430
12,032
8,066
0
3,359
8,338
17,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
41,344
273
Minions Killed
420
0
Camps Cleared
0
1,196,457
Distance Traveled
1,413,696
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,427
602
91
7
0
295,783
0
W
Ymir
7,106
508
18
1
0
264,637
0
W
Gilgamesh
7,832
559
71
5
0
234,368
0
L
Bellona
6,106
436
48
3
0
205,621
0
W
Arachne
8,554
611
105
8
0
361,743
0
L
Arachne
6,680
477
66
5
0
241,860
0
L
Janus
7,083
506
86
6
0
268,716
0
L
Artemis
5,440
389
45
3
0
237,866
8
W
Sol
9,425
673
135
10
0
257,165
0
L
Ymir
5,618
401
28
2
0
242,394
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role