Player Matchup

Janus
Janus
PrimeFinanzamt
Janus
Level 48
God Stats
13W - 16L
1,475 SR
Queue Stats
84W - 93L
1,431 Elo+
Party 1
Arachne
Arachne
RomDeDom
Arachne
Level 64
God Stats
4W - 5L
1,349 SR
Queue Stats
16W - 26L
1,417 Elo+
Solo
Ullr
Ullr
Snoopxdog89
Ullr
Level 73
God Stats
14W - 14L
1,566 SR
Queue Stats
128W - 122L
1,439 Elo+
Party 1
Danzaburou
Danzaburou
Wolfifi26
Danzaburou
Level 51
God Stats
2W - 4L
1,234 SR
Queue Stats
26W - 50L
1,311 Elo+
Party 3
Ymir
Ymir
giovansyl
Ymir
Level 46
God Stats
2W - 2L
1,812 SR
Queue Stats
35W - 48L
1,325 Elo+
Party 3
Team Averages
Level 56
1,487 SR
1,385 Elo+

VS

Team Averages
Level 61
1,402 SR
1,435 Elo+
Ares
Ares
BonoBX
Ares
Level 83
God Stats
12W - 5L
1,918 SR
Queue Stats
34W - 23L
1,602 Elo+
Solo
Da Ji
Da Ji
DarKneZDraco
Da Ji
Level 48
God Stats
8W - 3L
1,122 SR
Queue Stats
55W - 66L
1,367 Elo+
Party 2
Nu Wa
Nu Wa
KeeNeption
Nu Wa
Level 69
God Stats
8W - 6L
1,553 SR
Queue Stats
173W - 162L
1,464 Elo+
Solo
Bellona
Bellona
Yoaoledodo
Bellona
Level 45
God Stats
3W - 7L
1,169 SR
Queue Stats
72W - 83L
1,377 Elo+
Party 2
Medusa
Medusa
chiqui_1984
Medusa
Level 60
God Stats
4W - 5L
1,251 SR
Queue Stats
208W - 241L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
4,950
450
2,135
5,157
1,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
RomDeDom
Arachne
8
2 / 3 / 0
5,072
461
1,516
7,198
2,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,336
485
2,447
7,795
2,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Wolfifi26
Danzaburou
9
3 / 2 / 0
5,843
531
6,564
6,258
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
9
0 / 1 / 3
5,919
538
5,192
10,517
7,240
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BonoBX
Ares
9
0 / 2 / 2
5,602
509
1,521
10,561
6,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

12
5 / 2 / 0
6,534
594
4,698
7,720
2,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Nu Wa
12
3 / 0 / 1
6,840
622
8,729
3,880
1,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bellona
Yoaoledodo
Bellona
12
1 / 0 / 3
6,683
608
3,788
6,094
4,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
11
2 / 1 / 1
6,216
565
6,825
7,001
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
11
11
Deaths
5
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ares
BonoBX
Ares
0
2
2
0.5
W
5
2
0
2.5
W
Nu Wa
3
0
1
3.5
L
0
2
1
0.25
L
Arachne
RomDeDom
Arachne
2
3
0
0.67
L
0
3
0
0
L
Danzaburou
Wolfifi26
Danzaburou
3
2
0
1.5
W
Bellona
Yoaoledodo
Bellona
1
0
3
2.5
W
Medusa
2
1
1
2.5
L
Ymir
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,854
Damage
25,561
36,925
Taken
35,256
14,852
Mitigated
18,039
5,613
Healing
11,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
BonoBX
Ares
1,521
204
1,598
1,978
10,561
6,973
0
3,157
7,404
11,762
2,037
W
4,698
1,094
0
3,103
7,720
2,378
0
415
7,251
0
41,518
W
Nu Wa
8,729
980
0
859
3,880
1,023
850
1,365
2,269
46,456
1,011
L
2,135
0
0
1,440
5,157
1,097
0
2,143
3,014
23,396
499
L
Arachne
RomDeDom
Arachne
1,516
1,094
0
503
7,198
2,070
0
3,474
3,724
0
20,030
L
2,447
1,188
0
1,269
7,795
2,398
0
422
7,373
0
28,376
L
Danzaburou
Wolfifi26
Danzaburou
6,564
3,141
0
529
6,258
2,047
0
2,244
4,014
0
29,912
W
Bellona
Yoaoledodo
Bellona
3,788
736
0
2,375
6,094
4,738
0
0
6,094
0
39,650
W
Medusa
6,825
3,275
0
1,810
7,001
2,927
0
2,015
4,986
0
43,765
L
Ymir
5,192
1,178
0
1,872
10,517
7,240
0
1,597
8,920
28,902
1,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,120
Gold Earned
31,875
223
Minions Killed
314
0
Camps Cleared
0
1,006,756
Distance Traveled
1,094,588
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
5,602
509
19
2
0
204,437
0
W
Da Ji
6,534
594
75
7
0
249,148
0
W
Nu Wa
6,840
622
75
7
0
228,623
0
L
Janus
4,950
450
42
4
0
150,218
0
L
Arachne
5,072
461
39
4
0
205,184
4
L
Ullr
5,336
485
52
5
0
209,687
0
L
Danzaburou
5,843
531
49
4
0
206,558
0
W
Bellona
6,683
608
81
7
0
206,109
0
W
Medusa
6,216
565
64
6
0
206,271
4
L
Ymir
5,919
538
41
4
0
235,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role