Player Matchup

Aphrodite
Aphrodite
Silver IV
Acevadeer
Aphrodite
Silver IV
Level 157
God Stats
5W - 2L
1,781 SR
Queue Stats
308W - 332L
959 MMR
Solo
Medusa
Medusa
Silver III
Dresavx
Medusa
Silver III
Level 122
God Stats
3W - 1L
1,519 SR
Queue Stats
26W - 34L
1,121 MMR
Solo
Discordia
Discordia
Silver II
reedollaz
Discordia
Silver II
Level 68
God Stats
3W - 4L
1,402 SR
Queue Stats
94W - 108L
1,013 MMR
Solo
Loki
Loki
Silver III
thugniffi
Loki
Silver III
Level 159
God Stats
40W - 39L
1,556 SR
Queue Stats
422W - 431L
874 MMR
Solo
Fafnir
Fafnir
Silver II
yemoja_jungle
Fafnir
Silver II
Level 52
God Stats
5W - 0L
1,908 SR
Queue Stats
57W - 68L
1,117 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 112
1,633 SR
1,017 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 158
1,456 SR
1,016 MMR
Susano
Susano
Bronze IV
DrDanGleesak696
Susano
Bronze IV
Level 60
God Stats
2W - 1L
1,782 SR
Queue Stats
5W - 27L
707 MMR
Solo
Awilix
Awilix
Silver II
Greek_Casa_Nova
Awilix
Silver II
Level 181
God Stats
14W - 16L
1,497 SR
Queue Stats
51W - 69L
910 MMR
Party 1
Artio
Artio
Silver V
Hunter26X26
Artio
Silver V
Level 143
God Stats
58W - 78L
1,342 SR
Queue Stats
101W - 123L
950 MMR
Solo
Sol
Sol
Bronze II
K1NGSYN
Sol
Bronze II
Level 178
God Stats
0W - 1L
1,518 SR
Queue Stats
3W - 10L
1,369 MMR
Party 1
Charybdis
Charybdis
Silver II
lovelycc
Charybdis
Silver II
Level 228
God Stats
0W - 5L
1,143 SR
Queue Stats
108W - 129L
1,142 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Acevadeer
Aphrodite
10
0 / 1 / 3
6,004
600
1,688
5,643
3,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
Dresavx
Medusa
11
4 / 1 / 0
6,306
631
8,714
6,716
2,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Discordia
reedollaz
Discordia
11
0 / 0 / 2
5,970
597
3,398
2,595
687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
12
2 / 0 / 0
6,129
613
2,157
5,619
1,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 0 / 1
6,810
681
3,078
3,615
2,366
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
King ArthurFreyaMaman BrigitteDanzaburou

VS

Bans
KuzenboNu WaXbalanqueChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,672
467
319
5,607
1,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
1 / 2 / 0
5,226
523
2,109
5,501
1,695
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 2 / 2
4,815
482
2,314
8,225
4,496
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
11
0 / 0 / 0
5,725
573
1,113
5,644
1,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
lovelycc
Charybdis
8
1 / 2 / 1
4,831
483
4,944
7,624
1,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
7
Kills
2
2
Deaths
8
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Acevadeer
Aphrodite
0
1
3
1.5
L
0
2
0
0
W
Medusa
Dresavx
Medusa
4
1
0
4
L
1
2
0
0.5
L
0
2
2
0.5
L
Sol
0
0
0
0
L
Charybdis
lovelycc
Charybdis
1
2
1
0.75
W
Discordia
reedollaz
Discordia
0
0
2
1
W
Loki
2
0
0
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,035
Damage
10,799
24,188
Taken
32,601
10,402
Mitigated
11,347
15,820
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Acevadeer
Aphrodite
1,688
298
1,599
3,810
5,643
3,535
100
981
4,662
14,117
0
L
319
37
0
2,877
5,607
1,719
0
2,520
3,053
0
19,563
W
Medusa
Dresavx
Medusa
8,714
4,252
0
1,961
6,716
2,165
832
1,302
5,414
0
52,854
L
2,109
457
0
611
5,501
1,695
0
1,025
4,342
0
34,184
L
2,314
0
680
3,694
8,225
4,496
0
811
7,414
18,457
2,021
L
Sol
1,113
521
0
2,944
5,644
1,463
0
2,342
2,866
35,654
2,364
L
Charybdis
lovelycc
Charybdis
4,944
2,182
0
2,411
7,624
1,974
0
847
6,777
0
28,472
W
Discordia
reedollaz
Discordia
3,398
330
0
1,458
2,595
687
0
482
2,113
33,231
0
W
Loki
2,157
552
0
4,948
5,619
1,649
0
631
4,988
0
45,598
W
3,078
640
0
2,044
3,615
2,366
1,126
0
3,615
38,619
1,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,219
Gold Earned
25,269
346
Minions Killed
265
0
Camps Cleared
0
1,098,747
Distance Traveled
977,077
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,004
600
28
3
0
197,545
2
L
Susano
4,672
467
41
4
0
150,374
0
W
Medusa
6,306
631
83
8
0
205,262
0
L
Awilix
5,226
523
60
6
0
247,861
3
L
Artio
4,815
482
39
4
0
204,526
1
L
Sol
5,725
573
82
8
0
188,300
0
L
Charybdis
4,831
483
43
4
0
186,016
5
W
Discordia
5,970
597
69
7
0
232,555
7
W
Loki
6,129
613
93
9
0
249,933
3
W
Fafnir
6,810
681
73
7
0
213,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role