Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
ArrivedPlot
Erlang Shen
Level 142
God Stats
5W - 3L
1,531 SR
Queue Stats
20W - 30L
1,404 Elo+
Solo
Hades
Hades
GhandisTurbin
Hades
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
nikekiller144
Izanami
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Bacchus
Bacchus
sadkingstanky
Bacchus
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Team Averages
Level 54
1,506 SR
1,481 Elo+

VS

Team Averages
Level 100
1,580 SR
1,490 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
GrizloOnDaBeat
Surtr
Level 53
God Stats
16W - 14L
1,811 SR
Queue Stats
344W - 363L
1,484 Elo+
Solo
Cerberus
Cerberus
daarvid672
Cerberus
Level 149
God Stats
3W - 0L
1,702 SR
Queue Stats
208W - 205L
1,543 Elo+
Solo
Ao Kuang
Ao Kuang
kasakistan
Ao Kuang
Level 45
God Stats
1W - 0L
1,389 SR
Queue Stats
49W - 42L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 2 / 0
4,888
543
3,213
5,712
1,411
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
ArrivedPlot
Erlang Shen
8
1 / 4 / 0
4,640
516
2,400
7,270
4,841
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
1 / 3 / 0
4,997
555
1,559
5,877
1,328
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Izanami
7
0 / 6 / 1
4,326
481
2,361
5,491
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
7
0 / 4 / 1
4,376
486
2,631
6,471
3,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
3 / 0 / 1
5,804
645
3,312
3,367
1,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
 
Cupid
9
6 / 2 / 1
5,546
616
3,499
5,631
1,721
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 0
6,349
705
4,947
6,713
3,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
daarvid672
Cerberus
9
3 / 0 / 9
6,058
673
4,880
4,604
3,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
kasakistan
Ao Kuang
9
2 / 0 / 1
4,889
543
1,727
5,820
1,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
18
19
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
0
0.5
W
The Morrigan
 
The Morrigan
3
0
1
3.5
W
Cupid
 
Cupid
6
2
1
3.25
L
Erlang Shen
ArrivedPlot
Erlang Shen
1
4
0
0.25
L
1
3
0
0.33
W
4
1
0
4
W
Cerberus
daarvid672
Cerberus
3
0
9
7.5
W
Ao Kuang
kasakistan
Ao Kuang
2
0
1
2.5
L
Izanami
0
6
1
0.08
L
Bacchus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,164
Damage
18,365
30,821
Taken
26,135
12,371
Mitigated
11,748
7,249
Healing
8,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,213
662
0
2,003
5,712
1,411
0
1,829
3,883
0
25,638
W
The Morrigan
 
The Morrigan
3,312
694
0
370
3,367
1,104
0
1,015
2,352
42,340
1,543
W
Cupid
 
Cupid
3,499
2,390
215
2,055
5,631
1,721
0
1,228
4,403
0
28,340
L
Erlang Shen
ArrivedPlot
Erlang Shen
2,400
1,578
0
2,986
7,270
4,841
0
212
6,751
0
21,554
L
1,559
490
40
798
5,877
1,328
0
2,638
3,239
19,456
1,371
W
4,947
2,839
0
3,344
6,713
3,529
0
0
6,713
693
40,697
W
Cerberus
daarvid672
Cerberus
4,880
167
0
1,527
4,604
3,424
0
1,206
3,398
15,576
0
W
Ao Kuang
kasakistan
Ao Kuang
1,727
362
0
1,237
5,820
1,970
0
394
5,426
27,448
2,576
L
Izanami
2,361
1,889
0
348
5,491
1,059
0
2,211
3,280
0
18,876
L
Bacchus
2,631
328
0
1,074
6,471
3,732
0
2,961
3,510
8,798
1,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,227
Gold Earned
28,646
192
Minions Killed
297
0
Camps Cleared
0
802,210
Distance Traveled
897,134
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,888
543
55
6
0
175,417
0
W
The Morrigan
5,804
645
75
8
0
175,341
1
W
Cupid
5,546
616
45
5
0
173,799
0
L
Erlang Shen
4,640
516
36
4
0
149,301
0
L
Hades
4,997
555
49
5
0
145,930
0
W
Surtr
6,349
705
80
9
0
184,995
0
W
Cerberus
6,058
673
37
4
0
182,194
2
W
Ao Kuang
4,889
543
60
7
0
180,805
0
L
Izanami
4,326
481
38
4
0
154,502
0
L
Bacchus
4,376
486
14
2
0
177,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role