Player Matchup

Surtr
Surtr
Platinum III
 
Surtr
Platinum III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
ImaNeedU2Relax
Sun Wukong
Gold I
Level 204
God Stats
2W - 3L
1,664 SR
Queue Stats
263W - 267L
1,741 MMR
Solo
Raijin
Raijin
Platinum V
LawLess90
Raijin
Platinum V
Level 120
God Stats
41W - 46L
1,533 SR
Queue Stats
328W - 319L
1,764 MMR
Solo
Danzaburou
Danzaburou
Platinum V
Swørd3116
Danzaburou
Platinum V
Level 159
God Stats
6W - 4L
1,643 SR
Queue Stats
293W - 295L
1,765 MMR
Solo
Bacchus
Bacchus
Platinum III
TYL Athena
Bacchus
Platinum III
Level 149
God Stats
13W - 7L
1,779 SR
Queue Stats
147W - 134L
1,812 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 162
1,624 SR
1,716 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,550 SR
1,762 MMR
Erlang Shen
Erlang Shen
Platinum V
BigHaas
Erlang Shen
Platinum V
Level 140
God Stats
6W - 4L
1,633 SR
Queue Stats
342W - 329L
1,726 MMR
Party 1
Chang'e
Chang'e
Platinum II
HoldTheseLzho3
Chang'e
Platinum II
Level 156
God Stats
3W - 4L
1,670 SR
Queue Stats
260W - 248L
1,798 MMR
Solo
King Arthur
King Arthur
Platinum II
StuWil
King Arthur
Platinum II
Level 128
God Stats
9W - 5L
1,777 SR
Queue Stats
377W - 369L
1,757 MMR
Party 1
Athena
Athena
Platinum II
mamapap
Athena
Platinum II
Level 168
God Stats
1W - 1L
1,350 SR
Queue Stats
143W - 128L
1,716 MMR
Solo
Anhur
Anhur
Platinum IV
mr7button
Anhur
Platinum IV
Level 162
God Stats
1W - 1L
1,320 SR
Queue Stats
56W - 53L
1,813 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
15
4 / 7 / 3
8,733
514
10,243
17,718
6,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sun Wukong
ImaNeedU2Relax
Sun Wukong
14
1 / 5 / 1
8,270
486
9,813
18,353
18,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
LawLess90
Raijin
13
0 / 7 / 1
7,532
443
7,427
10,142
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Swørd3116
Danzaburou
16
2 / 1 / 0
8,910
524
5,383
8,187
2,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
TYL Athena
Bacchus
13
3 / 2 / 2
8,245
485
8,041
12,583
12,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
Ix ChelFafnirAo KuangHorus

VS

Bans
ScyllaGaneshaAgniGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BigHaas
Erlang Shen
16
1 / 2 / 6
8,941
526
7,006
14,726
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
11 / 2 / 6
11,152
656
17,200
11,572
4,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
StuWil
King Arthur
17
4 / 3 / 4
10,732
631
14,661
15,330
17,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Athena
mamapap
Athena
14
3 / 1 / 10
9,153
538
5,798
15,412
14,398
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
mr7button
Anhur
15
3 / 2 / 5
9,695
570
4,689
10,383
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
10
Kills
22
22
Deaths
10
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
4
7
3
0.79
W
Erlang Shen
BigHaas
Erlang Shen
1
2
6
2
W
11
2
6
7
L
Sun Wukong
ImaNeedU2Relax
Sun Wukong
1
5
1
0.3
L
Raijin
LawLess90
Raijin
0
7
1
0.07
W
King Arthur
StuWil
King Arthur
4
3
4
2
L
Danzaburou
Swørd3116
Danzaburou
2
1
0
2
L
Bacchus
TYL Athena
Bacchus
3
2
2
2
W
Athena
mamapap
Athena
3
1
10
8
W
Anhur
mr7button
Anhur
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,907
Damage
49,354
66,983
Taken
67,423
42,328
Mitigated
46,893
15,065
Healing
21,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
10,243
4,032
0
6,009
17,718
6,914
56
6,503
10,853
4,924
65,778
W
Erlang Shen
BigHaas
Erlang Shen
7,006
3,615
0
4,972
14,726
7,935
0
2,884
11,595
0
82,585
W
17,200
1,130
2,630
6,261
11,572
4,147
0
4,775
6,401
82,970
2,217
L
Sun Wukong
ImaNeedU2Relax
Sun Wukong
9,813
1,651
0
2,956
18,353
18,542
0
2,966
15,312
0
66,504
L
Raijin
LawLess90
Raijin
7,427
561
0
250
10,142
2,220
0
5,493
4,319
55,856
1,356
W
King Arthur
StuWil
King Arthur
14,661
2,812
0
3,052
15,330
17,414
46
902
14,428
0
80,568
L
Danzaburou
Swørd3116
Danzaburou
5,383
1,551
0
3,994
8,187
2,363
0
948
7,239
0
80,763
L
Bacchus
TYL Athena
Bacchus
8,041
974
0
1,856
12,583
12,289
9
5,783
6,587
20,446
214
W
Athena
mamapap
Athena
5,798
1,950
0
1,893
15,412
14,398
0
5,760
9,418
29,066
0
W
Anhur
mr7button
Anhur
4,689
1,694
0
3,124
10,383
2,999
291
1,863
8,520
0
70,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,690
Gold Earned
49,673
490
Minions Killed
584
0
Camps Cleared
0
1,614,567
Distance Traveled
1,782,218
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,733
514
113
7
0
358,281
6
W
Erlang Shen
8,941
526
117
7
0
392,945
0
W
Chang'e
11,152
656
162
10
0
367,021
3
L
Sun Wukong
8,270
486
116
7
0
285,513
0
L
Raijin
7,532
443
108
6
0
308,840
4
W
King Arthur
10,732
631
139
8
0
314,310
1
L
Danzaburou
8,910
524
130
8
0
319,597
9
L
Bacchus
8,245
485
23
1
0
342,336
7
W
Athena
9,153
538
34
2
0
403,604
6
W
Anhur
9,695
570
132
8
0
304,338
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role