Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FlashNeon
Sylvanus
Level 110
God Stats
4W - 8L
1,453 SR
Queue Stats
273W - 285L
1,472 Elo+
Solo
Aphrodite
Aphrodite
HellTwig
Aphrodite
Level 128
God Stats
8W - 5L
1,719 SR
Queue Stats
82W - 72L
1,567 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Traceone
Ah Muzen Cab
Level 106
God Stats
8W - 4L
1,730 SR
Queue Stats
217W - 206L
1,495 Elo+
Solo
Team Averages
Level 135
1,580 SR
1,507 Elo+

VS

Team Averages
Level 77
1,507 SR
1,515 Elo+
Surtr
Surtr
Obedientfork
Surtr
Level 58
God Stats
4W - 0L
1,772 SR
Queue Stats
120W - 105L
1,537 Elo+
Party 1
Cupid
Cupid
SHermeZZ
Cupid
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 106L
1,479 Elo+
Solo
Baron Samedi
Baron Samedi
SaintElysium
Baron Samedi
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
250W - 235L
1,515 Elo+
Party 1
Thanatos
Thanatos
Solanki69
Thanatos
Level 49
God Stats
5W - 6L
1,451 SR
Queue Stats
142W - 130L
1,472 Elo+
Party 1
Nox
Nox
j-a-l-o-l-e-y
Nox
Level 67
God Stats
3W - 1L
1,312 SR
Queue Stats
42W - 44L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
2 / 4 / 4
7,718
594
9,672
15,451
8,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
 
Hun Batz
13
3 / 4 / 2
7,005
539
8,223
12,670
4,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
FlashNeon
Sylvanus
10
1 / 4 / 2
5,762
443
6,664
11,659
5,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
HellTwig
Aphrodite
13
2 / 2 / 1
7,500
577
5,260
8,776
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Traceone
Ah Muzen Cab
11
2 / 6 / 0
6,538
503
8,051
10,064
2,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,005
539
8,685
11,412
10,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
SHermeZZ
Cupid
15
4 / 3 / 7
8,608
662
10,695
13,953
4,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
SaintElysium
Baron Samedi
12
6 / 1 / 7
8,399
646
8,588
14,336
11,993
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Solanki69
Thanatos
13
8 / 3 / 1
7,528
579
7,332
11,179
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 0 / 2
8,336
641
3,312
6,144
1,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
10
Kills
20
20
Deaths
10
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
4
4
1
L
Hun Batz
 
Hun Batz
3
4
2
1
L
Sylvanus
FlashNeon
Sylvanus
1
4
2
0.5
L
Aphrodite
HellTwig
Aphrodite
2
2
1
1.25
W
1
3
2
0.67
W
Cupid
SHermeZZ
Cupid
4
3
7
2.5
W
Baron Samedi
SaintElysium
Baron Samedi
6
1
7
9.5
W
Thanatos
Solanki69
Thanatos
8
3
1
2.83
L
Ah Muzen Cab
Traceone
Ah Muzen Cab
2
6
0
0.33
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,870
Damage
38,612
58,620
Taken
57,024
23,302
Mitigated
32,823
21,352
Healing
27,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,672
1,268
0
6,263
15,451
8,521
0
1,537
13,203
0
56,039
L
Hun Batz
 
Hun Batz
8,223
2,771
0
3,970
12,670
4,070
0
2,384
10,157
0
58,697
L
Sylvanus
FlashNeon
Sylvanus
6,664
2,229
457
3,247
11,659
5,151
0
2,839
8,820
22,165
8,041
L
Aphrodite
HellTwig
Aphrodite
5,260
876
1,269
5,619
8,776
2,652
35
1,799
6,733
47,580
0
W
8,685
3,128
0
3,779
11,412
10,201
0
0
11,412
693
40,261
W
Cupid
SHermeZZ
Cupid
10,695
6,564
29
7,331
13,953
4,635
661
2,915
11,038
0
68,160
W
Baron Samedi
SaintElysium
Baron Samedi
8,588
1,896
2,463
5,061
14,336
11,993
0
3,066
11,270
28,250
1,220
W
Thanatos
Solanki69
Thanatos
7,332
1,643
0
6,240
11,179
4,056
34
3,210
7,969
0
41,431
L
Ah Muzen Cab
Traceone
Ah Muzen Cab
8,051
2,641
0
527
10,064
2,908
0
2,657
7,407
0
40,163
W
3,312
229
0
2,221
6,144
1,938
0
2,329
3,815
54,228
1,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,523
Gold Earned
39,876
429
Minions Killed
422
0
Camps Cleared
0
1,263,697
Distance Traveled
1,265,705
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,718
594
115
9
0
253,757
1
L
Hun Batz
7,005
539
89
7
0
297,382
1
L
Sylvanus
5,762
443
35
3
0
187,490
0
L
Aphrodite
7,500
577
110
8
0
269,245
3
W
Surtr
7,005
539
64
5
0
249,754
0
W
Cupid
8,608
662
134
10
0
253,151
2
W
Baron Samedi
8,399
646
28
2
0
230,641
3
W
Thanatos
7,528
579
64
5
0
274,478
0
L
Ah Muzen Cab
6,538
503
80
6
0
255,823
0
W
Nox
8,336
641
132
10
0
257,681
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role