Player Matchup

Chronos
Chronos
Diamond II
 
Chronos
Diamond II
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Masters
 
Lancelot
Masters
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Masters
Haddix
Thoth
Masters
Level 310
God Stats
1W - 6L
1,333 SR
Queue Stats
679W - 640L
2,621 MMR
Solo
Atlas
Atlas
Diamond III
JeeniusJoe
Atlas
Diamond III
Level 156
God Stats
12W - 5L
1,790 SR
Queue Stats
41W - 21L
2,371 MMR
Party 1
Hercules
Hercules
Masters
Tsu11s
Hercules
Masters
Level 128
God Stats
5W - 7L
1,702 SR
Queue Stats
382W - 338L
2,683 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 151
1,565 SR
2,135 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 172
1,776 SR
2,295 MMR
Poseidon
Poseidon
Diamond I
 
Poseidon
Diamond I
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Grandmaster
ERuss87
Ao Kuang
Grandmaster
Level 165
God Stats
6W - 1L
2,048 SR
Queue Stats
153W - 113L
2,931 MMR
Solo
Medusa
Medusa
Diamond II
EvanTheGayWeeb
Medusa
Diamond II
Level 188
God Stats
5W - 4L
1,869 SR
Queue Stats
273W - 224L
2,355 MMR
Party 2
Athena
Athena
Diamond II
IamDuckYM0M0
Athena
Diamond II
Level 157
God Stats
2W - 1L
1,777 SR
Queue Stats
138W - 122L
2,328 MMR
Solo
Surtr
Surtr
Diamond I
boolcakes
Surtr
Diamond I
Level 157
God Stats
2W - 2L
1,687 SR
Queue Stats
85W - 48L
2,363 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
11
0 / 6 / 0
5,961
542
2,533
10,605
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lancelot
 
Lancelot
11
2 / 3 / 1
5,948
541
3,346
9,178
3,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
Haddix
Thoth
10
1 / 3 / 2
5,904
537
5,786
7,251
2,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Atlas
8
1 / 2 / 0
5,379
489
2,196
7,551
4,722
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Tsu11s
Hercules
10
1 / 4 / 0
5,963
542
6,191
14,830
6,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
FreyaCamazotzChang'eNu Wa

VS

Bans
King ArthurKuzenboCu ChulainnThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
3 / 1 / 2
7,367
670
5,775
4,941
1,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
ERuss87
Ao Kuang
14
4 / 0 / 1
7,977
725
10,865
9,939
6,688
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
3 / 0 / 3
7,374
670
6,862
4,497
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
12
4 / 3 / 6
6,504
591
6,080
10,209
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
boolcakes
Surtr
11
4 / 1 / 4
6,818
620
5,942
8,249
7,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
18
18
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
6
0
0
L
Lancelot
 
Lancelot
2
3
1
0.83
W
Poseidon
 
Poseidon
3
1
2
4
W
Ao Kuang
ERuss87
Ao Kuang
4
0
1
4.5
W
3
0
3
4.5
L
Thoth
Haddix
Thoth
1
3
2
0.67
W
Athena
4
3
6
2.33
L
Atlas
1
2
0
0.5
L
Hercules
Tsu11s
Hercules
1
4
0
0.25
W
Surtr
boolcakes
Surtr
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,052
Damage
35,524
49,415
Taken
37,835
21,024
Mitigated
21,250
13,708
Healing
17,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,533
466
0
2,534
10,605
2,875
0
1,209
9,396
43,173
2,426
L
Lancelot
 
Lancelot
3,346
921
0
1,364
9,178
3,503
0
5,030
4,148
0
44,493
W
Poseidon
 
Poseidon
5,775
644
0
2,639
4,941
1,230
102
2,666
1,941
54,049
1,896
W
Ao Kuang
ERuss87
Ao Kuang
10,865
984
0
6,775
9,939
6,688
0
528
8,812
56,870
1,521
W
6,862
2,913
0
1,463
4,497
1,559
608
2,681
1,776
0
63,305
L
Thoth
Haddix
Thoth
5,786
134
0
2,558
7,251
2,956
0
3,608
3,643
38,003
0
W
Athena
6,080
1,960
0
3,628
10,209
4,343
0
2,245
7,771
35,624
0
L
Atlas
2,196
745
0
1,700
7,551
4,722
0
2,242
5,309
11,409
0
L
Hercules
Tsu11s
Hercules
6,191
1,569
0
5,552
14,830
6,968
0
11,068
3,762
3,869
37,140
W
Surtr
boolcakes
Surtr
5,942
1,672
0
2,790
8,249
7,430
15
2,695
5,474
2,544
22,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,155
Gold Earned
36,040
360
Minions Killed
429
0
Camps Cleared
0
1,157,960
Distance Traveled
1,261,347
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,961
542
100
9
0
193,041
0
L
Lancelot
5,948
541
72
7
0
272,087
2
W
Poseidon
7,367
670
107
10
0
233,749
3
W
Ao Kuang
7,977
725
111
10
0
239,726
0
W
Medusa
7,374
670
119
11
0
249,500
2
L
Thoth
5,904
537
83
8
0
233,833
2
W
Athena
6,504
591
62
6
0
270,732
0
L
Atlas
5,379
489
22
2
0
239,091
4
L
Hercules
5,963
542
83
8
0
219,908
0
W
Surtr
6,818
620
30
3
0
267,640
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role