Player Matchup

Thanatos
Thanatos
Bros4live95
Thanatos
Level 88
God Stats
29W - 25L
1,506 SR
Queue Stats
244W - 248L
1,468 Elo+
Party 1
Ares
Ares
GainzWorld
Ares
Level 130
God Stats
10W - 13L
1,540 SR
Queue Stats
339W - 340L
1,525 Elo+
Solo
Cthulhu
Cthulhu
MeRc3LeS_KiLleR_
Cthulhu
Level 150
God Stats
3W - 3L
1,470 SR
Queue Stats
339W - 315L
1,484 Elo+
Solo
Baron Samedi
Baron Samedi
iSaltyParchment
Baron Samedi
Level 133
God Stats
8W - 8L
1,768 SR
Queue Stats
142W - 130L
1,611 Elo+
Solo
Chiron
Chiron
zThisIsLxgcy
Chiron
Level 147
God Stats
3W - 1L
1,825 SR
Queue Stats
278W - 281L
1,472 Elo+
Party 1
Team Averages
Level 130
1,622 SR
1,512 Elo+

VS

Team Averages
Level 132
1,567 SR
1,471 Elo+
Cthulhu
Cthulhu
Antboski707
Cthulhu
Level 145
God Stats
21W - 13L
1,626 SR
Queue Stats
330W - 322L
1,502 Elo+
Solo
Raijin
Raijin
DrC4BR4
Raijin
Level 172
God Stats
9W - 7L
1,696 SR
Queue Stats
507W - 491L
1,459 Elo+
Solo
Neith
Neith
EvilCylinder46
Neith
Level 152
God Stats
3W - 5L
1,512 SR
Queue Stats
49W - 49L
1,472 Elo+
Solo
Loki
Loki
LowHangingNuts12
Loki
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,373 Elo+
Solo
Fafnir
Fafnir
PanchoClos
Fafnir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 183L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Bros4live95
Thanatos
14
2 / 3 / 2
7,700
550
3,577
12,906
4,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
0 / 1 / 3
7,413
530
5,175
13,194
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 0 / 2
9,063
647
7,692
10,338
7,532
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
iSaltyParchment
Baron Samedi
14
6 / 2 / 3
9,048
646
11,225
7,583
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chiron
15
2 / 0 / 0
8,561
612
7,368
8,000
3,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Antboski707
Cthulhu
10
0 / 4 / 0
6,371
455
4,022
11,553
7,075
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Raijin
DrC4BR4
Raijin
14
4 / 5 / 1
7,743
553
6,363
9,093
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 1
6,581
470
5,162
8,011
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 4
6,509
465
2,973
8,879
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Fafnir
PanchoClos
Fafnir
13
2 / 1 / 2
7,452
532
4,510
12,987
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
14
Kills
6
6
Deaths
14
10
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Antboski707
Cthulhu
0
4
0
0
W
Thanatos
Bros4live95
Thanatos
2
3
2
1
L
Raijin
DrC4BR4
Raijin
4
5
1
0.9
L
0
1
1
0.5
W
0
1
3
1.5
L
0
3
4
0.67
W
4
0
2
5
L
Fafnir
PanchoClos
Fafnir
2
1
2
3
W
Baron Samedi
iSaltyParchment
Baron Samedi
6
2
3
3.75
W
Chiron
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,037
Damage
23,030
52,021
Taken
50,523
27,250
Mitigated
27,377
22,434
Healing
14,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Antboski707
Cthulhu
4,022
666
0
2,536
11,553
7,075
0
6,667
4,886
40,431
753
W
Thanatos
Bros4live95
Thanatos
3,577
968
0
7,945
12,906
4,992
24
2,048
10,750
0
69,415
L
Raijin
DrC4BR4
Raijin
6,363
487
0
422
9,093
2,734
0
6,471
2,622
47,524
0
L
5,162
1,263
34
3,184
8,011
2,465
0
1,587
6,424
0
46,819
W
5,175
340
0
4,426
13,194
7,901
299
3,861
9,221
19,341
1,861
L
2,973
772
0
3,256
8,879
2,267
0
2,768
6,111
0
36,573
W
7,692
898
148
2,801
10,338
7,532
0
4,649
5,666
65,914
3,021
L
Fafnir
PanchoClos
Fafnir
4,510
1,806
0
5,389
12,987
12,836
0
6,095
6,892
23,093
0
W
Baron Samedi
iSaltyParchment
Baron Samedi
11,225
1,532
554
2,496
7,583
3,679
932
3,052
4,073
66,648
797
W
Chiron
7,368
2,836
499
3,565
8,000
3,146
0
578
7,422
0
76,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,785
Gold Earned
34,656
526
Minions Killed
370
0
Camps Cleared
0
1,417,681
Distance Traveled
1,346,171
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,371
455
81
6
0
232,927
0
W
Thanatos
7,700
550
112
8
0
300,514
0
L
Raijin
7,743
553
105
8
0
271,571
0
L
Neith
6,581
470
93
7
0
266,918
5
W
Ares
7,413
530
26
2
0
276,169
0
L
Loki
6,509
465
67
5
0
304,048
0
W
Cthulhu
9,063
647
118
8
0
306,348
2
L
Fafnir
7,452
532
24
2
0
270,707
3
W
Baron Samedi
9,048
646
126
9
0
269,406
0
W
Chiron
8,561
612
144
10
0
265,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role