Player Matchup

Horus
Horus
FK_OFF_SMITE
Horus
Level 213
God Stats
2W - 3L
1,669 SR
Queue Stats
498W - 505L
1,451 Elo+
Solo
Sol
Sol
Jwuq
Sol
Level 141
God Stats
8W - 7L
1,534 SR
Queue Stats
287W - 287L
1,575 Elo+
Party 2
King Arthur
King Arthur
MrClux
King Arthur
Level 126
God Stats
21W - 15L
1,565 SR
Queue Stats
254W - 241L
1,457 Elo+
Party 1
Pele
Pele
NaturallMess
Pele
Level 128
God Stats
29W - 19L
1,506 SR
Queue Stats
238W - 232L
1,451 Elo+
Party 1
Nut
Nut
ThaChosenOne29
Nut
Level 156
God Stats
13W - 10L
1,580 SR
Queue Stats
350W - 348L
1,563 Elo+
Party 2
Team Averages
Level 153
1,571 SR
1,499 Elo+

VS

Team Averages
Level 140
1,496 SR
1,533 Elo+
Serqet
Serqet
 
Serqet
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DarthJohnson876
Chang'e
Level 150
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 80L
1,434 Elo+
Solo
Osiris
Osiris
I HolyGenesis I
Osiris
Level 143
God Stats
12W - 23L
1,383 SR
Queue Stats
520W - 476L
1,548 Elo+
Solo
Skadi
Skadi
I_M1ss_Th3_Rag3
Skadi
Level 128
God Stats
19W - 18L
1,599 SR
Queue Stats
1,556W - 1,417L
1,523 Elo+
Solo
Jormungandr
Jormungandr
ZrexVex
Jormungandr
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 40L
1,661 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 4
5,448
545
2,381
8,181
4,847
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sol
Jwuq
Sol
13
3 / 0 / 2
7,249
725
4,204
5,152
1,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

King Arthur
MrClux
King Arthur
10
1 / 1 / 1
5,869
587
4,838
8,489
6,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

11
5 / 1 / 3
6,213
621
4,527
5,700
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 2
5,591
559
5,402
6,678
2,097
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
0 / 3 / 0
4,743
474
1,353
6,652
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

11
0 / 4 / 0
5,581
558
919
7,474
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 0
6,635
664
6,035
9,289
6,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

8
0 / 0 / 1
4,756
476
2,590
3,308
1,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
ZrexVex
Jormungandr
10
1 / 2 / 0
5,269
527
5,487
8,871
4,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
10
Kills
3
3
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
0
0
L
0
4
0
0
W
0
0
4
2
L
2
1
0
2
L
0
0
1
0.5
W
Sol
Jwuq
Sol
3
0
2
4
W
King Arthur
MrClux
King Arthur
1
1
1
1.5
W
5
1
3
6.5
W
1
1
2
2
L
Jormungandr
ZrexVex
Jormungandr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,352
Damage
16,384
34,200
Taken
35,594
16,926
Mitigated
17,102
13,986
Healing
11,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,353
243
0
2,835
6,652
1,992
0
1,067
5,585
0
22,570
L
919
59
80
1,585
7,474
2,241
0
2,724
4,750
34,537
0
W
2,381
1,030
433
3,886
8,181
4,847
0
2,025
5,929
0
17,939
L
6,035
1,758
0
2,153
9,289
6,719
0
300
8,989
0
40,641
L
2,590
1,213
209
2,035
3,308
1,277
0
213
3,095
0
23,224
W
Sol
Jwuq
Sol
4,204
1,601
0
3,517
5,152
1,470
389
662
4,358
54,987
9,877
W
King Arthur
MrClux
King Arthur
4,838
427
0
1,840
8,489
6,360
0
0
7,973
963
35,197
W
4,527
753
0
1,447
5,700
2,152
0
246
5,339
0
37,227
W
5,402
3,355
0
2,863
6,678
2,097
705
2,723
3,629
0
41,645
L
Jormungandr
ZrexVex
Jormungandr
5,487
1,004
0
2,400
8,871
4,873
0
0
8,871
36,970
423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
26,984
325
Minions Killed
311
0
Camps Cleared
0
1,032,392
Distance Traveled
936,725
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,743
474
48
5
0
200,656
0
L
Chang'e
5,581
558
90
9
0
193,533
0
W
Horus
5,448
545
24
2
0
209,279
6
L
Osiris
6,635
664
75
8
0
175,075
0
L
Skadi
4,756
476
43
4
0
164,054
1
W
Sol
7,249
725
118
12
0
192,470
0
W
King Arthur
5,869
587
61
6
0
199,457
8
W
Pele
6,213
621
51
5
0
251,125
0
W
Nut
5,591
559
71
7
0
180,061
0
L
Jormungandr
5,269
527
55
6
0
203,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role