Player Matchup

Apollo
Apollo
B0TOhDn
Apollo
Level 17
God Stats
2W - 3L
1,317 SR
Queue Stats
12W - 30L
1,196 Elo+
Party 2
Freya
Freya
Backrolls5
Freya
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 81L
1,467 Elo+
Solo
Pele
Pele
KALLIMAA
Pele
Level 56
God Stats
1W - 4L
1,334 SR
Queue Stats
93W - 97L
1,439 Elo+
Solo
Artio
Artio
NINJA DSR
Artio
Level 66
God Stats
0W - 3L
1,223 SR
Queue Stats
131W - 124L
1,429 Elo+
Party 2
King Arthur
King Arthur
The Grey Gunner
King Arthur
Level 107
God Stats
3W - 3L
1,428 SR
Queue Stats
240W - 216L
1,448 Elo+
Party 2
Team Averages
Level 69
1,360 SR
1,396 Elo+

VS

Team Averages
Level 65
1,528 SR
1,447 Elo+
Bastet
Bastet
Frabbit24
Bastet
Level 107
God Stats
7W - 4L
1,632 SR
Queue Stats
148W - 150L
1,575 Elo+
Party 3
Hachiman
Hachiman
RisingWave98
Hachiman
Level 23
God Stats
17W - 17L
1,483 SR
Queue Stats
41W - 55L
1,375 Elo+
Party 3
Cerberus
Cerberus
RuneStorm29
Cerberus
Level 104
God Stats
8W - 8L
1,559 SR
Queue Stats
50W - 62L
1,409 Elo+
Party 3
Achilles
Achilles
byHiTan
Achilles
Level 43
God Stats
2W - 1L
1,468 SR
Queue Stats
83W - 75L
1,454 Elo+
Party 1
Thoth
Thoth
dracopmaya111
Thoth
Level 50
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 44L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
B0TOhDn
Apollo
13
1 / 4 / 0
7,238
483
4,457
8,035
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Freya
13
3 / 5 / 0
7,802
520
5,520
11,952
3,227
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Pele
11
0 / 5 / 0
6,501
433
2,706
12,195
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
NINJA DSR
Artio
12
0 / 6 / 0
7,291
486
6,202
18,317
11,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
The Grey Gunner
King Arthur
11
0 / 6 / 1
6,991
466
4,686
16,859
13,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Frabbit24
Bastet
15
8 / 0 / 9
8,840
589
14,515
11,371
3,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Hachiman
RisingWave98
Hachiman
13
4 / 1 / 7
7,979
532
8,744
7,374
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
RuneStorm29
Cerberus
11
2 / 3 / 7
7,340
489
4,330
12,226
8,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
byHiTan
Achilles
16
7 / 0 / 3
10,040
669
11,137
14,354
10,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
5 / 1 / 6
9,091
606
9,209
7,201
2,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
58
4
Kills
26
26
Deaths
5
1
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Apollo
B0TOhDn
Apollo
1
4
0
0.25
L
Freya
3
5
0
0.6
W
Bastet
Frabbit24
Bastet
8
0
9
12.5
L
Pele
0
5
0
0
L
Artio
NINJA DSR
Artio
0
6
0
0
W
Hachiman
RisingWave98
Hachiman
4
1
7
7.5
W
Cerberus
RuneStorm29
Cerberus
2
3
7
1.83
L
King Arthur
The Grey Gunner
King Arthur
0
6
1
0.08
W
Achilles
byHiTan
Achilles
7
0
3
8.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,571
Damage
47,935
67,358
Taken
52,526
33,619
Mitigated
28,153
18,126
Healing
23,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
B0TOhDn
Apollo
4,457
2,867
0
1,919
8,035
2,316
724
1,730
6,265
0
57,298
L
Freya
5,520
1,923
0
3,488
11,952
3,227
0
4,407
6,981
49,183
0
W
Bastet
Frabbit24
Bastet
14,515
3,582
0
7,991
11,371
3,838
663
1,452
9,865
0
59,572
L
Pele
2,706
246
0
1,039
12,195
3,450
0
2,934
8,979
0
43,565
L
Artio
NINJA DSR
Artio
6,202
970
786
6,160
18,317
11,597
0
755
16,642
41,932
0
W
Hachiman
RisingWave98
Hachiman
8,744
4,935
0
3,594
7,374
2,533
841
738
6,556
0
49,440
W
Cerberus
RuneStorm29
Cerberus
4,330
121
0
3,262
12,226
8,650
198
883
11,343
22,303
0
L
King Arthur
The Grey Gunner
King Arthur
4,686
487
476
4,258
16,859
13,029
0
2,980
13,647
0
26,189
W
Achilles
byHiTan
Achilles
11,137
2,608
0
6,967
14,354
10,787
0
5,075
8,433
201
67,594
W
9,209
400
0
1,250
7,201
2,345
182
2,500
4,607
59,350
1,771

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
43,290
375
Minions Killed
460
0
Camps Cleared
0
1,440,724
Distance Traveled
1,508,110
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,238
483
81
5
0
253,625
0
L
Freya
7,802
520
84
6
0
272,112
5
W
Bastet
8,840
589
92
6
0
370,173
0
L
Pele
6,501
433
79
5
0
331,411
0
L
Artio
7,291
486
100
7
0
279,235
2
W
Hachiman
7,979
532
91
6
0
264,229
0
W
Cerberus
7,340
489
40
3
0
300,239
3
L
King Arthur
6,991
466
31
2
0
304,341
0
W
Achilles
10,040
669
119
8
0
276,844
0
W
Thoth
9,091
606
118
8
0
296,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role