Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Bama_Rex95
Jormungandr
Level 125
God Stats
48W - 32L
1,578 SR
Queue Stats
179W - 163L
1,467 Elo+
Solo
Sol
Sol
Maxman1x2
Sol
Level 65
God Stats
11W - 11L
1,491 SR
Queue Stats
164W - 135L
1,483 Elo+
Solo
Nemesis
Nemesis
MysticZ Dior
Nemesis
Level 86
God Stats
3W - 2L
1,696 SR
Queue Stats
106W - 115L
1,535 Elo+
Solo
Team Averages
Level 98
1,553 SR
1,497 Elo+

VS

Team Averages
Level 83
1,328 SR
1,401 Elo+
Skadi
Skadi
Dracolich77
Skadi
Level 136
God Stats
6W - 10L
1,292 SR
Queue Stats
208W - 214L
1,453 Elo+
Solo
Pele
Pele
NaTeDoG66mf6
Pele
Level 65
God Stats
2W - 4L
1,278 SR
Queue Stats
18W - 19L
1,192 Elo+
Solo
Kukulkan
Kukulkan
REXterminator
Kukulkan
Level 69
God Stats
4W - 4L
1,300 SR
Queue Stats
350W - 370L
1,478 Elo+
Solo
Maui
Maui
Tanjiro_cp3
Maui
Level 63
God Stats
0W - 2L
1,196 SR
Queue Stats
149W - 144L
1,392 Elo+
Solo
Apollo
Apollo
Tommey0v0
Apollo
Level 83
God Stats
5W - 6L
1,574 SR
Queue Stats
97W - 107L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 0 / 8
6,279
628
7,067
5,388
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
 
Zhong Kui
11
3 / 2 / 1
5,866
587
2,742
7,952
5,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Jormungandr
Bama_Rex95
Jormungandr
12
3 / 0 / 0
7,248
725
4,130
7,276
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
6 / 0 / 2
6,543
654
8,527
5,924
1,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
MysticZ Dior
Nemesis
11
3 / 0 / 1
5,938
594
3,867
7,919
2,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,477
448
4,573
8,634
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 3 / 0
4,850
485
3,179
7,743
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
REXterminator
Kukulkan
9
0 / 3 / 1
5,263
526
5,943
4,471
1,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 5 / 0
4,713
471
1,940
11,146
4,681
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Tommey0v0
Apollo
11
1 / 2 / 0
5,816
582
4,023
6,785
2,803
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
18
Kills
2
2
Deaths
19
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
8
7
W
Zhong Kui
 
Zhong Kui
3
2
1
1.75
W
Jormungandr
Bama_Rex95
Jormungandr
3
0
0
3
L
0
6
0
0
W
6
0
2
7
W
Nemesis
MysticZ Dior
Nemesis
3
0
1
3.5
L
1
3
0
0.33
L
Kukulkan
REXterminator
Kukulkan
0
3
1
0.17
L
0
5
0
0
L
Apollo
Tommey0v0
Apollo
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,333
Damage
19,658
34,459
Taken
38,779
17,805
Mitigated
14,016
14,754
Healing
9,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,067
264
45
375
5,388
3,110
367
1,073
4,315
22,547
1,815
W
Zhong Kui
 
Zhong Kui
2,742
669
0
3,603
7,952
5,808
600
4,297
3,613
28,034
1,738
W
Jormungandr
Bama_Rex95
Jormungandr
4,130
842
0
3,178
7,276
4,871
0
0
6,817
41,460
4,459
L
4,573
1,847
53
1,396
8,634
2,578
0
5,731
2,634
0
25,371
W
8,527
4,994
0
3,275
5,924
1,637
716
578
5,346
37,005
3,106
W
Nemesis
MysticZ Dior
Nemesis
3,867
1,225
0
4,278
7,919
2,379
0
1,606
6,313
0
35,736
L
3,179
955
0
749
7,743
2,538
0
1,776
5,721
0
27,220
L
Kukulkan
REXterminator
Kukulkan
5,943
1,184
0
525
4,471
1,416
0
1,062
3,277
39,511
920
L
1,940
146
1,097
1,883
11,146
4,681
0
8,111
2,355
12,880
0
L
Apollo
Tommey0v0
Apollo
4,023
2,738
0
3,332
6,785
2,803
0
3,455
3,330
0
38,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,874
Gold Earned
25,119
304
Minions Killed
268
0
Camps Cleared
0
938,108
Distance Traveled
950,844
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,279
628
47
5
0
218,915
2
W
Zhong Kui
5,866
587
50
5
0
161,552
0
W
Jormungandr
7,248
725
77
8
0
148,847
0
L
Skadi
4,477
448
47
5
0
166,474
0
W
Sol
6,543
654
59
6
0
188,884
0
W
Nemesis
5,938
594
71
7
0
219,910
0
L
Pele
4,850
485
53
5
0
222,444
4
L
Kukulkan
5,263
526
69
7
0
177,761
1
L
Maui
4,713
471
16
2
0
188,415
2
L
Apollo
5,816
582
83
8
0
195,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role