Player Matchup

Sobek
Sobek
 
Sobek
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
FlickNick9
Chiron
Level 166
God Stats
9W - 11L
1,496 SR
Queue Stats
431W - 411L
1,503 Elo+
Party 2
Medusa
Medusa
KarmaKameli
Medusa
Level 159
God Stats
2W - 2L
1,663 SR
Queue Stats
153W - 144L
1,578 Elo+
Solo
Cliodhna
Cliodhna
sparky2O
Cliodhna
Level 146
God Stats
5W - 3L
1,790 SR
Queue Stats
279W - 258L
1,554 Elo+
Solo
Persephone
Persephone
xFireFisTx
Persephone
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
353W - 347L
1,488 Elo+
Party 2
Team Averages
Level 166
1,590 SR
1,525 Elo+

VS

Team Averages
Level 128
1,470 SR
1,565 Elo+
Neith
Neith
Buppince
Neith
Level 157
God Stats
4W - 1L
1,445 SR
Queue Stats
250W - 249L
1,590 Elo+
Party 1
Serqet
Serqet
Night_MoonWolf
Serqet
Level 128
God Stats
38W - 34L
1,404 SR
Queue Stats
295W - 281L
1,480 Elo+
Solo
Horus
Horus
UmbraTruth
Horus
Level 77
God Stats
4W - 2L
1,550 SR
Queue Stats
142W - 125L
1,619 Elo+
Party 1
Sylvanus
Sylvanus
ajm2103
Sylvanus
Level 155
God Stats
3W - 4L
1,380 SR
Queue Stats
176W - 151L
1,562 Elo+
Party 1
Freya
Freya
lilsardinilla
Freya
Level 122
God Stats
5W - 2L
1,573 SR
Queue Stats
196W - 185L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
2 / 0 / 0
7,778
556
4,781
8,854
8,530
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
FlickNick9
Chiron
14
3 / 3 / 2
7,887
563
7,758
8,945
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
12
2 / 9 / 4
6,860
490
6,438
13,668
3,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cliodhna
sparky2O
Cliodhna
11
0 / 8 / 1
5,909
422
6,363
13,678
3,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Persephone
xFireFisTx
Persephone
14
3 / 3 / 1
8,205
586
6,342
11,496
4,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Buppince
Neith
16
5 / 2 / 2
9,390
671
9,510
9,471
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
3 / 4 / 5
7,287
521
5,964
11,491
4,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
13
7 / 0 / 5
8,541
610
9,076
12,571
9,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sylvanus
ajm2103
Sylvanus
15
6 / 1 / 3
8,980
641
7,713
10,412
5,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

15
2 / 3 / 2
9,231
659
7,183
11,503
3,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
23
23
Deaths
10
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
0
0
2
W
Neith
Buppince
Neith
5
2
2
3
L
Chiron
FlickNick9
Chiron
3
3
2
1.33
L
Medusa
2
9
4
0.44
W
3
4
5
1.38
W
Horus
7
0
5
9.5
W
Sylvanus
ajm2103
Sylvanus
6
1
3
7.5
W
2
3
2
1
L
Cliodhna
sparky2O
Cliodhna
0
8
1
0.06
L
Persephone
xFireFisTx
Persephone
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,682
Damage
39,446
56,641
Taken
55,448
21,227
Mitigated
26,992
19,250
Healing
22,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
4,781
519
0
4,974
8,854
8,530
0
0
8,854
38,171
0
W
Neith
Buppince
Neith
9,510
3,671
0
2,190
9,471
3,682
0
3,012
6,459
0
80,621
L
Chiron
FlickNick9
Chiron
7,758
2,974
250
1,903
8,945
1,964
0
3,493
4,933
0
55,967
L
Medusa
6,438
2,585
0
2,113
13,668
3,190
0
4,378
8,806
0
41,828
W
5,964
1,351
0
3,670
11,491
4,106
0
1,147
10,344
0
47,666
W
Horus
9,076
2,793
280
3,739
12,571
9,682
0
1,446
11,125
0
23,007
W
Sylvanus
ajm2103
Sylvanus
7,713
606
1,365
4,163
10,412
5,529
0
495
9,917
54,110
1,774
W
7,183
1,672
0
7,023
11,503
3,993
57
5,096
6,407
64,109
864
L
Cliodhna
sparky2O
Cliodhna
6,363
1,194
0
3,582
13,678
3,098
0
0
13,367
0
41,778
L
Persephone
xFireFisTx
Persephone
6,342
61
0
6,428
11,496
4,445
0
5,641
5,086
54,025
1,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,639
Gold Earned
43,429
396
Minions Killed
498
0
Camps Cleared
0
1,383,828
Distance Traveled
1,439,468
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,778
556
60
4
0
329,279
2
W
Neith
9,390
671
143
10
0
287,550
0
L
Chiron
7,887
563
110
8
0
264,256
3
L
Medusa
6,860
490
64
5
0
244,962
1
W
Serqet
7,287
521
76
5
0
322,826
0
W
Horus
8,541
610
23
2
0
313,736
0
W
Sylvanus
8,980
641
120
9
0
268,038
1
W
Freya
9,231
659
136
10
0
247,318
2
L
Cliodhna
5,909
422
64
5
0
278,796
0
L
Persephone
8,205
586
98
7
0
266,535
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role