Player Matchup

Fafnir
Fafnir
Silver I
DarkCyberdark
Fafnir
Silver I
Level 162
God Stats
1W - 4L
1,448 SR
Queue Stats
96W - 107L
1,142 MMR
Solo
Bakasura
Bakasura
Gold V
Rigbyjvm02
Bakasura
Gold V
Level 156
God Stats
4W - 7L
1,426 SR
Queue Stats
293W - 301L
1,258 MMR
Solo
Ra
Ra
Gold II
Trapdooo
Ra
Gold II
Level 140
God Stats
10W - 12L
1,543 SR
Queue Stats
162W - 157L
1,503 MMR
Solo
Cthulhu
Cthulhu
Silver II
angelicknight420
Cthulhu
Silver II
Level 121
God Stats
5W - 6L
1,517 SR
Queue Stats
96W - 115L
1,051 MMR
Solo
Medusa
Medusa
Gold IV
pepsie
Medusa
Gold IV
Level 194
God Stats
12W - 7L
1,476 SR
Queue Stats
308W - 317L
1,347 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 155
1,482 SR
1,260 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,544 SR
1,317 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold III
STONEhengetinge
Discordia
Gold III
Level 226
God Stats
4W - 4L
1,631 SR
Queue Stats
141W - 144L
1,321 MMR
Solo
Nut
Nut
Bronze III
ShiroixOkamii
Nut
Bronze III
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,507 MMR
Solo
Bacchus
Bacchus
Gold V
francoucss
Bacchus
Gold V
Level 148
God Stats
8W - 6L
1,606 SR
Queue Stats
106W - 108L
1,216 MMR
Solo
Arachne
Arachne
Silver III
masonboy1
Arachne
Silver III
Level 150
God Stats
10W - 8L
1,484 SR
Queue Stats
118W - 139L
1,044 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,586
508
924
9,127
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Rigbyjvm02
Bakasura
7
1 / 1 / 0
4,590
417
584
3,400
1,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

12
1 / 3 / 1
6,227
566
3,744
6,210
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 1
5,771
525
5,433
8,965
6,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
pepsie
Medusa
11
2 / 0 / 0
5,978
543
7,509
5,988
1,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Morgan Le FayAo KuangFreya

VS

Bans
Cu ChulainnAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
4 / 2 / 0
7,123
648
7,752
8,497
6,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
STONEhengetinge
Discordia
13
2 / 0 / 0
7,118
647
2,659
4,031
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 1
5,527
502
5,286
6,770
2,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
francoucss
Bacchus
9
1 / 1 / 1
5,756
523
2,894
7,529
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
masonboy1
Arachne
10
1 / 1 / 1
5,674
516
2,591
8,441
2,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
8
8
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
2
0
2
L
0
1
1
0.5
L
Bakasura
Rigbyjvm02
Bakasura
1
1
0
1
W
Discordia
STONEhengetinge
Discordia
2
0
0
2
W
0
1
1
0.5
L
1
3
1
0.5
L
1
3
1
0.5
W
Bacchus
francoucss
Bacchus
1
1
1
1.5
W
Arachne
masonboy1
Arachne
1
1
1
1.5
L
Medusa
pepsie
Medusa
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,194
Damage
21,182
33,690
Taken
35,268
18,576
Mitigated
18,037
11,554
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
7,752
1,281
0
3,160
8,497
6,254
0
4,634
3,758
765
42,276
L
924
117
0
3,004
9,127
7,507
0
2,264
6,863
23,182
831
L
Bakasura
Rigbyjvm02
Bakasura
584
315
0
840
3,400
1,140
0
138
3,262
0
11,096
W
Discordia
STONEhengetinge
Discordia
2,659
83
0
1,496
4,031
1,082
328
1,683
2,016
59,844
0
W
5,286
2,899
0
3,033
6,770
2,283
0
454
6,316
0
38,454
L
3,744
259
228
1,751
6,210
2,043
0
2,285
3,841
40,444
1,676
L
5,433
233
0
3,020
8,965
6,106
0
677
7,728
34,945
0
W
Bacchus
francoucss
Bacchus
2,894
406
0
2,639
7,529
5,422
261
1,374
5,978
14,659
0
W
Arachne
masonboy1
Arachne
2,591
1,748
0
2,608
8,441
2,996
0
1,302
7,139
0
38,726
L
Medusa
pepsie
Medusa
7,509
3,339
0
2,711
5,988
1,780
0
441
5,547
0
46,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,152
Gold Earned
31,198
302
Minions Killed
353
0
Camps Cleared
0
998,607
Distance Traveled
1,091,754
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,123
648
71
6
0
214,130
1
L
Fafnir
5,586
508
31
3
0
207,385
0
L
Bakasura
4,590
417
36
3
0
139,103
2
W
Discordia
7,118
647
119
11
0
203,333
1
W
Nut
5,527
502
79
7
0
203,195
0
L
Ra
6,227
566
83
8
0
227,258
2
L
Cthulhu
5,771
525
67
6
0
213,164
0
W
Bacchus
5,756
523
19
2
0
231,129
4
W
Arachne
5,674
516
65
6
0
239,967
3
L
Medusa
5,978
543
85
8
0
211,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role