Player Matchup

Lancelot
Lancelot
Divonic
Lancelot
Level 159
God Stats
0W - 1L
1,287 SR
Queue Stats
65W - 73L
1,504 Elo+
Solo
Sol
Sol
Fivebeard
Sol
Level 158
God Stats
1W - 2L
1,305 SR
Queue Stats
105W - 105L
1,498 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
h2sn8w
Morgan Le Fay
Level 127
God Stats
28W - 21L
1,522 SR
Queue Stats
437W - 370L
1,577 Elo+
Solo
Guan Yu
Guan Yu
jmeg00
Guan Yu
Level 137
God Stats
0W - 1L
1,514 SR
Queue Stats
30W - 45L
1,402 Elo+
Party 1
Sylvanus
Sylvanus
smirk164
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 134
1,426 SR
1,496 Elo+

VS

Team Averages
Level 149
1,572 SR
1,519 Elo+
Cerberus
Cerberus
 
Cerberus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Dbz x GRAND KAI
Mulan
Level 157
God Stats
29W - 12L
1,718 SR
Queue Stats
216W - 217L
1,497 Elo+
Solo
Freya
Freya
LithimBro
Freya
Level 144
God Stats
4W - 7L
1,291 SR
Queue Stats
212W - 188L
1,494 Elo+
Solo
Ra
Ra
OG_LINXSTER
Ra
Level 142
God Stats
23W - 23L
1,536 SR
Queue Stats
620W - 595L
1,480 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tsc_Godtavious
Tsukuyomi
Level 158
God Stats
17W - 13L
1,818 SR
Queue Stats
374W - 318L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Divonic
Lancelot
2
0 / 1 / 0
3,078
440
0
1,017
282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

7
0 / 2 / 1
4,050
579
1,813
3,750
678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Morgan Le Fay
h2sn8w
Morgan Le Fay
11
0 / 0 / 0
5,218
745
2,422
2,583
657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
jmeg00
Guan Yu
7
1 / 4 / 0
4,534
648
2,161
6,649
3,683
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
smirk164
Sylvanus
6
1 / 4 / 1
4,085
584
1,251
4,816
2,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 2 / 4
4,754
679
2,662
6,276
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
2 / 1 / 2
4,704
672
3,682
4,742
3,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
LithimBro
Freya
9
3 / 0 / 2
4,913
702
3,586
2,798
904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
2 / 0 / 2
4,946
707
1,692
3,053
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Tsc_Godtavious
Tsukuyomi
8
2 / 0 / 3
4,709
673
1,610
3,752
1,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
11
11
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
2
4
2
W
2
1
2
3
L
Lancelot
Divonic
Lancelot
0
1
0
0
L
0
2
1
0.25
W
Freya
LithimBro
Freya
3
0
2
4
W
2
0
2
3
W
Tsukuyomi
Tsc_Godtavious
Tsukuyomi
2
0
3
3.5
L
Morgan Le Fay
h2sn8w
Morgan Le Fay
0
0
0
0
L
Guan Yu
jmeg00
Guan Yu
1
4
0
0.25
L
Sylvanus
smirk164
Sylvanus
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,647
Damage
13,232
18,815
Taken
20,621
7,316
Mitigated
9,736
4,986
Healing
8,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
2,662
201
0
1,826
6,276
3,689
0
2,478
3,798
11,739
1,889
W
3,682
345
0
1,114
4,742
3,234
0
0
4,742
0
21,215
L
Lancelot
Divonic
Lancelot
0
0
0
149
1,017
282
0
361
656
0
1,936
L
1,813
452
0
1,276
3,750
678
0
1,997
1,633
18,939
4,598
W
Freya
LithimBro
Freya
3,586
1,387
0
1,618
2,798
904
252
1,237
1,561
25,494
0
W
1,692
188
205
1,145
3,053
906
0
807
2,246
28,810
0
W
Tsukuyomi
Tsc_Godtavious
Tsukuyomi
1,610
670
0
2,960
3,752
1,003
0
753
2,999
0
29,177
L
Morgan Le Fay
h2sn8w
Morgan Le Fay
2,422
165
0
1,042
2,583
657
0
546
2,037
38,021
1,347
L
Guan Yu
jmeg00
Guan Yu
2,161
680
0
2,234
6,649
3,683
0
652
5,997
0
19,733
L
Sylvanus
smirk164
Sylvanus
1,251
1,081
67
218
4,816
2,016
0
3,845
701
5,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,965
Gold Earned
24,026
196
Minions Killed
233
0
Camps Cleared
0
582,830
Distance Traveled
783,276
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
4,754
679
25
4
0
151,158
0
W
Mulan
4,704
672
49
7
0
139,502
2
L
Lancelot
3,078
440
5
1
0
31,653
0
L
Sol
4,050
579
52
7
0
150,557
0
W
Freya
4,913
702
38
5
0
139,434
2
W
Ra
4,946
707
65
9
0
167,908
0
W
Tsukuyomi
4,709
673
56
8
0
185,274
0
L
Morgan Le Fay
5,218
745
92
13
0
156,305
0
L
Guan Yu
4,534
648
35
5
0
141,827
2
L
Sylvanus
4,085
584
12
2
0
102,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role