Player Matchup

Cerberus
Cerberus
Bronze I
 
Cerberus
Bronze I
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
PaoloRizzo98
Scylla
Gold V
Level 141
God Stats
9W - 12L
1,551 SR
Queue Stats
193W - 216L
1,496 MMR
Solo
Cernunnos
Cernunnos
Gold IV
santiagocd
Cernunnos
Gold IV
Level 128
God Stats
2W - 1L
1,908 SR
Queue Stats
25W - 32L
1,504 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,653 SR
1,500 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 101
1,602 SR
1,302 MMR
Medusa
Medusa
Silver III
MrCrepe21
Medusa
Silver III
Level 88
God Stats
29W - 27L
1,522 SR
Queue Stats
84W - 118L
889 MMR
Solo
Hades
Hades
Gold IV
RecurringSilence
Hades
Gold IV
Level 158
God Stats
29W - 16L
1,652 SR
Queue Stats
471W - 523L
1,459 MMR
Solo
Mulan
Mulan
Platinum V
andynyc999
Mulan
Platinum V
Level 58
God Stats
44W - 32L
1,631 SR
Queue Stats
80W - 94L
1,557 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
2 / 7 / 5
7,579
842
5,690
14,155
5,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Scylla
13
3 / 5 / 2
7,765
863
4,032
8,494
2,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
santiagocd
Cernunnos
6
0 / 0 / 0
5,474
608
0
0
0
Bans
BacchusCthulhuXbalanqueNe ZhaThoth

VS

Bans
AchillesHou YiSun WukongAresHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
MrCrepe21
Medusa
14
5 / 4 / 4
9,133
1,015
5,735
8,445
2,314
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
4 / 1 / 5
8,966
996
8,770
7,559
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
13
3 / 2 / 7
8,530
948
5,991
9,488
7,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
12
12
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
7
5
0.64
W
Medusa
MrCrepe21
Medusa
5
4
4
1.75
L
Scylla
3
5
2
0.8
W
4
1
5
6.5
W
Mulan
3
2
7
3.25
L
Cernunnos
santiagocd
Cernunnos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,722
Damage
20,496
22,649
Taken
25,492
7,867
Mitigated
12,609
4,633
Healing
7,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,690
442
55
4,559
14,155
5,545
0
4,603
9,051
15,142
0
W
Medusa
MrCrepe21
Medusa
5,735
2,359
0
1,808
8,445
2,314
691
2,626
5,739
0
30,708
L
Scylla
4,032
361
0
19
8,494
2,322
0
3,216
4,856
17,747
0
W
8,770
1,396
424
3,037
7,559
2,779
1,679
4,204
3,231
28,384
1,331
W
Mulan
5,991
1,200
0
1,825
9,488
7,516
1,263
3,464
5,866
0
20,995
L
Cernunnos
santiagocd
Cernunnos
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,818
Gold Earned
26,629
73
Minions Killed
122
0
Camps Cleared
0
266,118
Distance Traveled
487,180
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,579
842
32
4
0
136,473
0
W
Medusa
9,133
1,015
43
5
0
167,193
0
L
Scylla
7,765
863
41
5
0
129,645
3
W
Hades
8,966
996
48
5
0
150,386
0
W
Mulan
8,530
948
31
3
0
169,601
0
L
Cernunnos
5,474
608
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role