Player Matchup

Lancelot
Lancelot
HDKO
Lancelot
Level 153
God Stats
0W - 1L
1,721 SR
Queue Stats
214W - 186L
1,578 Elo+
Party 3
Artemis
Artemis
Kalichite
Artemis
Level 146
God Stats
6W - 6L
1,550 SR
Queue Stats
184W - 152L
1,593 Elo+
Party 3
He Bo
He Bo
PotatoDominator
He Bo
Level 151
God Stats
5W - 6L
1,644 SR
Queue Stats
357W - 346L
1,521 Elo+
Party 2
Ymir
Ymir
TopDeadOne
Ymir
Level 125
God Stats
1W - 1L
1,724 SR
Queue Stats
263W - 248L
1,549 Elo+
Party 2
Da Ji
Da Ji
РазЪЁбыватель
Da Ji
Level 98
God Stats
1W - 3L
1,444 SR
Queue Stats
74W - 70L
1,536 Elo+
Party 2
Team Averages
Level 135
1,617 SR
1,556 Elo+

VS

Team Averages
Level 148
1,651 SR
1,553 Elo+
Janus
Janus
 
Janus
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Boroniste
Chaac
Level 149
God Stats
1W - 0L
1,811 SR
Queue Stats
11W - 11L
1,507 Elo+
Party 1
Chiron
Chiron
D3DeChibraltar
Chiron
Level 126
God Stats
2W - 2L
1,576 SR
Queue Stats
73W - 58L
1,586 Elo+
Party 1
Ne Zha
Ne Zha
Rokxtar
Ne Zha
Level 158
God Stats
8W - 4L
1,603 SR
Queue Stats
168W - 149L
1,557 Elo+
Party 1
Cthulhu
Cthulhu
shineypichu
Cthulhu
Level 157
God Stats
4W - 0L
1,767 SR
Queue Stats
88W - 57L
1,612 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
HDKO
Lancelot
14
1 / 3 / 9
8,290
754
8,535
15,973
12,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Kalichite
Artemis
15
4 / 6 / 8
8,740
795
16,299
10,704
4,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 5 / 6
9,203
837
7,924
10,281
4,123
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
4 / 7 / 10
8,613
783
6,596
16,237
14,357
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 6 / 8
7,155
650
4,559
12,697
11,758
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
3 / 4 / 11
9,128
830
13,303
7,212
2,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chaac
Boroniste
Chaac
18
14 / 3 / 6
10,961
996
13,274
13,599
15,439
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
4 / 3 / 13
9,203
837
9,107
8,993
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
Rokxtar
Ne Zha
13
0 / 5 / 12
8,135
740
9,794
11,033
11,450
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Cthulhu
shineypichu
Cthulhu
19
6 / 2 / 14
10,749
977
12,593
14,434
21,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
83
17
Kills
27
27
Deaths
17
41
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
4
11
2.13
W
Chaac
Boroniste
Chaac
14
3
6
5.67
W
4
3
13
3.5
L
Lancelot
HDKO
Lancelot
1
3
9
1.83
L
Artemis
Kalichite
Artemis
4
6
8
1.33
L
7
5
6
2
W
Ne Zha
Rokxtar
Ne Zha
0
5
12
1.2
L
4
7
10
1.29
W
Cthulhu
shineypichu
Cthulhu
6
2
14
6.5
L
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
58,071
65,892
Taken
55,271
47,457
Mitigated
55,335
9,246
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,303
1,048
1,771
1,378
7,212
2,769
1,804
2,807
4,253
24,801
644
W
Chaac
Boroniste
Chaac
13,274
1,918
354
2,984
13,599
15,439
330
2,848
10,595
63
21,170
W
9,107
2,138
1,265
2,249
8,993
3,901
578
2,372
6,501
0
17,879
L
Lancelot
HDKO
Lancelot
8,535
1,095
644
2,830
15,973
12,544
0
5,331
10,376
0
16,079
L
Artemis
Kalichite
Artemis
16,299
4,392
104
190
10,704
4,675
425
4,609
5,681
0
31,520
L
7,924
343
0
1,740
10,281
4,123
0
3,382
6,714
19,129
106
W
Ne Zha
Rokxtar
Ne Zha
9,794
575
184
1,362
11,033
11,450
0
3,757
7,158
0
18,930
L
6,596
1,136
974
1,391
16,237
14,357
0
6,256
9,561
12,345
418
W
Cthulhu
shineypichu
Cthulhu
12,593
279
774
2,592
14,434
21,776
0
1,652
12,662
24,536
573
L
4,559
362
1,003
370
12,697
11,758
0
4,220
8,240
0
5,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,001
Gold Earned
48,176
99
Minions Killed
119
0
Camps Cleared
0
970,351
Distance Traveled
1,050,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,128
830
29
3
0
210,234
0
W
Chaac
10,961
996
23
2
0
219,398
0
W
Chiron
9,203
837
22
2
0
207,066
0
L
Lancelot
8,290
754
16
1
0
225,712
0
L
Artemis
8,740
795
33
3
0
150,359
0
L
He Bo
9,203
837
36
3
0
218,816
0
W
Ne Zha
8,135
740
11
1
0
209,125
0
L
Ymir
8,613
783
13
1
0
172,923
0
W
Cthulhu
10,749
977
34
3
0
204,623
0
L
Da Ji
7,155
650
1
0
0
202,541
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role