Player Matchup

Fafnir
Fafnir
Diamond IV
JackOlantern777
Fafnir
Diamond IV
Level 117
God Stats
15W - 18L
1,628 SR
Queue Stats
952W - 1,044L
2,165 MMR
Party 2
Discordia
Discordia
Platinum IV
Ju4n503xd
Discordia
Platinum IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 143L
1,927 MMR
Party 2
Chaac
Chaac
Platinum V
Kotatsuri
Chaac
Platinum V
Level 156
God Stats
0W - 4L
1,243 SR
Queue Stats
230W - 237L
1,578 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 126
1,457 SR
1,890 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,575 SR
1,959 MMR
Scylla
Scylla
Diamond I
ItsW1zard
Scylla
Diamond I
Level 143
God Stats
22W - 12L
1,694 SR
Queue Stats
91W - 71L
2,458 MMR
Party 1
Neith
Neith
Platinum IV
KawaiiPokoh
Neith
Platinum IV
Level 134
God Stats
1W - 3L
1,518 SR
Queue Stats
250W - 304L
1,565 MMR
Party 1
Hun Batz
Hun Batz
Platinum I
magiaaaa
Hun Batz
Platinum I
Level 145
God Stats
1W - 0L
1,515 SR
Queue Stats
150W - 150L
1,853 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 1
8,809
734
6,112
18,493
25,233
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
Ju4n503xd
Discordia
13
1 / 4 / 3
8,690
724
6,582
11,304
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Kotatsuri
Chaac
16
2 / 2 / 2
9,260
772
9,152
15,512
18,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bans
MulanAchillesFreyaNe ZhaSerqet

VS

Bans
KuzenboAtlasErlang ShenCharonKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ItsW1zard
Scylla
17
3 / 2 / 7
10,556
880
8,975
7,607
2,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
1 / 1 / 8
10,249
854
16,606
10,489
4,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hun Batz
magiaaaa
Hun Batz
17
6 / 1 / 4
11,385
949
13,894
13,810
8,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
10
10
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Scylla
ItsW1zard
Scylla
3
2
7
3.25
L
1
4
1
0.38
L
Discordia
Ju4n503xd
Discordia
1
4
3
0.63
W
1
1
8
5
L
Chaac
Kotatsuri
Chaac
2
2
2
1.5
W
Hun Batz
magiaaaa
Hun Batz
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,846
Damage
39,475
45,309
Taken
31,906
47,581
Mitigated
14,915
9,815
Healing
9,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ItsW1zard
Scylla
8,975
1,324
0
2,275
7,607
2,614
868
4,063
3,395
38,303
0
L
6,112
1,881
107
3,256
18,493
25,233
6
3,616
14,257
18,138
0
L
Discordia
Ju4n503xd
Discordia
6,582
154
0
2,590
11,304
3,376
0
2,225
8,886
23,359
543
W
16,606
5,412
0
4,384
10,489
4,125
1,666
3,774
6,257
0
45,401
L
Chaac
Kotatsuri
Chaac
9,152
1,797
0
3,862
15,512
18,972
0
2,163
13,073
0
29,338
W
Hun Batz
magiaaaa
Hun Batz
13,894
4,784
0
2,357
13,810
8,176
573
4,683
8,773
0
60,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,759
Gold Earned
32,190
123
Minions Killed
200
0
Camps Cleared
0
644,589
Distance Traveled
709,681
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,556
880
70
6
0
223,531
0
L
Fafnir
8,809
734
19
2
0
212,968
0
L
Discordia
8,690
724
47
4
0
202,209
0
W
Neith
10,249
854
58
5
0
229,232
1
L
Chaac
9,260
772
57
5
0
229,412
0
W
Hun Batz
11,385
949
72
6
0
256,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role