Player Matchup

Khepri
Khepri
Beefisdabomb
Khepri
Level 141
God Stats
8W - 4L
1,405 SR
Queue Stats
139W - 96L
1,599 Elo+
Solo
Ra
Ra
CuteChair
Ra
Level 137
God Stats
14W - 18L
1,464 SR
Queue Stats
309W - 277L
1,563 Elo+
Solo
Chang'e
Chang'e
XxTLGxXManiacMx
Chang'e
Level 170
God Stats
11W - 14L
1,490 SR
Queue Stats
464W - 434L
1,506 Elo+
Solo
Hou Yi
Hou Yi
Zkipp
Hou Yi
Level 136
God Stats
1W - 0L
1,747 SR
Queue Stats
90W - 65L
1,564 Elo+
Solo
Tyr
Tyr
ťħįçç
Tyr
Level 99
God Stats
2W - 2L
1,635 SR
Queue Stats
211W - 197L
1,513 Elo+
Solo
Team Averages
Level 137
1,548 SR
1,549 Elo+

VS

Team Averages
Level 168
1,539 SR
1,542 Elo+
Thor
Thor
Bloblyblob
Thor
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
260W - 216L
1,656 Elo+
Solo
Guan Yu
Guan Yu
CLOMPSR
Guan Yu
Level 262
God Stats
19W - 16L
1,667 SR
Queue Stats
266W - 315L
1,530 Elo+
Party 1
Hercules
Hercules
CheeseDolphin
Hercules
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 32L
1,529 Elo+
Solo
Aphrodite
Aphrodite
LuzbelGame
Aphrodite
Level 144
God Stats
17W - 18L
1,512 SR
Queue Stats
965W - 935L
1,468 Elo+
Solo
Freya
Freya
Newbss
Freya
Level 157
God Stats
3W - 4L
1,518 SR
Queue Stats
15W - 17L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
1 / 1 / 5
7,605
543
4,236
7,668
5,512
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
6 / 2 / 1
7,572
541
6,090
8,004
2,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 5
7,979
570
7,627
8,543
2,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Zkipp
Hou Yi
12
1 / 4 / 1
6,662
476
4,752
7,420
2,222
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 0
7,988
571
7,220
14,974
11,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 1
5,870
419
5,447
7,964
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Guan Yu
CLOMPSR
Guan Yu
12
1 / 2 / 3
6,742
482
3,808
13,921
9,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
CheeseDolphin
Hercules
12
2 / 1 / 1
7,751
554
8,651
11,678
12,222
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
LuzbelGame
Aphrodite
13
0 / 4 / 0
7,028
502
4,580
8,819
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Freya
Newbss
Freya
14
5 / 1 / 1
8,024
573
7,880
5,807
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
9
Kills
10
10
Deaths
9
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
5
3.5
L
2
1
1
2.5
L
Guan Yu
CLOMPSR
Guan Yu
1
2
3
1.25
L
Hercules
CheeseDolphin
Hercules
2
1
1
2.5
W
6
2
1
3.25
L
Aphrodite
LuzbelGame
Aphrodite
0
4
0
0
L
Freya
Newbss
Freya
5
1
1
5.5
W
0
1
5
2.5
W
Hou Yi
Zkipp
Hou Yi
1
4
1
0.38
W
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,925
Damage
30,366
46,609
Taken
48,189
24,328
Mitigated
29,493
16,874
Healing
24,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,236
274
0
2,305
7,668
5,512
0
3,454
3,725
27,335
0
L
5,447
1,223
0
3,334
7,964
2,342
0
2,552
5,330
0
35,181
L
Guan Yu
CLOMPSR
Guan Yu
3,808
756
1,257
5,919
13,921
9,439
0
5,714
7,791
0
30,179
L
Hercules
CheeseDolphin
Hercules
8,651
2,476
0
5,974
11,678
12,222
0
1,046
10,632
0
49,545
W
6,090
510
257
3,299
8,004
2,298
0
1,991
5,831
56,078
794
L
Aphrodite
LuzbelGame
Aphrodite
4,580
301
641
3,790
8,819
3,500
0
5,774
2,663
54,950
0
L
Freya
Newbss
Freya
7,880
2,385
0
3,402
5,807
1,990
0
1,495
4,308
49,132
2,738
W
7,627
342
270
4,052
8,543
2,545
0
2,472
5,757
61,746
1,136
W
Hou Yi
Zkipp
Hou Yi
4,752
2,845
0
1,051
7,420
2,222
0
3,218
3,937
0
51,318
W
7,220
873
0
5,640
14,974
11,751
69
0
14,974
0
54,251

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,806
Gold Earned
35,415
435
Minions Killed
438
0
Camps Cleared
0
1,473,013
Distance Traveled
1,329,344
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,605
543
38
3
0
309,102
2
L
Thor
5,870
419
62
4
0
211,976
0
L
Guan Yu
6,742
482
45
3
0
294,644
0
L
Hercules
7,751
554
97
7
0
279,106
0
W
Ra
7,572
541
93
7
0
324,784
1
L
Aphrodite
7,028
502
128
9
0
259,413
0
L
Freya
8,024
573
106
8
0
284,205
2
W
Chang'e
7,979
570
133
10
0
284,110
3
W
Hou Yi
6,662
476
69
5
0
270,991
1
W
Tyr
7,988
571
102
7
0
284,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role