Player Matchup

Cthulhu
Cthulhu
T0XICM8LF
Cthulhu
Level 14
God Stats
2W - 2L
1,500 SR
Queue Stats
33W - 48L
1,427 Elo+
Party 1
Discordia
Discordia
Teddy_presh
Discordia
Level 84
God Stats
2W - 3L
1,442 SR
Queue Stats
37W - 47L
1,409 Elo+
Party 1
Susano
Susano
Ynw 4L Dawg
Susano
Level 155
God Stats
2W - 0L
1,403 SR
Queue Stats
17W - 13L
1,512 Elo+
Party 1
Team Averages
Level 84
1,448 SR
1,449 Elo+

VS

Team Averages
Level 91
1,477 SR
1,468 Elo+
Aphrodite
Aphrodite
Natinhu-BR
Aphrodite
Level 37
God Stats
1W - 3L
1,347 SR
Queue Stats
1W - 4L
1,349 Elo+
Solo
Mulan
Mulan
TepidBassoon411
Mulan
Level 78
God Stats
0W - 1L
1,511 SR
Queue Stats
9W - 7L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
rickene555
Ao Kuang
Level 158
God Stats
143W - 127L
1,573 SR
Queue Stats
239W - 240L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
T0XICM8LF
Cthulhu
16
5 / 1 / 11
10,257
932
9,242
10,321
9,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Teddy_presh
Discordia
16
4 / 3 / 10
10,215
929
6,969
7,763
2,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Susano
17
8 / 1 / 7
10,799
982
15,303
8,605
3,197
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Natinhu-BR
Aphrodite
14
1 / 6 / 0
8,456
769
3,968
11,333
4,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 2
8,077
734
5,446
13,074
9,922
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ao Kuang
rickene555
Ao Kuang
13
3 / 5 / 1
8,438
767
6,946
12,230
5,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
17
Kills
4
5
Deaths
17
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Natinhu-BR
Aphrodite
1
6
0
0.17
W
Cthulhu
T0XICM8LF
Cthulhu
5
1
11
10.5
W
Discordia
Teddy_presh
Discordia
4
3
10
3
L
0
6
2
0.17
W
Susano
8
1
7
11.5
L
Ao Kuang
rickene555
Ao Kuang
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,514
Damage
16,360
26,689
Taken
36,637
14,631
Mitigated
20,086
3,750
Healing
5,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Natinhu-BR
Aphrodite
3,968
672
764
2,367
11,333
4,987
36
5,868
4,938
23,645
0
W
Cthulhu
T0XICM8LF
Cthulhu
9,242
924
77
942
10,321
9,182
40
3,930
6,246
23,680
0
W
Discordia
Teddy_presh
Discordia
6,969
739
444
1,858
7,763
2,252
607
3,157
4,467
24,459
570
L
5,446
907
0
924
13,074
9,922
0
3,959
8,542
0
23,966
W
Susano
15,303
2,854
0
429
8,605
3,197
2,496
3,261
5,189
0
33,237
L
Ao Kuang
rickene555
Ao Kuang
6,946
1,360
0
1,821
12,230
5,177
0
5,077
6,605
15,143
502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,271
Gold Earned
24,971
122
Minions Killed
103
0
Camps Cleared
0
600,469
Distance Traveled
554,050
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,456
769
44
4
0
174,079
0
W
Cthulhu
10,257
932
31
3
0
196,418
2
W
Discordia
10,215
929
53
5
0
183,653
0
L
Mulan
8,077
734
30
3
0
186,618
0
W
Susano
10,799
982
38
3
0
220,398
0
L
Ao Kuang
8,438
767
29
3
0
193,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role