Player Matchup

Izanami
Izanami
Svärok
Izanami
Level 83
God Stats
6W - 12L
1,270 SR
Queue Stats
193W - 201L
1,436 Elo+
Party 2
Jormungandr
Jormungandr
Tahitibob94
Jormungandr
Level 86
God Stats
35W - 25L
1,476 SR
Queue Stats
214W - 216L
1,418 Elo+
Party 2
Sol
Sol
lAmer9980
Sol
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 103L
1,452 Elo+
Solo
Team Averages
Level 79
1,415 SR
1,435 Elo+

VS

Team Averages
Level 79
1,549 SR
1,381 Elo+
Danzaburou
Danzaburou
JoeDerpp
Danzaburou
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
278W - 263L
1,423 Elo+
Party 1
Odin
Odin
TeamFab
Odin
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 126L
1,234 Elo+
Party 1
Vulcan
Vulcan
lugaky
Vulcan
Level 117
God Stats
14W - 8L
1,647 SR
Queue Stats
183W - 168L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Svärok
Izanami
18
9 / 1 / 10
12,588
1,049
10,342
7,592
2,506
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Tahitibob94
Jormungandr
18
5 / 1 / 11
12,286
1,024
13,058
11,322
8,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

17
8 / 1 / 6
11,816
985
10,343
11,254
3,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JoeDerpp
Danzaburou
16
2 / 7 / 1
10,133
844
5,568
14,360
4,086
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odin
TeamFab
Odin
13
0 / 8 / 2
8,108
676
2,860
12,858
6,247
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vulcan
lugaky
Vulcan
15
0 / 7 / 1
8,888
741
11,468
11,127
3,374
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
22
Kills
2
3
Deaths
22
27
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
JoeDerpp
Danzaburou
2
7
1
0.36
W
Izanami
Svärok
Izanami
9
1
10
14
W
Jormungandr
Tahitibob94
Jormungandr
5
1
11
10.5
L
Odin
TeamFab
Odin
0
8
2
0.13
W
8
1
6
11
L
Vulcan
lugaky
Vulcan
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,743
Damage
19,896
30,168
Taken
38,345
14,427
Mitigated
13,707
14,329
Healing
2,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
JoeDerpp
Danzaburou
5,568
3,067
0
1,720
14,360
4,086
0
7,706
6,252
0
32,370
W
Izanami
Svärok
Izanami
10,342
7,230
0
2,901
7,592
2,506
2,478
3,246
4,346
0
45,751
W
Jormungandr
Tahitibob94
Jormungandr
13,058
1,680
0
3,911
11,322
8,571
555
5,289
6,033
35,435
0
L
Odin
TeamFab
Odin
2,860
845
0
460
12,858
6,247
0
6,487
5,954
0
12,746
W
10,343
3,096
0
7,517
11,254
3,350
820
2,606
8,648
50,670
5,576
L
Vulcan
lugaky
Vulcan
11,468
99
0
290
11,127
3,374
0
7,471
3,136
38,362
754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,690
Gold Earned
27,129
208
Minions Killed
136
0
Camps Cleared
0
707,736
Distance Traveled
617,149
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,133
844
53
4
0
208,241
0
W
Izanami
12,588
1,049
78
7
0
228,898
0
W
Jormungandr
12,286
1,024
63
5
0
248,051
0
L
Odin
8,108
676
25
2
0
200,517
0
W
Sol
11,816
985
67
6
0
230,787
0
L
Vulcan
8,888
741
58
5
0
208,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role