Player Matchup

Mulan
Mulan
FYDGFSGDFYSDFG
Mulan
Level 7
God Stats
29W - 40L
1,718 SR
Queue Stats
35W - 48L
1,775 Elo+
Party 2
Chang'e
Chang'e
I257467825342165
Chang'e
Level 69
God Stats
0W - 1L
1,346 SR
Queue Stats
6W - 10L
1,466 Elo+
Party 2
Charybdis
Charybdis
ta_de_morve
Charybdis
Level 62
God Stats
1W - 2L
1,751 SR
Queue Stats
122W - 131L
1,489 Elo+
Party 2
Team Averages
Level 46
1,605 SR
1,577 Elo+

VS

Team Averages
Level 127
1,360 SR
1,441 Elo+
Nu Wa
Nu Wa
Canitopro_99
Nu Wa
Level 127
God Stats
1W - 0L
1,462 SR
Queue Stats
30W - 35L
1,487 Elo+
Solo
Hercules
Hercules
Wakachaka898
Hercules
Level 134
God Stats
7W - 13L
1,416 SR
Queue Stats
95W - 101L
1,392 Elo+
Party 1
Sylvanus
Sylvanus
chirstho898
Sylvanus
Level 120
God Stats
2W - 1L
1,202 SR
Queue Stats
74W - 65L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 1
6,340
793
1,770
10,462
5,475
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 4 / 1
6,015
752
1,971
6,100
1,809
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
ta_de_morve
Charybdis
11
0 / 5 / 1
6,206
776
4,589
6,634
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 11
8,252
1,032
6,807
2,553
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Wakachaka898
Hercules
13
8 / 1 / 6
8,493
1,062
6,934
10,218
10,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sylvanus
chirstho898
Sylvanus
13
3 / 1 / 12
7,904
988
5,626
5,812
5,178
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
44
1
Kills
15
15
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
4
0
11
9.5
L
1
6
1
0.25
L
0
4
1
0.13
W
Hercules
Wakachaka898
Hercules
8
1
6
11
W
Sylvanus
chirstho898
Sylvanus
3
1
12
9
L
Charybdis
ta_de_morve
Charybdis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,330
Damage
19,367
23,196
Taken
18,583
9,370
Mitigated
16,706
2,448
Healing
5,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,807
1,403
0
0
2,553
761
1,128
82
2,471
32,454
1,746
L
1,770
66
0
677
10,462
5,475
0
5,062
4,987
0
7,099
L
1,971
246
627
618
6,100
1,809
0
2,993
2,850
15,841
0
W
Hercules
Wakachaka898
Hercules
6,934
2,270
0
2,070
10,218
10,767
957
1,052
9,166
0
12,467
W
Sylvanus
chirstho898
Sylvanus
5,626
2,402
1,532
1,971
5,812
5,178
92
869
4,943
16,478
5,704
L
Charybdis
ta_de_morve
Charybdis
4,589
1,657
0
526
6,634
2,086
0
2,812
3,580
0
23,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,561
Gold Earned
24,649
81
Minions Killed
103
0
Camps Cleared
0
389,981
Distance Traveled
446,079
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,252
1,032
60
8
0
150,425
0
L
Mulan
6,340
793
9
1
0
139,318
0
L
Chang'e
6,015
752
27
3
0
132,851
0
W
Hercules
8,493
1,062
15
2
0
170,376
2
W
Sylvanus
7,904
988
28
4
0
125,278
0
L
Charybdis
6,206
776
45
6
0
117,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role