Player Matchup

Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Meloniss
Sun Wukong
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 17L
1,073 Elo+
Party 1
Arachne
Arachne
PowerHaven
Arachne
Level 30
God Stats
5W - 10L
1,441 SR
Queue Stats
19W - 35L
1,333 Elo+
Party 1
Medusa
Medusa
Tounii1
Medusa
Level 81
God Stats
8W - 8L
1,552 SR
Queue Stats
172W - 169L
1,559 Elo+
Solo
Ra
Ra
maydu21
Ra
Level 142
God Stats
14W - 13L
1,584 SR
Queue Stats
402W - 374L
1,442 Elo+
Solo
Team Averages
Level 80
1,515 SR
1,381 Elo+

VS

Team Averages
Level 125
1,540 SR
1,529 Elo+
King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
BroodjeVocht
Ganesha
Level 32
God Stats
25W - 19L
1,508 SR
Queue Stats
60W - 68L
1,420 Elo+
Party 2
Janus
Janus
TonyInfiernos
Janus
Level 148
God Stats
5W - 0L
1,763 SR
Queue Stats
114W - 89L
1,752 Elo+
Solo
Fenrir
Fenrir
broodjekankur
Fenrir
Level 142
God Stats
1W - 2L
1,264 SR
Queue Stats
281W - 281L
1,449 Elo+
Party 2
Susano
Susano
rey-pollete
Susano
Level 159
God Stats
3W - 0L
1,664 SR
Queue Stats
144W - 151L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
9
3 / 2 / 1
6,036
604
3,018
6,760
5,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
Meloniss
Sun Wukong
8
1 / 5 / 0
4,685
469
1,870
7,563
3,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
PowerHaven
Arachne
6
0 / 8 / 1
4,293
429
886
8,585
2,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Medusa
Tounii1
Medusa
10
1 / 2 / 1
5,582
558
4,237
3,850
1,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 0
6,399
640
3,216
4,664
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
5 / 1 / 5
7,060
706
7,485
7,018
3,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ganesha
BroodjeVocht
Ganesha
10
0 / 0 / 2
5,835
584
852
5,160
3,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
6 / 1 / 0
7,283
728
4,632
5,220
1,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 2 / 1
5,270
527
3,398
5,691
1,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
11
5 / 2 / 5
6,221
622
4,226
7,860
2,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
18
18
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
 
Kumbhakarna
3
2
1
1.75
W
King Arthur
 
King Arthur
5
1
5
7.5
W
Ganesha
BroodjeVocht
Ganesha
0
0
2
1
L
Sun Wukong
Meloniss
Sun Wukong
1
5
0
0.2
L
Arachne
PowerHaven
Arachne
0
8
1
0.06
W
6
1
0
6
L
Medusa
Tounii1
Medusa
1
2
1
0.75
W
2
2
1
1.25
L
1
1
0
1
W
Susano
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,227
Damage
20,593
31,422
Taken
30,949
14,338
Mitigated
12,857
5,073
Healing
8,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
 
Kumbhakarna
3,018
198
0
1,473
6,760
5,370
0
1,254
5,472
8,460
0
W
King Arthur
 
King Arthur
7,485
1,012
0
1,513
7,018
3,901
0
538
6,238
0
50,329
W
Ganesha
BroodjeVocht
Ganesha
852
113
0
1,939
5,160
3,101
0
523
4,637
21,559
0
L
Sun Wukong
Meloniss
Sun Wukong
1,870
378
0
779
7,563
3,730
0
648
6,875
0
21,148
L
Arachne
PowerHaven
Arachne
886
672
0
416
8,585
2,732
0
1,038
7,413
0
13,344
W
4,632
243
0
863
5,220
1,519
0
2,775
2,159
56,310
0
L
Medusa
Tounii1
Medusa
4,237
1,586
0
402
3,850
1,100
0
311
3,539
0
43,182
W
3,398
813
0
847
5,691
1,956
0
714
4,977
0
29,080
L
3,216
0
163
1,840
4,664
1,406
0
1,873
2,639
53,703
1,535
W
Susano
4,226
581
0
3,301
7,860
2,380
283
1,258
6,558
0
41,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,995
Gold Earned
31,669
270
Minions Killed
364
0
Camps Cleared
0
1,018,792
Distance Traveled
1,071,128
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
6,036
604
16
2
0
216,190
3
W
King Arthur
7,060
706
90
9
0
199,258
0
W
Ganesha
5,835
584
2
0
0
209,675
1
L
Sun Wukong
4,685
469
31
3
0
191,124
0
L
Arachne
4,293
429
30
3
0
195,967
0
W
Janus
7,283
728
116
12
0
223,530
1
L
Medusa
5,582
558
74
7
0
204,431
7
W
Fenrir
5,270
527
75
8
0
213,890
0
L
Ra
6,399
640
119
12
0
211,080
4
W
Susano
6,221
622
81
8
0
224,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role