Player Matchup

Sun Wukong
Sun Wukong
Diamond III
 
Sun Wukong
Diamond III
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
LoKdoWn
Anhur
Platinum IV
Level 168
God Stats
9W - 7L
1,650 SR
Queue Stats
72W - 59L
1,935 MMR
Solo
Thanatos
Thanatos
Platinum II
TIMET0DIE
Thanatos
Platinum II
Level 143
God Stats
4W - 2L
1,728 SR
Queue Stats
111W - 100L
1,930 MMR
Solo
Chang'e
Chang'e
Platinum V
andrecruz27
Chang'e
Platinum V
Level 155
God Stats
15W - 9L
1,623 SR
Queue Stats
314W - 319L
1,877 MMR
Solo
Artio
Artio
Diamond V
newphonewhothis
Artio
Diamond V
Level 65
God Stats
19W - 12L
1,656 SR
Queue Stats
47W - 34L
2,133 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,632 SR
1,875 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 137
1,499 SR
1,813 MMR
Ra
Ra
Diamond IV
 
Ra
Diamond IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Platinum II
 
Loki
Platinum II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum V
Andrez4227
Freya
Platinum V
Level 122
God Stats
0W - 6L
1,103 SR
Queue Stats
190W - 189L
1,842 MMR
Solo
Bacchus
Bacchus
Diamond III
FluffyMedic
Bacchus
Diamond III
Level 112
God Stats
13W - 12L
1,571 SR
Queue Stats
794W - 804L
2,081 MMR
Solo
Cthulhu
Cthulhu
Diamond V
LePigeonCelest
Cthulhu
Diamond V
Level 156
God Stats
5W - 3L
1,820 SR
Queue Stats
137W - 127L
2,141 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
6
0 / 2 / 0
3,600
720
1,383
4,362
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
LoKdoWn
Anhur
7
3 / 0 / 4
4,070
814
5,122
3,464
910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
TIMET0DIE
Thanatos
6
2 / 0 / 0
3,540
708
1,145
4,625
1,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
andrecruz27
Chang'e
7
1 / 0 / 3
3,923
785
1,048
1,354
320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
1 / 0 / 5
4,173
835
2,214
4,286
2,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
JanusIx ChelAphroditeLancelot

VS

Bans
AresErlang ShenSerqetTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 0
3,825
765
809
2,521
565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
 
Loki
1
0 / 0 / 0
2,475
495
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
4
0 / 4 / 0
2,989
598
2,485
3,966
629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bacchus
FluffyMedic
Bacchus
4
0 / 2 / 0
3,102
620
1,953
5,215
1,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
2 / 0 / 0
4,335
867
3,539
3,956
2,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
7
Kills
2
2
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Ra
 
Ra
0
1
0
0
L
Loki
 
Loki
0
0
0
0
L
Freya
0
4
0
0
L
Bacchus
FluffyMedic
Bacchus
0
2
0
0
L
2
0
0
2
W
Anhur
LoKdoWn
Anhur
3
0
4
5
W
Thanatos
TIMET0DIE
Thanatos
2
0
0
2
W
Chang'e
andrecruz27
Chang'e
1
0
3
2.5
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,912
Damage
8,786
18,091
Taken
15,658
6,376
Mitigated
5,607
9,774
Healing
4,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,383
392
0
1,141
4,362
1,548
0
2,383
1,979
0
19,169
L
Ra
 
Ra
809
0
84
871
2,521
565
0
805
1,716
19,897
411
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
Freya
2,485
746
0
496
3,966
629
0
1,681
2,285
9,162
470
L
Bacchus
FluffyMedic
Bacchus
1,953
574
486
1,406
5,215
1,826
0
776
4,439
5,834
0
L
3,539
884
0
802
3,956
2,587
0
0
3,956
22,954
2,228
W
Anhur
LoKdoWn
Anhur
5,122
2,960
0
1,744
3,464
910
0
2,186
1,048
0
21,533
W
Thanatos
TIMET0DIE
Thanatos
1,145
305
0
2,600
4,625
1,388
0
1,228
3,359
0
17,554
W
Chang'e
andrecruz27
Chang'e
1,048
119
154
1,152
1,354
320
0
277
975
23,076
0
W
2,214
271
459
2,524
4,286
2,210
0
1,856
2,110
11,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,306
Gold Earned
16,726
178
Minions Killed
124
0
Camps Cleared
0
556,037
Distance Traveled
458,126
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
3,600
720
44
9
0
121,849
0
L
Ra
3,825
765
49
10
0
118,701
0
L
Loki
2,475
495
0
0
0
0
0
L
Freya
2,989
598
16
3
0
114,775
0
L
Bacchus
3,102
620
11
2
0
103,064
2
L
Cthulhu
4,335
867
48
10
0
121,586
0
W
Anhur
4,070
814
30
6
0
109,724
1
W
Thanatos
3,540
708
41
8
0
121,060
0
W
Chang'e
3,923
785
46
9
0
106,054
0
W
Artio
4,173
835
17
3
0
97,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role