Player Matchup

Achilles
Achilles
Silver IV
XVI0OIO0IVX
Achilles
Silver IV
Level 156
God Stats
1W - 1L
1,533 SR
Queue Stats
176W - 253L
870 MMR
Solo
Merlin
Merlin
Silver V
kssw34rt588
Merlin
Silver V
Level 140
God Stats
13W - 17L
1,459 SR
Queue Stats
199W - 296L
684 MMR
Solo
Ganesha
Ganesha
Silver IV
theSKEEGZ
Ganesha
Silver IV
Level 159
God Stats
94W - 106L
1,473 SR
Queue Stats
304W - 335L
801 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 152
1,488 SR
785 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,517 SR
1,254 MMR
Thor
Thor
Bronze V
 
Thor
Bronze V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
PinkyDaBrains7
Nu Wa
Silver III
Level 79
God Stats
5W - 4L
1,563 SR
Queue Stats
34W - 43L
945 MMR
Solo
Artio
Artio
Silver I
ShadtheSouless
Artio
Silver I
Level 133
God Stats
8W - 10L
1,487 SR
Queue Stats
139W - 160L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
XVI0OIO0IVX
Achilles
15
1 / 2 / 1
9,676
691
6,373
16,503
13,153
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
16
1 / 4 / 1
9,655
690
8,833
13,016
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
theSKEEGZ
Ganesha
15
0 / 4 / 2
9,046
646
5,212
15,281
7,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AgniMulanKumbhakarnaNe ZhaMedusa

VS

Bans
HeraErlang ShenBaron SamediShivaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
2 / 1 / 4
10,402
743
5,618
8,998
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
5 / 1 / 4
11,879
849
18,608
7,209
2,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
2 / 1 / 8
11,191
799
11,779
16,682
18,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
10
Deaths
3
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
4
4
W
5
1
4
7
W
2
1
8
6
L
Achilles
XVI0OIO0IVX
Achilles
1
2
1
0.75
L
Merlin
1
4
1
0.38
L
Ganesha
theSKEEGZ
Ganesha
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,418
Damage
36,005
44,800
Taken
32,889
25,262
Mitigated
24,659
9,888
Healing
11,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
5,618
931
0
1,111
8,998
3,516
2,233
2,708
6,290
0
33,025
W
18,608
8,591
0
2,018
7,209
2,530
2,011
4,282
2,927
54,365
695
W
11,779
276
1,209
7,384
16,682
18,613
85
8,845
7,837
28,778
0
L
Achilles
XVI0OIO0IVX
Achilles
6,373
410
0
4,941
16,503
13,153
0
9,549
5,760
7,609
27,827
L
Merlin
8,833
404
125
1,712
13,016
4,519
180
7,736
4,430
46,957
0
L
Ganesha
theSKEEGZ
Ganesha
5,212
220
0
3,110
15,281
7,590
0
9,899
4,236
32,123
118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,377
Gold Earned
33,472
185
Minions Killed
158
0
Camps Cleared
0
699,395
Distance Traveled
817,732
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,402
743
42
3
0
283,075
2
W
Nu Wa
11,879
849
80
6
0
248,042
0
W
Artio
11,191
799
36
3
0
286,615
2
L
Achilles
9,676
691
86
6
0
219,006
0
L
Merlin
9,655
690
96
7
0
229,307
0
L
Ganesha
9,046
646
3
0
0
251,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role