Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Brutish Bane
Nike
Level 106
God Stats
11W - 17L
1,058 SR
Queue Stats
47W - 60L
1,407 Elo+
Solo
Cthulhu
Cthulhu
DesertDemonz
Cthulhu
Level 148
God Stats
3W - 3L
1,451 SR
Queue Stats
143W - 119L
1,504 Elo+
Solo
Thanatos
Thanatos
KINGLEONITUS636
Thanatos
Level 38
God Stats
4W - 3L
1,427 SR
Queue Stats
76W - 121L
1,131 Elo+
Solo
Arachne
Arachne
WayTooRealz
Arachne
Level 102
God Stats
74W - 63L
1,540 SR
Queue Stats
392W - 368L
1,454 Elo+
Solo
Team Averages
Level 108
1,395 SR
1,399 Elo+

VS

Team Averages
Level 82
1,415 SR
1,445 Elo+
Sylvanus
Sylvanus
Kakapo918dancer
Sylvanus
Level 120
God Stats
23W - 21L
1,474 SR
Queue Stats
398W - 389L
1,461 Elo+
Solo
Thor
Thor
LinguiniGuapo-03
Thor
Level 121
God Stats
20W - 20L
1,422 SR
Queue Stats
354W - 354L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Undetected_Rain
Danzaburou
Level 66
God Stats
37W - 29L
1,560 SR
Queue Stats
144W - 146L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
lookat89mypixel
Baron Samedi
Level 38
God Stats
1W - 1L
1,314 SR
Queue Stats
29W - 30L
1,432 Elo+
Solo
Pele
Pele
xDante243x
Pele
Level 66
God Stats
2W - 1L
1,307 SR
Queue Stats
8W - 6L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
2 / 2 / 3
5,944
540
4,840
3,626
942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

4
0 / 4 / 0
4,145
377
692
3,152
930
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
DesertDemonz
Cthulhu
9
1 / 1 / 1
4,677
425
2,801
5,086
2,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
7
1 / 5 / 2
4,767
433
1,798
5,326
1,345
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
WayTooRealz
Arachne
8
3 / 5 / 0
5,227
475
4,305
10,630
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
2 / 2 / 4
5,963
542
3,966
6,626
2,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
8 / 0 / 3
8,169
743
5,749
6,987
2,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Undetected_Rain
Danzaburou
9
0 / 1 / 0
5,710
519
1,076
4,267
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Baron Samedi
lookat89mypixel
Baron Samedi
9
1 / 3 / 4
5,336
485
1,824
5,203
1,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
6 / 1 / 3
6,883
626
4,024
8,373
2,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
7
Kills
17
17
Deaths
7
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
2
3
1.75
L
0
4
0
0
L
Cthulhu
DesertDemonz
Cthulhu
1
1
1
1.5
L
Thanatos
1
5
2
0.4
W
Sylvanus
2
2
4
2
W
8
0
3
9.5
W
Danzaburou
Undetected_Rain
Danzaburou
0
1
0
0
L
Arachne
WayTooRealz
Arachne
3
5
0
0.6
W
Baron Samedi
lookat89mypixel
Baron Samedi
1
3
4
1
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,436
Damage
16,639
27,820
Taken
31,456
9,126
Mitigated
10,898
4,373
Healing
6,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,840
1,192
0
558
3,626
942
0
940
2,686
33,284
1,092
L
692
0
0
222
3,152
930
0
279
2,873
0
6,973
L
Cthulhu
DesertDemonz
Cthulhu
2,801
109
0
296
5,086
2,868
0
713
4,373
19,513
495
L
Thanatos
1,798
352
0
950
5,326
1,345
0
863
4,463
0
13,194
W
Sylvanus
3,966
1,160
456
943
6,626
2,701
1,636
1,543
5,026
24,834
8,255
W
5,749
1,662
0
942
6,987
2,504
0
664
6,190
903
46,144
W
Danzaburou
Undetected_Rain
Danzaburou
1,076
754
0
1,667
4,267
1,120
157
1,974
2,106
0
29,120
L
Arachne
WayTooRealz
Arachne
4,305
3,200
0
2,347
10,630
3,041
0
3,227
7,403
0
26,782
W
Baron Samedi
lookat89mypixel
Baron Samedi
1,824
275
0
838
5,203
1,584
747
1,878
3,325
20,096
707
W
4,024
1,381
0
1,346
8,373
2,989
1,217
1,257
7,049
0
48,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,760
Gold Earned
32,061
164
Minions Killed
305
0
Camps Cleared
0
853,623
Distance Traveled
965,968
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,944
540
68
6
0
187,661
0
L
Nike
4,145
377
14
1
0
84,503
0
L
Cthulhu
4,677
425
21
2
0
181,925
0
L
Thanatos
4,767
433
20
2
0
205,287
0
W
Sylvanus
5,963
542
44
4
0
191,429
2
W
Thor
8,169
743
81
7
0
212,858
0
W
Danzaburou
5,710
519
60
5
0
150,437
0
L
Arachne
5,227
475
41
4
0
194,247
0
W
Baron Samedi
5,336
485
27
2
0
181,215
0
W
Pele
6,883
626
93
8
0
230,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role