Player Matchup

Ne Zha
Ne Zha
AnEvilShrimp
Ne Zha
Level 127
God Stats
12W - 10L
1,634 SR
Queue Stats
346W - 318L
1,533 Elo+
Party 1
Chaac
Chaac
KaosuKami
Chaac
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,546 Elo+
Party 1
Skadi
Skadi
YoshinoEo
Skadi
Level 127
God Stats
6W - 5L
1,512 SR
Queue Stats
214W - 217L
1,530 Elo+
Party 1
Kukulkan
Kukulkan
Zeusesgrog674
Kukulkan
Level 153
God Stats
20W - 12L
1,608 SR
Queue Stats
263W - 253L
1,552 Elo+
Solo
Bacchus
Bacchus
fallen01
Bacchus
Level 85
God Stats
12W - 3L
1,651 SR
Queue Stats
41W - 44L
1,458 Elo+
Party 1
Team Averages
Level 126
1,581 SR
1,524 Elo+

VS

Team Averages
Level 121
1,661 SR
1,495 Elo+
Ra
Ra
Adorned_Despair
Ra
Level 125
God Stats
14W - 13L
1,879 SR
Queue Stats
230W - 200L
1,599 Elo+
Solo
Ares
Ares
Basstifur89
Ares
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,250 Elo+
Solo
Loki
Loki
Nic3GamingChair
Loki
Level 124
God Stats
26W - 20L
1,625 SR
Queue Stats
91W - 75L
1,573 Elo+
Party 2
Gilgamesh
Gilgamesh
ShipoLaZy
Gilgamesh
Level 121
God Stats
7W - 7L
1,649 SR
Queue Stats
132W - 133L
1,511 Elo+
Party 2
Danzaburou
Danzaburou
TipsyTango907
Danzaburou
Level 105
God Stats
32W - 23L
1,652 SR
Queue Stats
200W - 186L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
17
8 / 2 / 5
9,287
580
10,651
12,562
5,573
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chaac
KaosuKami
Chaac
15
1 / 0 / 5
8,479
530
8,522
15,414
11,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
YoshinoEo
Skadi
15
3 / 2 / 4
8,189
512
9,750
8,195
3,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Zeusesgrog674
Kukulkan
17
3 / 1 / 0
9,930
621
5,255
6,710
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
fallen01
Bacchus
14
3 / 0 / 5
8,393
525
6,305
5,352
4,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 1
9,262
579
6,695
9,870
3,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 5 / 2
6,952
435
2,798
14,691
10,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
0 / 4 / 0
8,369
523
5,538
11,233
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
ShipoLaZy
Gilgamesh
14
1 / 3 / 1
7,885
493
6,821
15,826
7,054
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Danzaburou
TipsyTango907
Danzaburou
13
1 / 2 / 2
7,588
474
4,517
7,807
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
18
Kills
5
5
Deaths
18
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
Ne Zha
8
2
5
5.25
L
0
5
2
0.2
W
Chaac
KaosuKami
Chaac
1
0
5
3.5
L
0
4
0
0
L
Gilgamesh
ShipoLaZy
Gilgamesh
1
3
1
0.5
L
Danzaburou
TipsyTango907
Danzaburou
1
2
2
1
W
Skadi
YoshinoEo
Skadi
3
2
4
2.5
W
Kukulkan
Zeusesgrog674
Kukulkan
3
1
0
3
W
Bacchus
fallen01
Bacchus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,483
Damage
26,369
48,233
Taken
59,427
27,809
Mitigated
27,239
20,640
Healing
16,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,695
1,488
1,082
2,634
9,870
3,824
0
3,744
6,081
64,569
1,695
W
Ne Zha
10,651
4,246
0
3,094
12,562
5,573
0
2,143
10,233
0
68,309
L
2,798
0
147
3,817
14,691
10,360
233
4,038
10,653
17,119
1,039
W
Chaac
KaosuKami
Chaac
8,522
989
0
8,953
15,414
11,974
160
1,141
14,245
0
56,951
L
5,538
1,246
0
2,825
11,233
3,511
0
0
10,612
0
63,170
L
Gilgamesh
ShipoLaZy
Gilgamesh
6,821
2,908
0
4,242
15,826
7,054
0
2,667
13,030
0
71,790
L
Danzaburou
TipsyTango907
Danzaburou
4,517
529
0
2,129
7,807
2,490
592
1,111
6,696
0
54,610
W
Skadi
YoshinoEo
Skadi
9,750
2,962
0
1,457
8,195
3,248
539
1,413
6,758
0
67,019
W
Kukulkan
Zeusesgrog674
Kukulkan
5,255
308
0
2,900
6,710
2,284
1,888
2,298
4,075
85,426
0
W
Bacchus
fallen01
Bacchus
6,305
679
2,431
1,805
5,352
4,730
70
1,557
3,654
26,483
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,278
Gold Earned
40,056
494
Minions Killed
479
0
Camps Cleared
0
1,678,823
Distance Traveled
1,562,537
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,262
579
127
8
0
283,145
2
W
Ne Zha
9,287
580
91
6
0
391,284
0
L
Ares
6,952
435
34
2
0
296,275
0
W
Chaac
8,479
530
100
6
0
321,638
0
L
Loki
8,369
523
109
7
0
304,219
4
L
Gilgamesh
7,885
493
114
7
0
382,197
0
L
Danzaburou
7,588
474
95
6
0
296,701
0
W
Skadi
8,189
512
116
7
0
302,303
0
W
Kukulkan
9,930
621
160
10
0
321,759
0
W
Bacchus
8,393
525
27
2
0
341,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role