Player Matchup

Xbalanque
Xbalanque
Atomicv0rtez
Xbalanque
Level 102
God Stats
6W - 5L
1,734 SR
Queue Stats
195W - 174L
1,531 Elo+
Solo
Set
Set
X2-Sindi
Set
Level 66
God Stats
10W - 6L
1,556 SR
Queue Stats
229W - 227L
1,499 Elo+
Party 2
Nu Wa
Nu Wa
Yapis42069
Nu Wa
Level 59
God Stats
43W - 23L
1,595 SR
Queue Stats
183W - 184L
1,488 Elo+
Party 2
Mulan
Mulan
juandavidg19
Mulan
Level 106
God Stats
6W - 4L
1,528 SR
Queue Stats
232W - 209L
1,547 Elo+
Party 2
Charon
Charon
player8453792
Charon
Level 129
God Stats
7W - 3L
1,190 SR
Queue Stats
311W - 286L
1,528 Elo+
Solo
Team Averages
Level 92
1,521 SR
1,518 Elo+

VS

Team Averages
Level 56
1,451 SR
1,263 Elo+
Ne Zha
Ne Zha
DoctorBower
Ne Zha
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,240 Elo+
Party 1
Sobek
Sobek
GoliathTv7341
Sobek
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,285 Elo+
Party 1
King Arthur
King Arthur
OBERHAU
King Arthur
Level 44
God Stats
0W - 3L
1,255 SR
Queue Stats
198W - 189L
1,465 Elo+
Solo
Cernunnos
Cernunnos
justboflexin
Cernunnos
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,133 Elo+
Party 1
Janus
Janus
justfoy
Janus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Atomicv0rtez
Xbalanque
11
3 / 3 / 2
6,755
563
5,812
6,391
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
5 / 2 / 3
6,953
579
5,096
8,996
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nu Wa
11
0 / 1 / 3
6,473
539
6,125
4,547
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
4 / 1 / 0
7,837
653
4,219
7,796
5,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
5 / 2 / 6
7,541
628
7,159
9,537
6,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
5 / 1 / 1
6,288
524
4,803
9,221
3,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 6 / 2
4,979
415
2,520
9,313
6,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
OBERHAU
King Arthur
8
1 / 4 / 0
5,359
447
3,768
11,448
6,168
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cernunnos
justboflexin
Cernunnos
11
3 / 3 / 2
6,088
507
6,444
8,458
2,589
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
justfoy
Janus
11
0 / 3 / 1
5,988
499
3,194
4,817
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
17
Kills
9
9
Deaths
17
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Atomicv0rtez
Xbalanque
3
3
2
1.33
L
Ne Zha
5
1
1
5.5
L
0
6
2
0.17
L
King Arthur
OBERHAU
King Arthur
1
4
0
0.25
W
5
2
3
3.25
W
Nu Wa
0
1
3
1.5
W
4
1
0
4
L
Cernunnos
justboflexin
Cernunnos
3
3
2
1.33
L
Janus
justfoy
Janus
0
3
1
0.17
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,411
Damage
20,729
37,267
Taken
43,257
18,433
Mitigated
19,620
8,548
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Atomicv0rtez
Xbalanque
5,812
3,700
0
1,758
6,391
1,738
623
643
5,748
0
44,017
L
Ne Zha
4,803
2,470
0
1,516
9,221
3,318
0
3,051
5,998
0
31,373
L
2,520
232
0
1,093
9,313
6,345
0
3,419
5,697
7,783
1,150
L
King Arthur
OBERHAU
King Arthur
3,768
672
0
1,290
11,448
6,168
36
1,098
10,211
0
29,393
W
5,096
2,704
0
955
8,996
4,010
0
827
8,096
0
50,921
W
Nu Wa
6,125
692
0
1,094
4,547
1,198
0
2,464
1,777
35,348
1,270
W
4,219
434
0
1,146
7,796
5,296
609
0
7,796
6,681
41,362
L
Cernunnos
justboflexin
Cernunnos
6,444
3,399
0
2,850
8,458
2,589
0
2,610
5,784
0
40,583
L
Janus
justfoy
Janus
3,194
0
0
410
4,817
1,200
0
2,771
1,744
41,324
0
W
7,159
2,195
0
3,595
9,537
6,191
81
1,219
8,278
21,834
1,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,559
Gold Earned
28,702
320
Minions Killed
281
0
Camps Cleared
0
1,171,042
Distance Traveled
1,111,965
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,755
563
63
5
0
218,993
0
L
Ne Zha
6,288
524
48
4
0
286,481
1
L
Sobek
4,979
415
9
1
0
196,506
2
L
King Arthur
5,359
447
45
4
0
206,909
0
W
Set
6,953
579
76
6
0
276,006
0
W
Nu Wa
6,473
539
65
5
0
227,368
4
W
Mulan
7,837
653
87
7
0
214,003
0
L
Cernunnos
6,088
507
78
7
0
216,810
1
L
Janus
5,988
499
101
8
0
205,259
5
W
Charon
7,541
628
29
2
0
234,672
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role