Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Erlang Shen
Erlang Shen
EcchiDaddy
Erlang Shen
Level 140
God Stats
1W - 3L
1,220 SR
Queue Stats
74W - 91L
1,424 Elo+
Party 1
Hel
Hel
FoxSinBan13
Hel
Level 109
God Stats
5W - 1L
1,621 SR
Queue Stats
105W - 112L
1,452 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Pandasenpai97
Ah Muzen Cab
Level 133
God Stats
7W - 4L
1,493 SR
Queue Stats
128W - 130L
1,435 Elo+
Party 1
Hades
Hades
Rx Herbalist
Hades
Level 109
God Stats
1W - 0L
1,757 SR
Queue Stats
10W - 14L
1,373 Elo+
Solo
Team Averages
Level 127
1,518 SR
1,437 Elo+

VS

Team Averages
Level 91
1,401 SR
1,514 Elo+
Thoth
Thoth
Alex_Phantom2
Thoth
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
189W - 192L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
Cocogut_-
Gilgamesh
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,700 Elo+
Party 2
Sylvanus
Sylvanus
issaMattyBoy
Sylvanus
Level 109
God Stats
53W - 39L
1,640 SR
Queue Stats
84W - 66L
1,569 Elo+
Solo
Anubis
Anubis
war214rior
Anubis
Level 69
God Stats
1W - 4L
1,118 SR
Queue Stats
62W - 67L
1,396 Elo+
Party 2
Ares
Ares
yort_naimad
Ares
Level 76
God Stats
3W - 3L
1,249 SR
Queue Stats
34W - 39L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
2 / 0 / 3
6,739
674
5,048
5,032
2,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
EcchiDaddy
Erlang Shen
11
4 / 1 / 0
6,100
610
4,162
7,109
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

8
0 / 1 / 1
4,712
471
1,721
7,465
2,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Muzen Cab
Pandasenpai97
Ah Muzen Cab
8
0 / 4 / 1
4,848
485
3,825
8,151
2,195
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 2 / 0
5,654
565
4,246
9,215
3,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 0
5,606
561
2,158
5,765
1,677
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Cocogut_-
Gilgamesh
9
0 / 1 / 1
5,492
549
4,222
8,943
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
issaMattyBoy
Sylvanus
11
0 / 1 / 5
5,635
564
8,427
7,126
3,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anubis
war214rior
Anubis
9
0 / 5 / 0
4,755
476
2,456
8,515
3,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
5 / 0 / 1
6,779
678
5,244
5,929
3,724
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
8
8
Deaths
7
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
2
0
3
3.5
L
3
0
0
3
L
Gilgamesh
Cocogut_-
Gilgamesh
0
1
1
0.5
W
Erlang Shen
EcchiDaddy
Erlang Shen
4
1
0
4
W
0
1
1
0.5
W
Ah Muzen Cab
Pandasenpai97
Ah Muzen Cab
0
4
1
0.13
W
1
2
0
0.5
L
Sylvanus
issaMattyBoy
Sylvanus
0
1
5
2.5
L
Anubis
war214rior
Anubis
0
5
0
0
L
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,002
Damage
22,507
36,972
Taken
36,278
14,333
Mitigated
15,776
15,592
Healing
11,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
5,048
430
0
1,690
5,032
2,206
0
2,634
2,398
39,450
529
L
2,158
240
0
25
5,765
1,677
0
805
4,960
27,781
0
L
Gilgamesh
Cocogut_-
Gilgamesh
4,222
1,543
0
2,075
8,943
4,031
0
3,855
4,596
0
30,234
W
Erlang Shen
EcchiDaddy
Erlang Shen
4,162
2,216
0
2,885
7,109
3,049
0
2,327
4,782
0
48,135
W
1,721
83
1,768
3,460
7,465
2,914
0
5,075
2,390
13,737
0
W
Ah Muzen Cab
Pandasenpai97
Ah Muzen Cab
3,825
2,451
0
1,000
8,151
2,195
0
6,099
2,052
0
28,264
W
4,246
500
0
4,789
9,215
3,969
0
1,098
8,117
27,749
688
L
Sylvanus
issaMattyBoy
Sylvanus
8,427
3,079
588
3,417
7,126
3,071
53
1,120
6,006
32,984
14,260
L
Anubis
war214rior
Anubis
2,456
231
0
3,307
8,515
3,273
0
3,844
4,671
35,216
857
L
5,244
1,435
0
2,106
5,929
3,724
0
754
5,175
18,783
2,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,053
Gold Earned
28,267
292
Minions Killed
272
0
Camps Cleared
0
1,046,591
Distance Traveled
1,065,948
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,739
674
90
9
0
209,495
5
L
Thoth
5,606
561
47
5
0
234,165
0
L
Gilgamesh
5,492
549
44
4
0
217,610
0
W
Erlang Shen
6,100
610
77
8
0
248,289
0
W
Hel
4,712
471
16
2
0
212,755
0
W
Ah Muzen Cab
4,848
485
45
5
0
177,242
0
W
Hades
5,654
565
64
6
0
198,810
0
L
Sylvanus
5,635
564
89
9
0
200,597
0
L
Anubis
4,755
476
58
6
0
195,249
0
L
Ares
6,779
678
34
3
0
218,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role