Player Matchup

Mulan
Mulan
 
Mulan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Califrino
Cupid
Level 135
God Stats
7W - 7L
1,845 SR
Queue Stats
289W - 286L
1,544 Elo+
Solo
Hel
Hel
HeSheMeWumboo
Hel
Level 194
God Stats
6W - 4L
1,452 SR
Queue Stats
286W - 256L
1,605 Elo+
Solo
Fafnir
Fafnir
Jaglet
Fafnir
Level 99
God Stats
20W - 16L
1,518 SR
Queue Stats
269W - 249L
1,476 Elo+
Party 2
Kali
Kali
Shaggy_Rogers209
Kali
Level 103
God Stats
9W - 10L
1,593 SR
Queue Stats
75W - 81L
1,486 Elo+
Party 2
Team Averages
Level 131
1,581 SR
1,522 Elo+

VS

Team Averages
Level 139
1,498 SR
1,526 Elo+
King Arthur
King Arthur
BorreGamer73
King Arthur
Level 108
God Stats
15W - 14L
1,506 SR
Queue Stats
58W - 51L
1,528 Elo+
Party 1
Danzaburou
Danzaburou
NuevoSierra
Danzaburou
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
284W - 276L
1,555 Elo+
Party 1
Bastet
Bastet
StripySwine38
Bastet
Level 157
God Stats
2W - 2L
1,242 SR
Queue Stats
206W - 200L
1,563 Elo+
Party 1
Chang'e
Chang'e
Tatuz-_-
Chang'e
Level 120
God Stats
4W - 0L
1,779 SR
Queue Stats
312W - 292L
1,468 Elo+
Solo
Xing Tian
Xing Tian
llN0BLEll
Xing Tian
Level 159
God Stats
10W - 7L
1,462 SR
Queue Stats
460W - 436L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
10
1 / 2 / 0
6,438
644
6,221
8,134
4,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cupid
Califrino
Cupid
8
0 / 3 / 2
4,696
470
2,505
5,666
1,383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
3 / 3 / 0
5,693
569
5,449
9,191
5,256
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Fafnir
Jaglet
Fafnir
8
0 / 5 / 0
4,871
487
3,801
8,713
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 1
4,772
477
3,718
8,067
2,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BorreGamer73
King Arthur
9
0 / 1 / 4
4,910
491
3,707
10,079
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
NuevoSierra
Danzaburou
11
3 / 1 / 2
6,522
652
5,036
4,956
1,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
6 / 0 / 3
6,061
606
5,137
7,497
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Tatuz-_-
Chang'e
11
6 / 1 / 4
6,260
626
6,352
4,873
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
llN0BLEll
Xing Tian
9
1 / 1 / 9
5,701
570
5,607
9,698
6,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
16
16
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
2
0
0.5
W
King Arthur
BorreGamer73
King Arthur
0
1
4
2
L
Cupid
Califrino
Cupid
0
3
2
0.33
L
3
3
0
1
L
Fafnir
Jaglet
Fafnir
0
5
0
0
W
Danzaburou
NuevoSierra
Danzaburou
3
1
2
4
L
0
3
1
0.17
W
6
0
3
7.5
W
Chang'e
Tatuz-_-
Chang'e
6
1
4
8
W
Xing Tian
llN0BLEll
Xing Tian
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,694
Damage
25,839
39,771
Taken
37,103
17,898
Mitigated
16,546
13,721
Healing
11,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,221
997
0
1,290
8,134
4,691
0
354
7,780
0
46,591
W
King Arthur
BorreGamer73
King Arthur
3,707
271
0
2,984
10,079
4,461
0
568
9,511
0
27,655
L
Cupid
Califrino
Cupid
2,505
1,521
169
1,222
5,666
1,383
1
1,090
4,530
0
29,499
L
5,449
250
1,389
4,380
9,191
5,256
0
3,533
5,614
23,752
0
L
Fafnir
Jaglet
Fafnir
3,801
638
0
2,103
8,713
4,403
0
3,906
4,365
22,055
0
W
Danzaburou
NuevoSierra
Danzaburou
5,036
2,249
0
2,099
4,956
1,549
1,102
1,297
3,659
0
44,945
L
3,718
1,221
0
3,168
8,067
2,165
0
2,373
5,523
0
30,849
W
5,137
1,235
0
2,690
7,497
2,603
0
1,409
6,088
0
34,538
W
Chang'e
Tatuz-_-
Chang'e
6,352
840
535
1,431
4,873
1,397
158
2,628
2,245
30,789
0
W
Xing Tian
llN0BLEll
Xing Tian
5,607
566
0
1,521
9,698
6,536
0
3,348
6,350
16,537
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,470
Gold Earned
29,454
273
Minions Killed
248
0
Camps Cleared
0
993,683
Distance Traveled
994,761
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,438
644
82
8
0
169,202
1
W
King Arthur
4,910
491
40
4
0
194,559
2
L
Cupid
4,696
470
60
6
0
177,436
0
L
Hel
5,693
569
31
3
0
205,003
1
L
Fafnir
4,871
487
42
4
0
210,273
1
W
Danzaburou
6,522
652
77
8
0
181,641
2
L
Kali
4,772
477
58
6
0
231,769
0
W
Bastet
6,061
606
57
6
0
237,601
0
W
Chang'e
6,260
626
64
6
0
179,594
0
W
Xing Tian
5,701
570
10
1
0
201,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role