Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Digital_bath_0
Surtr
Level 30
God Stats
8W - 15L
1,500 SR
Queue Stats
43W - 67L
1,257 Elo+
Solo
Medusa
Medusa
EL HASIEL
Medusa
Level 47
God Stats
1W - 3L
1,764 SR
Queue Stats
209W - 208L
1,425 Elo+
Solo
Da Ji
Da Ji
Masooddd
Da Ji
Level 59
God Stats
2W - 5L
1,280 SR
Queue Stats
97W - 97L
1,459 Elo+
Party 2
Geb
Geb
OniR3X
Geb
Level 103
God Stats
4W - 3L
1,631 SR
Queue Stats
66W - 58L
1,470 Elo+
Party 2
Team Averages
Level 65
1,535 SR
1,422 Elo+

VS

Team Averages
Level 70
1,382 SR
1,392 Elo+
Anhur
Anhur
BuzzYumm
Anhur
Level 90
God Stats
1W - 2L
1,166 SR
Queue Stats
103W - 111L
1,434 Elo+
Party 1
Kali
Kali
NoddGod24
Kali
Level 46
God Stats
2W - 1L
1,655 SR
Queue Stats
79W - 102L
1,374 Elo+
Party 1
Kuzenbo
Kuzenbo
TikiYumm
Kuzenbo
Level 62
God Stats
5W - 7L
1,352 SR
Queue Stats
48W - 71L
1,342 Elo+
Party 1
Scylla
Scylla
baIistc
Scylla
Level 29
God Stats
6W - 4L
1,306 SR
Queue Stats
40W - 56L
1,328 Elo+
Party 1
Jormungandr
Jormungandr
tchaba23
Jormungandr
Level 123
God Stats
12W - 9L
1,429 SR
Queue Stats
118W - 115L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
2 / 3 / 1
7,487
535
3,904
8,223
2,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 5 / 1
6,560
469
4,744
13,129
7,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
EL HASIEL
Medusa
11
2 / 3 / 1
6,217
444
5,588
8,802
1,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Da Ji
Masooddd
Da Ji
5
2 / 1 / 1
5,249
375
1,684
2,991
663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
OniR3X
Geb
11
1 / 2 / 3
6,806
486
5,972
9,439
6,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
BuzzYumm
Anhur
14
2 / 1 / 3
8,340
596
5,815
6,995
2,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
14
3 / 3 / 5
7,982
570
4,522
11,341
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Kuzenbo
TikiYumm
Kuzenbo
13
3 / 2 / 3
7,792
557
3,560
9,462
9,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
baIistc
Scylla
14
2 / 0 / 2
8,145
582
3,021
4,463
1,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
tchaba23
Jormungandr
15
4 / 1 / 1
9,353
668
10,509
11,932
7,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
7
Kills
14
14
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
2
3
1
0.83
W
Anhur
BuzzYumm
Anhur
2
1
3
3.5
L
0
5
1
0.1
L
Medusa
EL HASIEL
Medusa
2
3
1
0.83
L
Da Ji
Masooddd
Da Ji
2
1
1
2.5
W
Kali
3
3
5
1.83
L
Geb
OniR3X
Geb
1
2
3
1.25
W
Kuzenbo
TikiYumm
Kuzenbo
3
2
3
2.25
W
Scylla
baIistc
Scylla
2
0
2
3
W
Jormungandr
tchaba23
Jormungandr
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,892
Damage
27,427
42,584
Taken
44,193
19,409
Mitigated
24,596
10,989
Healing
20,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
3,904
142
615
2,903
8,223
2,692
0
3,264
4,959
45,992
1,013
W
Anhur
BuzzYumm
Anhur
5,815
2,937
0
3,588
6,995
2,198
736
1,370
5,625
0
69,761
L
4,744
1,789
0
3,323
13,129
7,364
0
7,829
5,300
463
34,313
L
Medusa
EL HASIEL
Medusa
5,588
1,954
0
654
8,802
1,921
0
1,533
7,269
0
42,009
L
Da Ji
Masooddd
Da Ji
1,684
140
0
957
2,991
663
0
537
2,454
0
9,546
W
Kali
4,522
1,447
0
5,823
11,341
4,036
0
2,251
9,090
0
55,731
L
Geb
OniR3X
Geb
5,972
870
0
2,537
9,439
6,769
0
3,864
5,575
27,170
0
W
Kuzenbo
TikiYumm
Kuzenbo
3,560
1,082
0
3,024
9,462
9,398
31
2,688
6,774
18,335
0
W
Scylla
baIistc
Scylla
3,021
646
0
1,594
4,463
1,294
403
2,278
2,185
43,338
1,122
W
Jormungandr
tchaba23
Jormungandr
10,509
3,442
0
6,524
11,932
7,670
170
1,981
9,951
72,539
1,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,319
Gold Earned
41,612
277
Minions Killed
462
0
Camps Cleared
0
1,125,592
Distance Traveled
1,375,739
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,487
535
93
7
0
268,963
0
W
Anhur
8,340
596
110
8
0
247,160
1
L
Surtr
6,560
469
68
5
0
205,751
0
L
Medusa
6,217
444
59
4
0
272,215
2
L
Da Ji
5,249
375
19
1
0
95,682
0
W
Kali
7,982
570
93
7
0
327,134
0
L
Geb
6,806
486
38
3
0
282,981
0
W
Kuzenbo
7,792
557
20
1
0
309,995
0
W
Scylla
8,145
582
89
6
0
260,179
4
W
Jormungandr
9,353
668
150
11
0
231,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role