Player Matchup

Ganesha
Ganesha
DogTourettes
Ganesha
Level 264
God Stats
5W - 1L
1,829 SR
Queue Stats
156W - 145L
1,534 Elo+
Party 3
Anhur
Anhur
G0ngz
Anhur
Level 155
God Stats
3W - 0L
1,899 SR
Queue Stats
151W - 130L
1,529 Elo+
Party 3
Hera
Hera
PrinceRose2945
Hera
Level 136
God Stats
6W - 11L
1,602 SR
Queue Stats
257W - 239L
1,406 Elo+
Party 2
Erlang Shen
Erlang Shen
SolaceVX
Erlang Shen
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
148W - 129L
1,430 Elo+
Party 2
Sun Wukong
Sun Wukong
dardimi
Sun Wukong
Level 46
God Stats
12W - 13L
1,497 SR
Queue Stats
168W - 177L
1,389 Elo+
Party 2
Team Averages
Level 141
1,666 SR
1,458 Elo+

VS

Team Averages
Level 111
1,630 SR
1,483 Elo+
Bacchus
Bacchus
Jairyayo123
Bacchus
Level 89
God Stats
5W - 8L
1,257 SR
Queue Stats
189W - 170L
1,473 Elo+
Party 1
Surtr
Surtr
KRnitAsada
Surtr
Level 18
God Stats
7W - 5L
1,709 SR
Queue Stats
9W - 15L
1,406 Elo+
Party 1
Artio
Artio
TuffBuffBaby
Artio
Level 145
God Stats
6W - 8L
1,693 SR
Queue Stats
232W - 206L
1,499 Elo+
Party 4
Xbalanque
Xbalanque
Tyrrorem
Xbalanque
Level 168
God Stats
11W - 10L
1,659 SR
Queue Stats
321W - 307L
1,520 Elo+
Solo
Nox
Nox
temp-1263482
Nox
Level 135
God Stats
1W - 1L
1,833 SR
Queue Stats
174W - 156L
1,516 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DogTourettes
Ganesha
13
0 / 1 / 8
8,362
557
5,607
10,441
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
G0ngz
Anhur
16
5 / 2 / 5
9,384
626
10,665
11,111
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
3 / 1 / 4
8,513
568
12,896
6,645
2,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
SolaceVX
Erlang Shen
16
8 / 3 / 4
9,228
615
13,375
15,417
11,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Sun Wukong
dardimi
Sun Wukong
13
2 / 2 / 1
7,948
530
5,483
13,968
8,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jairyayo123
Bacchus
12
0 / 4 / 4
7,318
488
4,852
10,768
8,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
14
2 / 4 / 2
8,672
578
15,170
18,663
15,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
1 / 3 / 0
7,946
530
6,199
16,221
6,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
Tyrrorem
Xbalanque
15
3 / 4 / 1
9,026
602
7,564
13,468
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
2 / 3 / 1
7,464
498
4,655
11,769
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
18
Kills
8
9
Deaths
18
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DogTourettes
Ganesha
0
1
8
4
W
Anhur
G0ngz
Anhur
5
2
5
3.75
L
Bacchus
Jairyayo123
Bacchus
0
4
4
0.5
L
Surtr
2
4
2
0.75
W
3
1
4
5
W
Erlang Shen
SolaceVX
Erlang Shen
8
3
4
3.33
L
1
3
0
0.33
L
Xbalanque
Tyrrorem
Xbalanque
3
4
1
0.88
W
Sun Wukong
dardimi
Sun Wukong
2
2
1
1.25
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,026
Damage
38,440
57,582
Taken
70,889
35,553
Mitigated
37,813
18,604
Healing
28,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DogTourettes
Ganesha
5,607
952
0
2,659
10,441
8,999
138
4,015
6,426
29,008
0
W
Anhur
G0ngz
Anhur
10,665
6,302
0
4,156
11,111
3,919
596
2,629
8,347
0
68,648
L
Bacchus
Jairyayo123
Bacchus
4,852
851
0
2,090
10,768
8,375
0
1,878
8,780
14,488
1,053
L
Surtr
15,170
4,657
0
6,862
18,663
15,786
0
1,543
17,080
2,785
67,028
W
12,896
3,394
0
1,362
6,645
2,331
329
3,856
2,789
69,662
0
W
Erlang Shen
SolaceVX
Erlang Shen
13,375
8,099
0
6,169
15,417
11,399
200
5,028
10,077
0
65,440
L
6,199
300
389
7,671
16,221
6,189
0
7,658
8,057
56,622
4,043
L
Xbalanque
Tyrrorem
Xbalanque
7,564
4,038
0
5,589
13,468
4,222
3,300
2,206
11,207
0
79,354
W
Sun Wukong
dardimi
Sun Wukong
5,483
937
0
4,258
13,968
8,905
189
1,530
11,794
0
59,880
L
4,655
619
0
6,352
11,769
3,241
0
4,412
7,185
39,691
782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,435
Gold Earned
40,426
462
Minions Killed
433
0
Camps Cleared
0
1,510,243
Distance Traveled
1,499,262
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,362
557
4
0
0
301,597
5
W
Anhur
9,384
626
124
8
0
285,709
0
L
Bacchus
7,318
488
27
2
0
318,480
1
L
Surtr
8,672
578
104
7
0
278,559
0
W
Hera
8,513
568
128
9
0
319,421
0
W
Erlang Shen
9,228
615
99
7
0
309,852
0
L
Artio
7,946
530
107
7
0
297,882
2
L
Xbalanque
9,026
602
134
9
0
272,958
0
W
Sun Wukong
7,948
530
107
7
0
293,664
0
L
Nox
7,464
498
61
4
0
331,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role