Player Matchup

Zeus
Zeus
DaniXXI
Zeus
Level 62
God Stats
2W - 2L
1,704 SR
Queue Stats
177W - 206L
1,401 Elo+
Solo
Cthulhu
Cthulhu
Graiskye
Cthulhu
Level 92
God Stats
568W - 563L
1,500 SR
Queue Stats
700W - 733L
1,394 Elo+
Solo
Olorun
Olorun
MrSharpe007
Olorun
Level 80
God Stats
0W - 3L
1,284 SR
Queue Stats
182W - 162L
1,441 Elo+
Solo
Bastet
Bastet
VloaxMx
Bastet
Level 63
God Stats
2W - 1L
1,720 SR
Queue Stats
53W - 44L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
itzDragxnz
Gilgamesh
Level 42
God Stats
6W - 5L
1,577 SR
Queue Stats
20W - 42L
1,284 Elo+
Solo
Team Averages
Level 68
1,557 SR
1,393 Elo+

VS

Team Averages
Level 77
1,431 SR
1,419 Elo+
Ishtar
Ishtar
 
Ishtar
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
FDB559
Merlin
Level 67
God Stats
99W - 72L
1,516 SR
Queue Stats
281W - 288L
1,400 Elo+
Solo
King Arthur
King Arthur
HolaXDXDX
King Arthur
Level 74
God Stats
2W - 2L
1,337 SR
Queue Stats
38W - 36L
1,418 Elo+
Solo
Bastet
Bastet
Kalolinka
Bastet
Level 34
God Stats
18W - 23L
1,248 SR
Queue Stats
42W - 57L
1,328 Elo+
Solo
Nu Wa
Nu Wa
ribeiro2185
Nu Wa
Level 145
God Stats
78W - 53L
1,552 SR
Queue Stats
301W - 310L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
DaniXXI
Zeus
13
1 / 2 / 0
6,490
499
3,954
5,569
1,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Graiskye
Cthulhu
10
1 / 1 / 1
6,327
487
4,227
8,690
3,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Olorun
12
1 / 2 / 1
6,385
491
3,743
8,323
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
VloaxMx
Bastet
1
0 / 0 / 0
4,030
310
0
489
101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
itzDragxnz
Gilgamesh
12
0 / 3 / 0
6,131
472
5,405
13,408
7,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
2 / 1 / 1
6,704
516
6,050
7,668
2,404
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
FDB559
Merlin
15
3 / 1 / 0
8,211
632
3,519
5,586
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
HolaXDXDX
King Arthur
13
3 / 0 / 0
8,398
646
6,945
9,708
6,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bastet
Kalolinka
Bastet
10
0 / 1 / 0
6,057
466
1,093
7,287
2,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 1 / 2
6,089
468
7,346
5,191
1,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
8
8
Deaths
4
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
1
1
2.5
L
Zeus
DaniXXI
Zeus
1
2
0
0.5
W
Merlin
FDB559
Merlin
3
1
0
3
L
Cthulhu
Graiskye
Cthulhu
1
1
1
1.5
W
King Arthur
HolaXDXDX
King Arthur
3
0
0
3
W
Bastet
Kalolinka
Bastet
0
1
0
0
L
Olorun
1
2
1
0.75
L
Bastet
VloaxMx
Bastet
0
0
0
0
L
Gilgamesh
itzDragxnz
Gilgamesh
0
3
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,329
Damage
24,953
36,479
Taken
35,440
14,785
Mitigated
14,546
11,852
Healing
6,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
6,050
3,382
0
1,484
7,668
2,404
0
4,218
3,450
0
34,124
L
Zeus
DaniXXI
Zeus
3,954
243
0
1,864
5,569
1,358
0
2,702
2,679
41,762
1,069
W
Merlin
FDB559
Merlin
3,519
73
0
959
5,586
1,767
1,184
1,799
3,787
61,599
2,438
L
Cthulhu
Graiskye
Cthulhu
4,227
170
0
2,105
8,690
3,910
0
3,208
5,482
28,185
961
W
King Arthur
HolaXDXDX
King Arthur
6,945
1,174
0
2,286
9,708
6,525
0
0
9,068
0
62,767
W
Bastet
Kalolinka
Bastet
1,093
253
17
1,665
7,287
2,331
1,375
2,199
4,970
0
26,531
L
Olorun
3,743
1,551
310
3,489
8,323
2,344
0
3,921
4,334
51,127
3,719
L
Bastet
VloaxMx
Bastet
0
0
0
0
489
101
0
489
0
0
0
L
Gilgamesh
itzDragxnz
Gilgamesh
5,405
1,140
0
4,084
13,408
7,072
0
255
13,153
0
46,563
W
7,346
2,191
0
460
5,191
1,519
36
3,382
1,809
40,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,363
Gold Earned
35,459
307
Minions Killed
396
0
Camps Cleared
0
978,916
Distance Traveled
1,161,731
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
6,704
516
67
5
0
166,703
0
L
Zeus
6,490
499
82
6
0
235,261
2
W
Merlin
8,211
632
123
9
0
224,709
0
L
Cthulhu
6,327
487
35
3
0
249,766
10
W
King Arthur
8,398
646
103
8
0
253,543
0
W
Bastet
6,057
466
49
4
0
282,888
0
L
Olorun
6,385
491
110
8
0
235,152
0
L
Bastet
4,030
310
0
0
0
8,635
0
L
Gilgamesh
6,131
472
80
6
0
250,102
0
W
Nu Wa
6,089
468
54
4
0
233,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role