Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
DirtyBoy Chris
Geb
Level 125
God Stats
11W - 7L
1,832 SR
Queue Stats
299W - 287L
1,577 Elo+
Party 1
Artemis
Artemis
G-StringKiller69
Artemis
Level 152
God Stats
3W - 4L
1,379 SR
Queue Stats
324W - 302L
1,497 Elo+
Solo
Raijin
Raijin
MiddOrTroll
Raijin
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 40L
1,647 Elo+
Solo
Bastet
Bastet
kingleonidas199
Bastet
Level 148
God Stats
2W - 4L
1,600 SR
Queue Stats
185W - 158L
1,524 Elo+
Party 1
Team Averages
Level 128
1,562 SR
1,549 Elo+

VS

Team Averages
Level 114
1,535 SR
1,543 Elo+
Ares
Ares
CaenisTempest
Ares
Level 166
God Stats
1W - 2L
1,537 SR
Queue Stats
76W - 78L
1,531 Elo+
Party 2
Medusa
Medusa
Catlovefoodyaya
Medusa
Level 114
God Stats
117W - 111L
1,501 SR
Queue Stats
997W - 909L
1,598 Elo+
Solo
Hel
Hel
Catman_Cumeth
Hel
Level 46
God Stats
195W - 192L
1,539 SR
Queue Stats
206W - 204L
1,500 Elo+
Solo
Mulan
Mulan
Darkkomics
Mulan
Level 126
God Stats
11W - 11L
1,596 SR
Queue Stats
23W - 22L
1,567 Elo+
Party 2
Erlang Shen
Erlang Shen
MommyRaikou
Erlang Shen
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 80L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 4 / 1
5,070
507
4,157
6,619
1,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 4
5,714
571
3,739
9,445
5,616
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
4 / 2 / 3
6,504
650
9,633
6,379
2,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Raijin
12
3 / 1 / 1
6,614
661
5,985
8,280
3,054
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
5 / 0 / 4
6,488
649
5,955
6,834
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 6
6,172
617
4,050
9,125
7,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

12
6 / 1 / 3
6,948
695
7,944
6,029
1,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
1 / 4 / 0
4,994
499
1,753
8,076
2,096
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
10
1 / 3 / 0
6,033
603
4,810
9,197
5,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
MommyRaikou
Erlang Shen
10
1 / 3 / 1
5,637
564
2,786
10,674
4,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
13
Kills
11
11
Deaths
13
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
4
1
0.13
L
2
2
6
2.5
L
6
1
3
7.5
L
1
4
0
0.25
L
Mulan
1
3
0
0.33
W
1
4
4
0.75
W
4
2
3
2.75
W
Raijin
3
1
1
3.5
L
Erlang Shen
MommyRaikou
Erlang Shen
1
3
1
0.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,469
Damage
21,343
37,557
Taken
43,101
14,624
Mitigated
21,242
12,552
Healing
12,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
4,157
2,066
0
1,882
6,619
1,639
0
594
6,025
0
38,210
L
4,050
573
287
2,158
9,125
7,483
0
1,561
7,564
13,851
1,162
L
7,944
3,535
0
2,140
6,029
1,825
0
1,044
4,985
0
54,512
L
1,753
124
571
2,525
8,076
2,096
0
514
7,562
21,106
338
L
Mulan
4,810
546
0
2,076
9,197
5,020
0
5,596
3,601
0
36,401
W
3,739
778
0
1,217
9,445
5,616
0
2,634
6,771
13,830
0
W
9,633
3,767
0
760
6,379
2,127
425
1,466
4,783
0
45,661
W
Raijin
5,985
1,201
0
5,258
8,280
3,054
0
0
8,280
45,664
424
L
Erlang Shen
MommyRaikou
Erlang Shen
2,786
1,239
0
2,855
10,674
4,818
0
965
9,709
0
33,772
W
5,955
1,511
0
3,435
6,834
2,188
0
639
6,113
0
40,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,390
Gold Earned
29,784
309
Minions Killed
297
0
Camps Cleared
0
1,029,247
Distance Traveled
1,007,522
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,070
507
68
7
0
191,067
2
L
Ares
6,172
617
24
2
0
203,554
2
L
Medusa
6,948
695
86
9
0
190,126
1
L
Hel
4,994
499
52
5
0
199,825
1
L
Mulan
6,033
603
70
7
0
180,387
4
W
Geb
5,714
571
19
2
0
213,765
3
W
Artemis
6,504
650
72
7
0
179,318
0
W
Raijin
6,614
661
82
8
0
189,706
0
L
Erlang Shen
5,637
564
65
7
0
233,630
0
W
Bastet
6,488
649
68
7
0
255,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role