Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 214
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
CrusnikKiller
Lancelot
Level 128
God Stats
5W - 5L
1,511 SR
Queue Stats
214W - 215L
1,475 Elo+
Solo
Freya
Freya
Jeff559
Freya
Level 159
God Stats
23W - 17L
1,634 SR
Queue Stats
135W - 149L
1,535 Elo+
Party 1
Chaac
Chaac
Uirb
Chaac
Level 110
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 15L
1,556 Elo+
Party 1
Team Averages
Level 154
1,529 SR
1,513 Elo+

VS

Team Averages
Level 118
1,441 SR
1,512 Elo+
Arachne
Arachne
SivaxStealth
Arachne
Level 106
God Stats
2W - 5L
1,264 SR
Queue Stats
192W - 180L
1,487 Elo+
Party 2
Olorun
Olorun
filthyb0ngwater4
Olorun
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 146L
1,479 Elo+
Solo
Bellona
Bellona
jakerh09
Bellona
Level 125
God Stats
3W - 8L
1,356 SR
Queue Stats
317W - 298L
1,507 Elo+
Solo
Cerberus
Cerberus
samjam43111
Cerberus
Level 114
God Stats
2W - 2L
1,559 SR
Queue Stats
273W - 243L
1,536 Elo+
Party 2
Charybdis
Charybdis
turtkat300
Charybdis
Level 89
God Stats
10W - 6L
1,526 SR
Queue Stats
25W - 17L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
5 / 1 / 8
6,222
622
6,630
6,319
2,676
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
 
Janus
10
3 / 3 / 1
5,830
583
5,632
5,239
1,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
CrusnikKiller
Lancelot
10
2 / 1 / 5
5,491
549
5,290
6,955
3,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Freya
Jeff559
Freya
11
9 / 1 / 5
7,108
711
9,306
5,693
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Uirb
Chaac
11
2 / 1 / 1
5,778
578
5,541
9,394
7,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
SivaxStealth
Arachne
9
1 / 3 / 0
5,034
503
3,984
9,030
2,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 3 / 0
5,998
600
5,184
7,461
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
jakerh09
Bellona
10
2 / 3 / 0
6,240
624
6,424
10,203
9,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
samjam43111
Cerberus
7
0 / 7 / 2
4,603
460
2,900
11,016
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
turtkat300
Charybdis
9
1 / 5 / 0
4,847
485
2,399
7,768
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
21
Kills
7
7
Deaths
21
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
1
8
9
W
Janus
 
Janus
3
3
1
1.17
W
Lancelot
CrusnikKiller
Lancelot
2
1
5
4.5
W
Freya
Jeff559
Freya
9
1
5
11.5
L
Arachne
SivaxStealth
Arachne
1
3
0
0.33
W
Chaac
Uirb
Chaac
2
1
1
2.5
L
3
3
0
1
L
Bellona
jakerh09
Bellona
2
3
0
0.67
L
Cerberus
samjam43111
Cerberus
0
7
2
0.14
L
Charybdis
turtkat300
Charybdis
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,399
Damage
20,891
33,600
Taken
45,478
16,843
Mitigated
21,109
12,505
Healing
10,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
6,630
3,140
900
1,823
6,319
2,676
1,095
1,608
4,711
22,751
8,805
W
Janus
 
Janus
5,632
358
0
729
5,239
1,538
0
3,313
1,926
33,168
0
W
Lancelot
CrusnikKiller
Lancelot
5,290
1,731
0
1,377
6,955
3,127
0
1,456
5,499
0
27,597
W
Freya
Jeff559
Freya
9,306
3,527
0
2,239
5,693
1,801
1,157
1,568
4,125
32,583
3,188
L
Arachne
SivaxStealth
Arachne
3,984
3,275
0
2,102
9,030
2,980
0
3,241
5,557
0
33,886
W
Chaac
Uirb
Chaac
5,541
976
0
5,437
9,394
7,701
0
0
9,394
0
35,325
L
5,184
2,532
44
1,779
7,461
1,968
0
4,216
2,961
28,546
2,731
L
Bellona
jakerh09
Bellona
6,424
2,244
0
3,660
10,203
9,211
0
0
10,203
0
42,708
L
Cerberus
samjam43111
Cerberus
2,900
241
0
1,351
11,016
5,042
0
6,821
4,171
12,748
0
L
Charybdis
turtkat300
Charybdis
2,399
1,415
0
1,106
7,768
1,908
0
5,412
2,230
0
20,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,429
Gold Earned
26,722
281
Minions Killed
245
0
Camps Cleared
0
995,535
Distance Traveled
891,172
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,222
622
50
5
0
164,712
0
W
Janus
5,830
583
69
7
0
212,088
0
W
Lancelot
5,491
549
41
4
0
235,663
0
W
Freya
7,108
711
58
6
0
178,405
4
L
Arachne
5,034
503
62
6
0
185,490
3
W
Chaac
5,778
578
63
6
0
204,667
4
L
Olorun
5,998
600
56
6
0
175,505
0
L
Bellona
6,240
624
79
8
0
173,407
1
L
Cerberus
4,603
460
12
1
0
195,836
1
L
Charybdis
4,847
485
36
4
0
160,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role