Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
BreathingMoon
Cupid
Level 109
God Stats
0W - 3L
1,337 SR
Queue Stats
70W - 65L
1,560 Elo+
Solo
Hercules
Hercules
KingLuat
Hercules
Level 159
God Stats
6W - 4L
1,738 SR
Queue Stats
74W - 45L
1,648 Elo+
Solo
Nu Wa
Nu Wa
REYCHARLEZ
Nu Wa
Level 156
God Stats
23W - 11L
1,620 SR
Queue Stats
95W - 92L
1,466 Elo+
Party 2
Thanatos
Thanatos
peepaw
Thanatos
Level 59
God Stats
4W - 2L
1,301 SR
Queue Stats
71W - 72L
1,466 Elo+
Party 2
Team Averages
Level 125
1,499 SR
1,528 Elo+

VS

Team Averages
Level 132
1,622 SR
1,558 Elo+
Chiron
Chiron
AlphaWolf Rider
Chiron
Level 125
God Stats
1W - 0L
1,746 SR
Queue Stats
120W - 80L
1,527 Elo+
Solo
King Arthur
King Arthur
Chief Matuna
King Arthur
Level 146
God Stats
172W - 119L
1,630 SR
Queue Stats
400W - 412L
1,589 Elo+
Solo
Freya
Freya
NathanR808
Freya
Level 156
God Stats
11W - 4L
1,756 SR
Queue Stats
288W - 273L
1,516 Elo+
Party 1
Loki
Loki
NearOsamu
Loki
Level 103
God Stats
5W - 8L
1,389 SR
Queue Stats
160W - 144L
1,574 Elo+
Solo
Aphrodite
Aphrodite
chubbybunny3037
Aphrodite
Level 129
God Stats
45W - 35L
1,588 SR
Queue Stats
302W - 265L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 1 / 0
4,544
505
2,801
6,757
6,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 0 / 0
3,190
354
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
KingLuat
Hercules
10
3 / 2 / 0
5,323
591
5,200
10,510
8,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Nu Wa
9
0 / 2 / 0
4,842
538
4,058
3,293
835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
peepaw
Thanatos
3
0 / 1 / 1
3,519
391
876
2,421
634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 1
5,969
663
2,810
5,338
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

King Arthur
Chief Matuna
King Arthur
10
0 / 2 / 1
5,511
612
4,868
7,271
3,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Freya
10
2 / 0 / 0
5,694
633
3,327
4,126
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Loki
10
2 / 1 / 2
5,724
636
2,034
6,160
1,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
chubbybunny3037
Aphrodite
10
0 / 1 / 2
5,994
666
945
3,255
1,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
6
6
Deaths
4
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
0
1
W
2
0
1
2.5
L
0
0
0
0
W
King Arthur
Chief Matuna
King Arthur
0
2
1
0.25
L
Hercules
KingLuat
Hercules
3
2
0
1.5
W
Freya
2
0
0
2
W
Loki
2
1
2
3
L
Nu Wa
0
2
0
0
W
Aphrodite
chubbybunny3037
Aphrodite
0
1
2
1
L
Thanatos
peepaw
Thanatos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,935
Damage
13,984
22,981
Taken
26,150
16,250
Mitigated
9,337
6,742
Healing
11,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,801
348
0
1,291
6,757
6,056
0
2,707
3,839
18,927
0
W
2,810
951
24
2,376
5,338
1,384
336
3,488
1,850
0
43,934
L
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
Chief Matuna
King Arthur
4,868
628
0
1,384
7,271
3,430
0
198
6,688
0
33,531
L
Hercules
KingLuat
Hercules
5,200
2,620
0
3,918
10,510
8,725
0
0
10,510
0
31,047
W
Freya
3,327
1,356
0
1,311
4,126
1,446
2,634
1,269
2,857
33,425
1,940
W
Loki
2,034
633
0
3,390
6,160
1,680
114
741
5,354
0
29,707
L
Nu Wa
4,058
1,976
0
590
3,293
835
0
0
3,293
34,428
0
W
Aphrodite
chubbybunny3037
Aphrodite
945
153
1,739
1,452
3,255
1,397
1,209
1,163
2,092
16,664
2,208
L
Thanatos
peepaw
Thanatos
876
414
0
943
2,421
634
0
1,054
1,219
0
5,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,418
Gold Earned
28,892
178
Minions Killed
312
0
Camps Cleared
0
592,638
Distance Traveled
857,790
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,544
505
42
5
0
174,403
0
W
Chiron
5,969
663
73
8
0
179,129
0
L
Cupid
3,190
354
0
0
0
9,502
0
W
King Arthur
5,511
612
55
6
0
166,334
0
L
Hercules
5,323
591
55
6
0
164,234
0
W
Freya
5,694
633
90
10
0
152,935
0
W
Loki
5,724
636
61
7
0
202,902
2
L
Nu Wa
4,842
538
67
7
0
156,475
1
W
Aphrodite
5,994
666
33
4
0
156,490
6
L
Thanatos
3,519
391
14
2
0
88,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role