Player Matchup

Loki
Loki
BloBndzGetMo
Loki
Level 112
God Stats
2W - 10L
1,366 SR
Queue Stats
181W - 192L
1,515 Elo+
Party 1
Kukulkan
Kukulkan
Dro4Moe
Kukulkan
Level 8
God Stats
1W - 5L
1,251 SR
Queue Stats
9W - 16L
1,363 Elo+
Party 1
Chaac
Chaac
MaCe6248
Chaac
Level 56
God Stats
1W - 2L
1,686 SR
Queue Stats
145W - 171L
1,438 Elo+
Party 1
Team Averages
Level 59
1,435 SR
1,439 Elo+

VS

Team Averages
Level 90
1,402 SR
1,445 Elo+
Ne Zha
Ne Zha
MP00WAA
Ne Zha
Level 141
God Stats
49W - 49L
1,314 SR
Queue Stats
1,024W - 1,054L
1,433 Elo+
Solo
Ah Puch
Ah Puch
grimripper0360
Ah Puch
Level 64
God Stats
15W - 8L
1,586 SR
Queue Stats
166W - 107L
1,574 Elo+
Solo
Yemoja
Yemoja
panda_guy0781
Yemoja
Level 66
God Stats
1W - 1L
1,307 SR
Queue Stats
8W - 12L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,693
813
1,499
4,753
1,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Dro4Moe
Kukulkan
10
0 / 2 / 1
5,489
784
1,597
3,752
1,351
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chaac
MaCe6248
Chaac
8
0 / 3 / 0
5,244
749
874
4,362
1,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
MP00WAA
Ne Zha
11
1 / 1 / 6
6,239
891
3,366
4,592
2,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
4 / 0 / 2
6,712
959
4,732
1,391
709
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
2 / 0 / 5
6,577
940
2,581
2,016
1,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
7
7
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
L
Kukulkan
Dro4Moe
Kukulkan
0
2
1
0.25
W
Ne Zha
MP00WAA
Ne Zha
1
1
6
4
L
Chaac
MaCe6248
Chaac
0
3
0
0
W
4
0
2
5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,970
Damage
10,679
12,867
Taken
7,999
4,461
Mitigated
3,847
2,113
Healing
2,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,499
138
0
1,096
4,753
1,388
0
2,386
2,203
0
12,997
L
Kukulkan
Dro4Moe
Kukulkan
1,597
46
0
8
3,752
1,351
0
2,457
976
9,490
0
W
Ne Zha
MP00WAA
Ne Zha
3,366
370
0
951
4,592
2,035
0
819
3,773
0
16,795
L
Chaac
MaCe6248
Chaac
874
0
24
985
4,362
1,722
0
1,992
2,061
0
7,674
W
4,732
41
140
352
1,391
709
352
75
1,253
20,874
604
W
2,581
182
1,312
221
2,016
1,103
0
718
1,224
8,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,426
Gold Earned
19,528
61
Minions Killed
90
0
Camps Cleared
0
327,043
Distance Traveled
416,311
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,693
813
24
3
0
139,361
0
L
Kukulkan
5,489
784
22
3
0
99,826
0
W
Ne Zha
6,239
891
33
5
0
139,567
0
L
Chaac
5,244
749
15
2
0
87,856
0
W
Ah Puch
6,712
959
41
6
0
137,979
0
W
Yemoja
6,577
940
16
2
0
138,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role