Player Matchup

Fenrir
Fenrir
DARKING262631
Fenrir
Level 117
God Stats
14W - 7L
1,729 SR
Queue Stats
282W - 255L
1,511 Elo+
Solo
Jing Wei
Jing Wei
Flxws
Jing Wei
Level 106
God Stats
5W - 1L
1,272 SR
Queue Stats
101W - 92L
1,455 Elo+
Solo
Ares
Ares
MRGUY2222
Ares
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Osiris
Osiris
TheGodsNose
Osiris
Level 128
God Stats
2W - 3L
1,378 SR
Queue Stats
175W - 187L
1,508 Elo+
Solo
Poseidon
Poseidon
eeballyy
Poseidon
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Team Averages
Level 121
1,476 SR
1,495 Elo+

VS

Team Averages
Level 127
1,608 SR
1,521 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Alher
Fenrir
Level 155
God Stats
0W - 2L
1,255 SR
Queue Stats
117W - 120L
1,538 Elo+
Party 1
Khepri
Khepri
MasM180
Khepri
Level 124
God Stats
9W - 5L
1,626 SR
Queue Stats
179W - 174L
1,527 Elo+
Party 2
Anubis
Anubis
canopied-shade5
Anubis
Level 154
God Stats
2W - 1L
1,848 SR
Queue Stats
194W - 185L
1,519 Elo+
Party 2
Xbalanque
Xbalanque
zoleth
Xbalanque
Level 99
God Stats
2W - 1L
1,810 SR
Queue Stats
91W - 94L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 2
9,755
610
9,557
14,511
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
Flxws
Jing Wei
17
2 / 0 / 3
10,238
640
3,103
4,302
1,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ares
10
0 / 1 / 3
7,357
460
3,872
12,050
7,812
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
16
2 / 0 / 1
10,108
632
6,289
10,657
11,503
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
eeballyy
Poseidon
14
3 / 3 / 2
9,122
570
5,532
3,866
635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
0 / 2 / 1
7,270
454
4,746
11,402
10,570
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Alher
Fenrir
11
3 / 6 / 0
6,614
413
5,322
11,819
4,530
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Khepri
MasM180
Khepri
11
1 / 1 / 1
6,797
425
1,984
6,383
3,596
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 5 / 1
8,359
522
7,712
10,336
4,676
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Xbalanque
zoleth
Xbalanque
12
0 / 1 / 1
6,753
422
3,293
7,325
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
15
Kills
6
6
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
 
Cu Chulainn
0
2
1
0.25
L
Fenrir
Alher
Fenrir
3
6
0
0.5
W
8
2
2
4.5
W
Jing Wei
Flxws
Jing Wei
2
0
3
3.5
W
Ares
0
1
3
1.5
L
Khepri
MasM180
Khepri
1
1
1
1.5
W
Osiris
2
0
1
2.5
L
2
5
1
0.5
W
Poseidon
eeballyy
Poseidon
3
3
2
1.33
L
Xbalanque
zoleth
Xbalanque
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,353
Damage
23,057
45,386
Taken
47,265
26,863
Mitigated
25,663
14,889
Healing
12,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
 
Cu Chulainn
4,746
1,310
0
3,299
11,402
10,570
0
538
10,820
3,272
51,168
L
Fenrir
Alher
Fenrir
5,322
2,539
0
1,268
11,819
4,530
14
1,898
9,881
0
34,179
W
9,557
2,883
164
2,227
14,511
5,443
521
5,843
8,668
0
71,879
W
Jing Wei
Flxws
Jing Wei
3,103
1,564
0
2,097
4,302
1,470
808
126
4,176
0
86,586
W
Ares
3,872
1,087
0
3,401
12,050
7,812
0
2,073
9,977
25,906
983
L
Khepri
MasM180
Khepri
1,984
199
2,046
1,606
6,383
3,596
0
2,929
3,404
14,786
0
W
Osiris
6,289
2,852
0
6,250
10,657
11,503
412
106
10,551
0
76,382
L
7,712
332
0
2,511
10,336
4,676
0
2,887
7,028
74,427
1,163
W
Poseidon
eeballyy
Poseidon
5,532
445
0
750
3,866
635
331
2,044
1,822
53,435
149
L
Xbalanque
zoleth
Xbalanque
3,293
923
0
1,317
7,325
2,291
0
494
6,831
0
48,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,580
Gold Earned
35,793
538
Minions Killed
387
0
Camps Cleared
0
1,554,699
Distance Traveled
1,455,366
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,270
454
87
5
0
267,441
4
L
Fenrir
6,614
413
52
3
0
289,291
3
W
Fenrir
9,755
610
116
7
0
355,224
0
W
Jing Wei
10,238
640
154
10
0
311,559
4
W
Ares
7,357
460
27
2
0
299,898
4
L
Khepri
6,797
425
22
1
0
325,950
2
W
Osiris
10,108
632
131
8
0
283,892
3
L
Anubis
8,359
522
131
8
0
284,981
0
W
Poseidon
9,122
570
110
7
0
304,126
0
L
Xbalanque
6,753
422
95
6
0
287,703
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role