Player Matchup

Nemesis
Nemesis
BloodshotCurve
Nemesis
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
148W - 134L
1,546 Elo+
Party 2
Sobek
Sobek
BluexDonut
Sobek
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 157L
1,540 Elo+
Party 2
Neith
Neith
Stop_XSrBoomX64
Neith
Level 97
God Stats
11W - 13L
1,658 SR
Queue Stats
267W - 260L
1,492 Elo+
Solo
Ares
Ares
xScorchx
Ares
Level 117
God Stats
1W - 1L
1,763 SR
Queue Stats
137W - 128L
1,521 Elo+
Party 2
Hel
Hel
xVelius
Hel
Level 128
God Stats
6W - 6L
1,505 SR
Queue Stats
97W - 86L
1,578 Elo+
Party 2
Team Averages
Level 122
1,585 SR
1,535 Elo+

VS

Team Averages
Level 150
1,560 SR
1,445 Elo+
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
ComanderWoof
Charybdis
Level 172
God Stats
27W - 53L
1,503 SR
Queue Stats
322W - 306L
1,567 Elo+
Solo
Tyr
Tyr
Fatboy9535
Tyr
Level 159
God Stats
3W - 0L
1,762 SR
Queue Stats
119W - 186L
1,439 Elo+
Party 1
Athena
Athena
SlumpedPK
Athena
Level 149
God Stats
12W - 12L
1,537 SR
Queue Stats
90W - 140L
1,452 Elo+
Party 1
Fafnir
Fafnir
alex13221
Fafnir
Level 143
God Stats
1W - 4L
1,497 SR
Queue Stats
19W - 59L
1,265 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
6,897
531
6,714
11,650
5,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
13
0 / 2 / 0
7,062
543
4,870
14,254
14,875
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
2 / 1 / 1
6,267
482
3,133
5,536
1,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
12
2 / 3 / 2
7,118
548
6,316
11,990
9,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hel
14
3 / 2 / 3
8,050
619
12,170
7,238
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
2 / 3 / 2
6,487
499
2,599
10,871
3,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charybdis
ComanderWoof
Charybdis
12
1 / 3 / 4
7,485
576
6,460
8,127
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 0
7,959
612
9,677
10,958
6,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Athena
SlumpedPK
Athena
11
2 / 1 / 4
7,438
572
5,732
13,686
10,192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fafnir
alex13221
Fafnir
13
4 / 2 / 2
7,546
580
6,735
9,162
6,815
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
9
Kills
11
11
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
3
2
1
L
2
3
3
1.17
L
Sobek
0
2
0
0
W
Charybdis
ComanderWoof
Charybdis
1
3
4
1
W
2
0
0
2
W
Athena
SlumpedPK
Athena
2
1
4
4
L
2
1
1
2.5
W
Fafnir
alex13221
Fafnir
4
2
2
2.5
L
Ares
2
3
2
1
L
Hel
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,203
Damage
31,203
50,668
Taken
52,804
33,867
Mitigated
29,711
17,657
Healing
21,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
2,599
497
0
8,429
10,871
3,313
0
3,539
7,332
0
39,460
L
6,714
2,396
0
1,742
11,650
5,020
0
2,322
9,328
0
55,650
L
Sobek
4,870
863
0
7,842
14,254
14,875
0
0
14,254
46,062
0
W
Charybdis
ComanderWoof
Charybdis
6,460
4,466
0
3,282
8,127
2,431
923
2,028
6,099
0
53,977
W
9,677
1,792
0
5,229
10,958
6,960
0
4,571
6,387
0
57,766
W
Athena
SlumpedPK
Athena
5,732
1,282
0
3,609
13,686
10,192
0
8,532
5,154
22,365
2,528
L
3,133
1,343
0
2,007
5,536
1,691
0
605
4,931
0
37,966
W
Fafnir
alex13221
Fafnir
6,735
2,548
0
687
9,162
6,815
5
4,124
5,038
37,473
2,458
L
Ares
6,316
155
0
1,565
11,990
9,606
0
4,466
7,524
26,870
1,646
L
Hel
12,170
612
1,005
3,496
7,238
2,675
0
5,015
2,223
64,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,394
Gold Earned
36,915
383
Minions Killed
386
0
Camps Cleared
0
1,304,678
Distance Traveled
1,360,137
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,487
499
71
5
0
315,826
0
L
Nemesis
6,897
531
88
7
0
334,364
3
L
Sobek
7,062
543
82
6
0
264,350
0
W
Charybdis
7,485
576
108
8
0
232,328
0
W
Tyr
7,959
612
108
8
0
263,620
0
W
Athena
7,438
572
33
3
0
279,052
0
L
Neith
6,267
482
77
6
0
158,479
0
W
Fafnir
7,546
580
66
5
0
269,311
0
L
Ares
7,118
548
29
2
0
273,099
2
L
Hel
8,050
619
107
8
0
274,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role