Player Matchup

Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
ThyPolloLoco
Horus
Level 118
God Stats
11W - 8L
1,528 SR
Queue Stats
169W - 165L
1,530 Elo+
Solo
Xing Tian
Xing Tian
liaml4321
Xing Tian
Level 154
God Stats
2W - 0L
1,712 SR
Queue Stats
194W - 149L
1,592 Elo+
Solo
Heimdallr
Heimdallr
vsWIZRD
Heimdallr
Level 86
God Stats
3W - 0L
1,265 SR
Queue Stats
155W - 179L
1,526 Elo+
Solo
Team Averages
Level 121
1,501 SR
1,530 Elo+

VS

Team Averages
Level 148
1,559 SR
1,550 Elo+
Freya
Freya
BGonyx
Freya
Level 158
God Stats
0W - 2L
1,312 SR
Queue Stats
153W - 143L
1,582 Elo+
Party 1
Sylvanus
Sylvanus
Dewprism
Sylvanus
Level 201
God Stats
208W - 163L
1,537 SR
Queue Stats
336W - 311L
1,510 Elo+
Solo
Horus
Horus
SATINYDUCKLORD
Horus
Level 157
God Stats
8W - 8L
1,592 SR
Queue Stats
334W - 346L
1,557 Elo+
Solo
Thor
Thor
nPocky
Thor
Level 129
God Stats
1W - 1L
1,519 SR
Queue Stats
94W - 96L
1,539 Elo+
Party 1
Baron Samedi
Baron Samedi
scourgies
Baron Samedi
Level 93
God Stats
4W - 2L
1,838 SR
Queue Stats
174W - 161L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
1 / 3 / 2
8,901
593
5,155
8,037
2,854
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
 
Erlang Shen
15
5 / 1 / 2
8,728
582
7,078
9,394
4,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
2 / 2 / 4
8,244
550
7,777
15,254
11,305
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Xing Tian
liaml4321
Xing Tian
14
3 / 2 / 1
8,473
565
10,240
14,376
8,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Heimdallr
vsWIZRD
Heimdallr
14
4 / 2 / 4
8,416
561
11,728
9,398
2,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
BGonyx
Freya
11
2 / 4 / 2
6,571
438
10,075
12,700
3,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Sylvanus
Dewprism
Sylvanus
14
2 / 3 / 0
8,279
552
7,132
13,909
6,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
2 / 3 / 4
7,745
516
5,353
13,278
10,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thor
nPocky
Thor
12
2 / 3 / 0
6,827
455
3,475
11,549
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
scourgies
Baron Samedi
14
2 / 2 / 1
7,937
529
6,303
6,749
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
15
Kills
10
10
Deaths
15
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
3
2
0.67
W
Erlang Shen
 
Erlang Shen
5
1
2
6
L
Freya
BGonyx
Freya
2
4
2
0.75
L
Sylvanus
Dewprism
Sylvanus
2
3
0
0.67
L
2
3
4
1.33
W
2
2
4
2
W
Xing Tian
liaml4321
Xing Tian
3
2
1
1.75
L
Thor
nPocky
Thor
2
3
0
0.67
L
Baron Samedi
scourgies
Baron Samedi
2
2
1
1.25
W
Heimdallr
vsWIZRD
Heimdallr
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,978
Damage
32,338
56,459
Taken
58,185
29,891
Mitigated
26,514
19,550
Healing
20,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,155
91
0
2,889
8,037
2,854
63
4,840
2,772
71,874
452
W
Erlang Shen
 
Erlang Shen
7,078
4,071
0
4,582
9,394
4,269
0
2,216
7,018
0
63,561
L
Freya
BGonyx
Freya
10,075
3,839
0
3,151
12,700
3,506
0
0
12,700
37,350
3,412
L
Sylvanus
Dewprism
Sylvanus
7,132
2,216
0
5,156
13,909
6,417
0
10,155
3,754
48,326
13,895
L
5,353
2,276
596
4,270
13,278
10,946
0
1,140
12,138
0
26,581
W
7,777
2,548
772
5,964
15,254
11,305
75
5,614
8,959
0
25,791
W
Xing Tian
liaml4321
Xing Tian
10,240
1,229
0
3,665
14,376
8,759
0
6,211
8,165
47,035
1,321
L
Thor
nPocky
Thor
3,475
1,609
0
4,919
11,549
3,042
0
2,088
9,461
0
48,196
L
Baron Samedi
scourgies
Baron Samedi
6,303
385
332
1,788
6,749
2,603
0
1,862
4,887
56,263
2,430
W
Heimdallr
vsWIZRD
Heimdallr
11,728
5,400
0
1,678
9,398
2,704
0
2,726
6,390
0
63,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,762
Gold Earned
37,359
462
Minions Killed
433
0
Camps Cleared
0
1,498,028
Distance Traveled
1,555,939
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,901
593
139
9
0
252,337
4
W
Erlang Shen
8,728
582
96
6
0
376,769
0
L
Freya
6,571
438
79
5
0
294,647
3
L
Sylvanus
8,279
552
118
8
0
261,455
0
L
Horus
7,745
516
32
2
0
361,898
0
W
Horus
8,244
550
24
2
0
310,313
0
W
Xing Tian
8,473
565
93
6
0
279,220
0
L
Thor
6,827
455
89
6
0
340,817
0
L
Baron Samedi
7,937
529
115
8
0
297,122
0
W
Heimdallr
8,416
561
110
7
0
279,389
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role