Player Matchup

Ne Zha
Ne Zha
BigBungleton
Ne Zha
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 106L
1,495 Elo+
Party 2
Maui
Maui
CitizenErased21
Maui
Level 52
God Stats
2W - 2L
1,545 SR
Queue Stats
25W - 22L
1,579 Elo+
Solo
Nox
Nox
GrimboMcBaggin
Nox
Level 75
God Stats
1W - 1L
1,754 SR
Queue Stats
68W - 62L
1,439 Elo+
Party 2
King Arthur
King Arthur
Mazrag
King Arthur
Level 129
God Stats
0W - 2L
1,277 SR
Queue Stats
118W - 106L
1,433 Elo+
Party 2
Freya
Freya
darksouls457
Freya
Level 18
God Stats
3W - 2L
1,701 SR
Queue Stats
18W - 19L
1,484 Elo+
Party 2
Team Averages
Level 83
1,555 SR
1,486 Elo+

VS

Team Averages
Level 127
1,610 SR
1,499 Elo+
Vulcan
Vulcan
Aides_in_a_can
Vulcan
Level 148
God Stats
15W - 4L
1,908 SR
Queue Stats
174W - 167L
1,527 Elo+
Solo
Guan Yu
Guan Yu
Poloncin
Guan Yu
Level 128
God Stats
3W - 2L
1,550 SR
Queue Stats
111W - 101L
1,422 Elo+
Solo
Sylvanus
Sylvanus
SiiX0TvvO
Sylvanus
Level 147
God Stats
121W - 164L
1,416 SR
Queue Stats
568W - 532L
1,508 Elo+
Party 1
Kali
Kali
WaGGoN BuRRneR
Kali
Level 146
God Stats
23W - 11L
1,646 SR
Queue Stats
397W - 375L
1,527 Elo+
Party 1
Medusa
Medusa
aH Lucario
Medusa
Level 68
God Stats
4W - 4L
1,531 SR
Queue Stats
476W - 439L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
7
2 / 1 / 2
4,265
711
1,846
4,517
1,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

5
0 / 1 / 2
3,486
581
781
3,617
1,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 0 / 1
4,455
743
1,413
2,992
790
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Mazrag
King Arthur
8
3 / 1 / 1
4,987
831
4,786
6,982
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 1 / 0
2,762
460
0
591
99
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,384
731
2,200
1,876
524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Poloncin
Guan Yu
7
1 / 4 / 0
4,327
721
2,567
7,346
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
SiiX0TvvO
Sylvanus
7
0 / 1 / 2
4,069
678
1,163
3,565
1,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
2 / 0 / 0
4,278
713
2,224
5,036
1,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
aH Lucario
Medusa
8
0 / 0 / 0
4,183
697
331
922
265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
5
6
Kills
3
4
Deaths
6
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Ne Zha
2
1
2
3
L
0
1
2
1
L
1
0
1
1.5
L
King Arthur
Mazrag
King Arthur
3
1
1
3.5
W
Guan Yu
Poloncin
Guan Yu
1
4
0
0.25
W
Sylvanus
SiiX0TvvO
Sylvanus
0
1
2
1
W
2
0
0
2
W
Medusa
aH Lucario
Medusa
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,826
Damage
8,485
18,699
Taken
18,745
7,243
Mitigated
7,414
4,297
Healing
6,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,200
39
0
365
1,876
524
0
868
1,008
22,734
336
L
Ne Zha
1,846
708
0
902
4,517
1,426
0
745
3,760
0
15,390
L
781
347
0
672
3,617
1,531
0
860
2,745
6,324
0
L
1,413
120
0
1,155
2,992
790
0
1,478
1,322
22,951
0
L
King Arthur
Mazrag
King Arthur
4,786
1,038
0
1,568
6,982
3,397
0
0
6,982
0
27,417
W
Guan Yu
Poloncin
Guan Yu
2,567
545
0
1,472
7,346
3,671
0
354
6,992
0
19,399
W
Sylvanus
SiiX0TvvO
Sylvanus
1,163
275
20
1,443
3,565
1,710
330
479
3,086
14,535
7,785
W
2,224
1,209
0
2,922
5,036
1,244
0
461
4,575
0
25,256
W
Medusa
aH Lucario
Medusa
331
137
0
116
922
265
155
32
890
0
25,468
L
0
0
0
0
591
99
0
0
591
41
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,955
Gold Earned
21,241
143
Minions Killed
228
0
Camps Cleared
0
543,837
Distance Traveled
652,419
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
4,384
731
50
8
0
123,332
0
L
Ne Zha
4,265
711
31
5
0
153,332
0
L
Maui
3,486
581
5
1
0
122,558
0
L
Nox
4,455
743
58
10
0
141,879
0
L
King Arthur
4,987
831
49
8
0
114,703
2
W
Guan Yu
4,327
721
40
7
0
119,916
0
W
Sylvanus
4,069
678
48
8
0
110,497
4
W
Kali
4,278
713
50
8
0
160,336
0
W
Medusa
4,183
697
40
7
0
138,338
0
L
Freya
2,762
460
0
0
0
11,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role