Player Matchup

Hera
Hera
 
Hera
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DaScubaDM
Cthulhu
Level 83
God Stats
12W - 4L
1,799 SR
Queue Stats
118W - 105L
1,504 Elo+
Party 2
Awilix
Awilix
MrIceTroll
Awilix
Level 63
God Stats
17W - 10L
1,608 SR
Queue Stats
71W - 66L
1,474 Elo+
Party 2
Hercules
Hercules
TeunkoMC
Hercules
Level 99
God Stats
2W - 2L
1,520 SR
Queue Stats
139W - 120L
1,491 Elo+
Solo
Team Averages
Level 82
1,585 SR
1,494 Elo+

VS

Team Averages
Level 62
1,513 SR
1,398 Elo+
Odin
Odin
A5UN4
Odin
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
182W - 180L
1,440 Elo+
Party 1
Kali
Kali
ChubbyElephant
Kali
Level 66
God Stats
3W - 4L
1,587 SR
Queue Stats
144W - 164L
1,420 Elo+
Solo
Osiris
Osiris
MYTHHEROO
Osiris
Level 108
God Stats
10W - 8L
1,485 SR
Queue Stats
47W - 42L
1,365 Elo+
Party 3
Zhong Kui
Zhong Kui
TaytoChipp
Zhong Kui
Level 30
God Stats
5W - 5L
1,495 SR
Queue Stats
45W - 46L
1,331 Elo+
Party 3
Xbalanque
Xbalanque
XvXK1R1T00
Xbalanque
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 127L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
3 / 1 / 4
7,861
562
8,249
6,904
2,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
 
Apollo
12
0 / 4 / 2
6,640
474
3,565
9,271
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
DaScubaDM
Cthulhu
13
3 / 1 / 10
8,246
589
8,004
14,582
9,598
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
MrIceTroll
Awilix
15
7 / 2 / 6
8,443
603
10,721
10,999
3,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
TeunkoMC
Hercules
15
10 / 0 / 1
9,131
652
8,258
9,007
8,194
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
A5UN4
Odin
12
3 / 3 / 1
7,067
505
8,280
11,414
5,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

9
0 / 5 / 0
6,132
438
2,869
7,283
2,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Osiris
MYTHHEROO
Osiris
13
2 / 5 / 1
7,320
523
5,212
12,087
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
TaytoChipp
Zhong Kui
11
1 / 6 / 0
6,451
461
8,236
13,342
9,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Xbalanque
XvXK1R1T00
Xbalanque
11
2 / 4 / 3
6,752
482
7,799
8,370
2,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
8
8
Deaths
23
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
1
4
5
W
Apollo
 
Apollo
0
4
2
0.25
L
Odin
A5UN4
Odin
3
3
1
1.17
L
0
5
0
0
W
Cthulhu
DaScubaDM
Cthulhu
3
1
10
8
L
Osiris
MYTHHEROO
Osiris
2
5
1
0.5
W
Awilix
MrIceTroll
Awilix
7
2
6
5
L
Zhong Kui
TaytoChipp
Zhong Kui
1
6
0
0.17
W
Hercules
TeunkoMC
Hercules
10
0
1
10.5
L
Xbalanque
XvXK1R1T00
Xbalanque
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,797
Damage
32,396
50,763
Taken
52,496
26,046
Mitigated
26,346
19,580
Healing
14,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
8,249
1,662
0
1,228
6,904
2,107
0
3,056
3,806
46,159
770
W
Apollo
 
Apollo
3,565
2,385
167
2,491
9,271
2,643
0
0
9,106
0
40,092
L
Odin
A5UN4
Odin
8,280
3,219
0
3,088
11,414
5,326
392
4,892
6,522
0
42,062
L
2,869
957
0
1,861
7,283
2,934
0
226
7,057
0
25,927
W
Cthulhu
DaScubaDM
Cthulhu
8,004
822
2,822
2,807
14,582
9,598
0
1,425
12,781
28,986
1,670
L
Osiris
MYTHHEROO
Osiris
5,212
2,129
0
3,944
12,087
6,100
0
2,930
9,157
0
55,764
W
Awilix
MrIceTroll
Awilix
10,721
4,654
0
4,641
10,999
3,504
256
2,907
8,056
0
56,782
L
Zhong Kui
TaytoChipp
Zhong Kui
8,236
893
0
3,541
13,342
9,370
0
5,586
7,756
38,167
1,004
W
Hercules
TeunkoMC
Hercules
8,258
2,664
0
5,424
9,007
8,194
164
807
7,756
642
56,254
L
Xbalanque
XvXK1R1T00
Xbalanque
7,799
4,597
0
1,866
8,370
2,616
793
2,516
5,854
0
39,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,321
Gold Earned
33,722
366
Minions Killed
350
0
Camps Cleared
0
1,386,408
Distance Traveled
1,243,087
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,861
562
85
6
0
253,268
6
W
Apollo
6,640
474
69
5
0
219,720
0
L
Odin
7,067
505
75
5
0
260,739
0
L
Kali
6,132
438
51
4
0
206,775
0
W
Cthulhu
8,246
589
36
3
0
302,958
4
L
Osiris
7,320
523
92
7
0
287,534
0
W
Awilix
8,443
603
94
7
0
329,972
1
L
Zhong Kui
6,451
461
71
5
0
254,597
0
W
Hercules
9,131
652
82
6
0
280,490
4
L
Xbalanque
6,752
482
61
4
0
233,442
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role