Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
FreakiW00
Izanami
Level 96
God Stats
11W - 15L
1,403 SR
Queue Stats
82W - 101L
1,498 Elo+
Solo
Achilles
Achilles
adamlg123
Achilles
Level 120
God Stats
12W - 10L
1,589 SR
Queue Stats
363W - 333L
1,477 Elo+
Solo
Ratatoskr
Ratatoskr
joejun
Ratatoskr
Level 91
God Stats
5W - 5L
1,472 SR
Queue Stats
132W - 133L
1,530 Elo+
Solo
Ares
Ares
xXxMARVITZxXx
Ares
Level 149
God Stats
6W - 4L
1,343 SR
Queue Stats
689W - 666L
1,478 Elo+
Solo
Team Averages
Level 122
1,462 SR
1,497 Elo+

VS

Team Averages
Level 142
1,404 SR
1,471 Elo+
Charon
Charon
Ace Skullie
Charon
Level 149
God Stats
10W - 6L
1,592 SR
Queue Stats
39W - 37L
1,464 Elo+
Party 1
Anubis
Anubis
DemonicPast
Anubis
Level 128
God Stats
5W - 5L
1,457 SR
Queue Stats
109W - 112L
1,486 Elo+
Solo
Danzaburou
Danzaburou
DropKikokami99
Danzaburou
Level 164
God Stats
0W - 2L
1,305 SR
Queue Stats
137W - 110L
1,548 Elo+
Party 1
Hun Batz
Hun Batz
firsthalthor
Hun Batz
Level 122
God Stats
4W - 4L
1,346 SR
Queue Stats
318W - 291L
1,414 Elo+
Solo
Achilles
Achilles
theamazingamigo
Achilles
Level 148
God Stats
0W - 2L
1,323 SR
Queue Stats
90W - 104L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 0
5,993
599
1,474
5,784
2,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
FreakiW00
Izanami
9
1 / 1 / 0
5,042
504
996
3,530
904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
adamlg123
Achilles
11
1 / 0 / 1
6,597
660
2,778
5,799
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ratatoskr
joejun
Ratatoskr
9
0 / 1 / 2
4,919
492
3,721
6,981
2,019
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 1
5,117
512
3,483
6,914
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
8
0 / 0 / 1
5,145
515
2,467
4,423
1,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
10
0 / 0 / 1
5,674
567
3,176
3,393
1,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
DropKikokami99
Danzaburou
8
1 / 1 / 0
4,727
473
2,098
4,780
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
firsthalthor
Hun Batz
11
1 / 1 / 0
5,504
550
2,864
8,326
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
4
0 / 1 / 0
3,983
398
1,414
3,017
742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
4
3
Kills
2
2
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
0
0
0
0
L
Charon
0
0
1
0.5
L
Anubis
0
0
1
0.5
L
Danzaburou
DropKikokami99
Danzaburou
1
1
0
1
W
Izanami
FreakiW00
Izanami
1
1
0
1
W
Achilles
adamlg123
Achilles
1
0
1
1.5
L
Hun Batz
firsthalthor
Hun Batz
1
1
0
1
W
Ratatoskr
joejun
Ratatoskr
0
1
2
1
L
Achilles
0
1
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,452
Damage
12,019
29,008
Taken
23,939
11,137
Mitigated
7,891
6,877
Healing
10,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
1,474
105
0
1,627
5,784
2,076
0
1,891
3,893
0
40,827
L
Charon
2,467
658
128
1,782
4,423
1,748
0
1,459
2,964
16,752
0
L
Anubis
3,176
189
0
1,880
3,393
1,271
0
0
3,393
37,364
0
L
Danzaburou
DropKikokami99
Danzaburou
2,098
774
0
1,498
4,780
1,505
0
1,357
3,423
0
23,382
W
Izanami
FreakiW00
Izanami
996
768
0
155
3,530
904
257
868
2,662
0
21,860
W
Achilles
adamlg123
Achilles
2,778
191
0
2,282
5,799
2,503
297
132
5,667
0
40,208
L
Hun Batz
firsthalthor
Hun Batz
2,864
325
0
4,135
8,326
2,625
0
332
7,994
0
45,158
W
Ratatoskr
joejun
Ratatoskr
3,721
891
0
1,005
6,981
2,019
0
1,017
5,964
0
37,432
L
Achilles
1,414
0
0
1,000
3,017
742
0
0
3,017
0
8,940
W
3,483
102
0
1,808
6,914
3,635
53
1,735
5,179
11,897
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,668
Gold Earned
25,033
286
Minions Killed
233
0
Camps Cleared
0
1,046,862
Distance Traveled
883,412
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,993
599
85
9
0
218,851
3
L
Charon
5,145
515
19
2
0
197,112
0
L
Anubis
5,674
567
75
8
0
197,848
0
L
Danzaburou
4,727
473
39
4
0
198,345
1
W
Izanami
5,042
504
50
5
0
184,687
2
W
Achilles
6,597
660
82
8
0
197,007
3
L
Hun Batz
5,504
550
82
8
0
225,956
2
W
Ratatoskr
4,919
492
58
6
0
234,943
0
L
Achilles
3,983
398
18
2
0
64,151
0
W
Ares
5,117
512
11
1
0
211,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role