Player Matchup

Danzaburou
Danzaburou
Bronze III
CholoXDQueso
Danzaburou
Bronze III
Level 73
God Stats
0W - 1L
1,548 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
EquinerRacer
Merlin
Bronze III
Level 105
God Stats
0W - 1L
1,630 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Ymir
Ymir
Bronze III
Quique0826
Ymir
Bronze III
Level 80
God Stats
0W - 1L
1,632 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 86
1,604 SR
1,500 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 121
1,534 SR
1,564 MMR
Thoth
Thoth
Platinum V
Haybonnu
Thoth
Platinum V
Level 107
God Stats
5W - 5L
1,491 SR
Queue Stats
60W - 54L
1,719 MMR
Solo
Shiva
Shiva
Gold II
SpankyP13
Shiva
Gold II
Level 104
God Stats
149W - 110L
1,609 SR
Queue Stats
154W - 129L
1,514 MMR
Solo
Achilles
Achilles
Gold III
TRIPONIX_
Achilles
Gold III
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 128L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CholoXDQueso
Danzaburou
16
0 / 3 / 0
9,481
677
6,292
11,221
2,950
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
17
0 / 0 / 0
10,075
720
9,142
11,563
2,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
0 / 6 / 0
8,786
628
3,000
16,684
13,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
PoseidonNe ZhaCthulhuAthenaAnubis

VS

Bans
Morgan Le FayArachneVamanaThanatosHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Haybonnu
Thoth
19
6 / 0 / 3
12,989
928
18,831
5,810
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
SpankyP13
Shiva
17
0 / 0 / 8
10,540
753
8,670
14,883
15,142
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Achilles
TRIPONIX_
Achilles
16
3 / 0 / 5
10,693
764
6,496
16,235
14,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
9
9
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CholoXDQueso
Danzaburou
0
3
0
0
L
Merlin
0
0
0
0
W
Thoth
Haybonnu
Thoth
6
0
3
7.5
L
0
6
0
0
W
Shiva
SpankyP13
Shiva
0
0
8
4
W
Achilles
TRIPONIX_
Achilles
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
33,997
39,468
Taken
36,928
18,636
Mitigated
31,514
5,888
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CholoXDQueso
Danzaburou
6,292
2,516
0
3,692
11,221
2,950
513
6,032
4,994
0
30,363
L
Merlin
9,142
118
0
595
11,563
2,625
270
5,812
5,337
53,166
321
W
Thoth
Haybonnu
Thoth
18,831
239
0
1,669
5,810
1,934
2,176
2,390
3,392
72,246
2,096
L
3,000
264
310
1,291
16,684
13,061
60
6,517
9,305
7,352
0
W
Shiva
SpankyP13
Shiva
8,670
1,046
960
5,648
14,883
15,142
1,096
5,967
8,860
0
32,505
W
Achilles
TRIPONIX_
Achilles
6,496
962
0
5,535
16,235
14,438
675
4,207
11,958
0
28,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,342
Gold Earned
34,222
151
Minions Killed
182
0
Camps Cleared
0
723,646
Distance Traveled
834,814
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,481
677
49
4
0
246,907
0
L
Merlin
10,075
720
98
7
0
277,325
0
W
Thoth
12,989
928
119
9
0
269,959
2
L
Ymir
8,786
628
4
0
0
199,414
0
W
Shiva
10,540
753
38
3
0
292,368
0
W
Achilles
10,693
764
25
2
0
272,487
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role