Player Matchup

Ganesha
Ganesha
ColeS4
Ganesha
Level 78
God Stats
7W - 7L
1,224 SR
Queue Stats
67W - 78L
1,462 Elo+
Solo
Hachiman
Hachiman
CroweSucks
Hachiman
Level 17
God Stats
2W - 4L
1,439 SR
Queue Stats
3W - 7L
1,367 Elo+
Party 2
Merlin
Merlin
Elite4successor
Merlin
Level 51
God Stats
1W - 4L
1,352 SR
Queue Stats
5W - 10L
1,368 Elo+
Party 2
Da Ji
Da Ji
Rubyharlot
Da Ji
Level 149
God Stats
2W - 2L
1,568 SR
Queue Stats
14W - 17L
1,479 Elo+
Party 3
Ra
Ra
tyyluuur
Ra
Level 17
God Stats
2W - 2L
1,665 SR
Queue Stats
10W - 10L
1,569 Elo+
Party 3
Team Averages
Level 62
1,450 SR
1,449 Elo+

VS

Team Averages
Level 85
1,588 SR
1,500 Elo+
Da Ji
Da Ji
AJ_Fancycool
Da Ji
Level 156
God Stats
6W - 6L
1,464 SR
Queue Stats
307W - 325L
1,509 Elo+
Solo
Charon
Charon
Cybernaux
Charon
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
IHaveBeenHarmed
Nu Wa
Level 37
God Stats
3W - 0L
1,826 SR
Queue Stats
15W - 13L
1,539 Elo+
Party 1
Hades
Hades
Soupsdeath
Hades
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
208W - 241L
1,427 Elo+
Solo
Artemis
Artemis
Xundaii
Artemis
Level 116
God Stats
5W - 3L
1,652 SR
Queue Stats
123W - 136L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ColeS4
Ganesha
13
1 / 2 / 6
8,583
1,226
2,202
10,045
10,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hachiman
CroweSucks
Hachiman
12
2 / 4 / 2
7,563
1,080
3,180
6,254
1,738
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

12
0 / 1 / 3
7,047
1,007
2,474
2,947
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
13
4 / 3 / 3
8,701
1,243
6,686
9,285
4,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 5 / 6
7,628
1,090
5,700
9,129
3,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

259

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 9
8,238
1,177
5,349
4,223
1,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
Cybernaux
Charon
13
2 / 1 / 9
8,689
1,241
5,746
6,476
4,325
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
5 / 2 / 4
8,318
1,188
8,320
3,860
1,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hades
13
1 / 1 / 11
7,820
1,117
4,534
6,102
2,576
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
Xundaii
Artemis
14
5 / 1 / 6
9,609
1,373
10,409
4,045
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
54
7
Kills
15
15
Deaths
7
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
2
9
3.25
L
Ganesha
ColeS4
Ganesha
1
2
6
2
L
Hachiman
CroweSucks
Hachiman
2
4
2
0.75
W
Charon
Cybernaux
Charon
2
1
9
6.5
L
0
1
3
1.5
W
5
2
4
3.5
L
Da Ji
4
3
3
1.83
W
Hades
1
1
11
6.5
W
Artemis
Xundaii
Artemis
5
1
6
8
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,242
Damage
34,358
37,660
Taken
24,706
20,722
Mitigated
11,240
3,950
Healing
3,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,349
951
0
0
4,223
1,949
0
1,836
2,387
0
10,534
L
Ganesha
ColeS4
Ganesha
2,202
195
0
808
10,045
10,041
0
5,446
4,599
6,598
0
L
Hachiman
CroweSucks
Hachiman
3,180
2,156
0
460
6,254
1,738
0
3,153
3,101
0
9,080
W
Charon
Cybernaux
Charon
5,746
496
0
793
6,476
4,325
0
2,618
2,362
15,490
1,244
L
2,474
105
0
240
2,947
860
0
1,574
1,373
12,104
0
W
8,320
1,999
0
30
3,860
1,042
0
802
2,386
16,082
215
L
Da Ji
6,686
1,058
0
168
9,285
4,636
0
3,333
5,952
0
17,945
W
Hades
4,534
1,081
109
674
6,102
2,576
0
3,277
2,781
13,936
0
W
Artemis
Xundaii
Artemis
10,409
4,744
0
1,677
4,045
1,348
0
1,750
2,246
0
36,558
L
5,700
173
1,371
903
9,129
3,447
0
4,872
4,257
31,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,522
Gold Earned
42,674
125
Minions Killed
148
3
Camps Cleared
9
573,193
Distance Traveled
693,030
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,238
1,177
19
3
0
135,171
0
L
Ganesha
8,583
1,226
0
0
0
132,295
0
L
Hachiman
7,563
1,080
6
1
0
86,887
0
W
Charon
8,689
1,241
30
4
1
148,956
0
L
Merlin
7,047
1,007
31
4
1
78,233
0
W
Nu Wa
8,318
1,188
14
2
1
136,388
0
L
Da Ji
8,701
1,243
27
4
2
142,058
0
W
Hades
7,820
1,117
23
3
0
133,242
0
W
Artemis
9,609
1,373
62
9
7
139,273
0
L
Ra
7,628
1,090
61
9
0
133,720
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role