Player Matchup

Medusa
Medusa
DixxonUrFace
Medusa
Level 148
God Stats
7W - 9L
1,692 SR
Queue Stats
139W - 134L
1,582 Elo+
Party 2
Hercules
Hercules
JuSlimeto
Hercules
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 152L
1,524 Elo+
Party 2
Cerberus
Cerberus
SheluvJrome
Cerberus
Level 26
God Stats
2W - 2L
1,613 SR
Queue Stats
10W - 6L
1,620 Elo+
Party 2
Ix Chel
Ix Chel
bigbabybibbs
Ix Chel
Level 138
God Stats
2W - 5L
1,382 SR
Queue Stats
69W - 67L
1,545 Elo+
Party 2
Mulan
Mulan
xSheLuvGlo
Mulan
Level 141
God Stats
5W - 4L
1,259 SR
Queue Stats
81W - 78L
1,485 Elo+
Party 2
Team Averages
Level 101
1,489 SR
1,551 Elo+

VS

Team Averages
Level 90
1,557 SR
1,567 Elo+
Cupid
Cupid
AnubisBussy
Cupid
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 26L
1,575 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Frankiethakid
Cu Chulainn
Level 121
God Stats
9W - 4L
1,796 SR
Queue Stats
159W - 162L
1,514 Elo+
Party 1
Nemesis
Nemesis
SHAMROCKSHAK3S
Nemesis
Level 26
God Stats
5W - 3L
1,398 SR
Queue Stats
37W - 21L
1,642 Elo+
Party 1
Yemoja
Yemoja
Shulai
Yemoja
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
75W - 47L
1,596 Elo+
Solo
Scylla
Scylla
SilverShroud8
Scylla
Level 128
God Stats
29W - 13L
1,593 SR
Queue Stats
78W - 83L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
1 / 0 / 1
7,335
524
8,952
7,301
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
JuSlimeto
Hercules
12
2 / 5 / 1
7,167
512
8,514
14,230
11,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
SheluvJrome
Cerberus
9
0 / 4 / 2
5,971
427
3,432
12,809
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ix Chel
bigbabybibbs
Ix Chel
13
2 / 5 / 0
7,166
512
5,175
8,674
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
13
0 / 2 / 1
6,805
486
7,245
12,485
5,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
7,507
536
8,835
10,201
3,411
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Frankiethakid
Cu Chulainn
13
3 / 2 / 0
7,978
570
8,837
14,210
10,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

15
6 / 1 / 4
8,181
584
8,927
9,848
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
Shulai
Yemoja
12
0 / 0 / 9
7,527
538
5,629
10,800
7,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
4 / 2 / 3
8,628
616
8,130
5,417
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
35
5
Kills
16
16
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
L
Medusa
1
0
1
1.5
W
Cu Chulainn
Frankiethakid
Cu Chulainn
3
2
0
1.5
L
Hercules
JuSlimeto
Hercules
2
5
1
0.5
W
6
1
4
8
L
Cerberus
SheluvJrome
Cerberus
0
4
2
0.25
W
Yemoja
Shulai
Yemoja
0
0
9
4.5
W
4
2
3
2.75
L
Ix Chel
bigbabybibbs
Ix Chel
2
5
0
0.4
L
Mulan
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,318
Damage
40,358
55,499
Taken
50,476
29,057
Mitigated
27,313
16,281
Healing
17,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,835
4,499
458
4,242
10,201
3,411
405
704
9,497
0
63,060
L
Medusa
8,952
3,186
0
4,006
7,301
2,331
789
1,767
5,534
0
53,913
W
Cu Chulainn
Frankiethakid
Cu Chulainn
8,837
1,385
0
3,043
14,210
10,293
0
524
13,686
0
55,100
L
Hercules
JuSlimeto
Hercules
8,514
1,397
0
4,166
14,230
11,456
0
535
13,695
0
47,531
W
8,927
2,893
0
1,685
9,848
4,796
160
804
8,919
0
60,431
L
Cerberus
SheluvJrome
Cerberus
3,432
158
0
4,222
12,809
7,090
0
3,890
8,919
12,200
266
W
Yemoja
Shulai
Yemoja
5,629
1,459
4,136
3,384
10,800
7,340
36
2,568
8,070
18,010
3,249
W
8,130
914
0
141
5,417
1,473
0
3,385
1,700
64,806
281
L
Ix Chel
bigbabybibbs
Ix Chel
5,175
485
416
1,331
8,674
2,369
0
4,575
4,099
43,850
1,444
L
Mulan
7,245
1,424
0
2,140
12,485
5,811
0
2,734
9,751
0
68,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,444
Gold Earned
39,821
388
Minions Killed
460
0
Camps Cleared
0
1,369,208
Distance Traveled
1,404,961
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,507
536
110
8
0
257,102
3
L
Medusa
7,335
524
95
7
0
268,899
2
W
Cu Chulainn
7,978
570
108
8
0
282,252
2
L
Hercules
7,167
512
80
6
0
270,840
3
W
Nemesis
8,181
584
96
7
0
332,593
0
L
Cerberus
5,971
427
15
1
0
276,028
2
W
Yemoja
7,527
538
27
2
0
267,042
4
W
Scylla
8,628
616
119
9
0
265,972
5
L
Ix Chel
7,166
512
84
6
0
257,910
2
L
Mulan
6,805
486
114
8
0
295,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role