Player Matchup

Neith
Neith
Angel DKO
Neith
Level 86
God Stats
306W - 235L
1,592 SR
Queue Stats
444W - 410L
1,510 Elo+
Party 4
Anubis
Anubis
ArsenicProdigy
Anubis
Level 146
God Stats
5W - 5L
1,500 SR
Queue Stats
62W - 48L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
BigStromboli
Cthulhu
Level 82
God Stats
30W - 24L
1,512 SR
Queue Stats
158W - 150L
1,515 Elo+
Party 2
Ra
Ra
GodSend0117
Ra
Level 87
God Stats
5W - 11L
1,509 SR
Queue Stats
302W - 312L
1,524 Elo+
Party 2
Mulan
Mulan
xELPRIMO XDx
Mulan
Level 102
God Stats
244W - 190L
1,530 SR
Queue Stats
495W - 458L
1,434 Elo+
Party 4
Team Averages
Level 101
1,529 SR
1,464 Elo+

VS

Team Averages
Level 80
1,537 SR
1,444 Elo+
Mercury
Mercury
Cupped Cake
Mercury
Level 171
God Stats
1W - 9L
1,242 SR
Queue Stats
175W - 175L
1,470 Elo+
Party 3
Yemoja
Yemoja
ReconLuck
Yemoja
Level 43
God Stats
6W - 3L
1,871 SR
Queue Stats
114W - 135L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
Turpturtle
Nu Wa
Level 53
God Stats
1W - 2L
1,747 SR
Queue Stats
157W - 191L
1,454 Elo+
Party 1
Mulan
Mulan
kadejs
Mulan
Level 24
God Stats
8W - 12L
1,326 SR
Queue Stats
36W - 59L
1,336 Elo+
Party 1
Skadi
Skadi
loveabledeath
Skadi
Level 108
God Stats
5W - 7L
1,497 SR
Queue Stats
192W - 181L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
11
5 / 1 / 4
6,534
653
4,645
4,543
1,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
6 / 1 / 4
7,354
735
8,229
6,369
2,104
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
BigStromboli
Cthulhu
11
3 / 0 / 2
6,976
698
5,659
6,474
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
5 / 4 / 1
7,102
710
3,238
7,390
1,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 6
6,430
643
9,066
9,904
7,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Cupped Cake
Mercury
12
4 / 3 / 2
6,514
651
3,873
9,161
2,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
ReconLuck
Yemoja
9
0 / 4 / 2
5,228
523
3,054
10,000
3,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
10
3 / 6 / 2
6,088
609
7,445
7,344
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
kadejs
Mulan
10
0 / 5 / 1
5,359
536
3,439
10,287
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 4 / 0
4,636
464
2,909
7,649
1,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
22
Kills
8
8
Deaths
22
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
5
1
4
7
W
6
1
4
8
W
Cthulhu
BigStromboli
Cthulhu
3
0
2
4
L
Mercury
Cupped Cake
Mercury
4
3
2
1.67
W
5
4
1
1.38
L
Yemoja
ReconLuck
Yemoja
0
4
2
0.25
L
Nu Wa
3
6
2
0.67
L
Mulan
kadejs
Mulan
0
5
1
0.1
L
1
4
0
0.25
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,837
Damage
20,720
34,680
Taken
44,441
16,439
Mitigated
14,605
13,596
Healing
10,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
4,645
2,091
0
2,217
4,543
1,237
1,302
1,338
3,161
0
31,382
W
8,229
301
0
3,514
6,369
2,104
279
1,933
4,221
57,439
1,078
W
Cthulhu
BigStromboli
Cthulhu
5,659
753
194
1,815
6,474
3,341
228
478
5,761
32,099
889
L
Mercury
Cupped Cake
Mercury
3,873
1,631
0
1,688
9,161
2,801
0
3,525
5,420
0
43,205
W
3,238
657
432
1,521
7,390
1,989
403
3,034
4,003
40,957
1,109
L
Yemoja
ReconLuck
Yemoja
3,054
1,000
2,321
2,304
10,000
3,942
0
2,152
7,648
17,027
0
L
Nu Wa
7,445
2,070
0
420
7,344
1,934
198
4,782
2,476
32,942
0
L
Mulan
kadejs
Mulan
3,439
679
0
2,663
10,287
4,047
0
6,162
3,659
0
28,631
L
2,909
1,284
0
1,150
7,649
1,881
0
796
6,653
0
21,736
W
9,066
1,603
0
3,903
9,904
7,768
163
2,998
6,806
1,614
27,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
27,825
331
Minions Killed
234
0
Camps Cleared
0
1,019,867
Distance Traveled
1,012,685
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,534
653
47
5
0
184,763
0
W
Anubis
7,354
735
81
8
0
201,320
0
W
Cthulhu
6,976
698
76
8
0
200,230
0
L
Mercury
6,514
651
85
9
0
254,738
2
W
Ra
7,102
710
90
9
0
204,259
0
L
Yemoja
5,228
523
16
2
0
201,182
1
L
Nu Wa
6,088
609
46
5
0
189,344
0
L
Mulan
5,359
536
48
5
0
195,523
0
L
Skadi
4,636
464
39
4
0
171,898
2
W
Mulan
6,430
643
37
4
0
229,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role