Player Matchup

Cerberus
Cerberus
Gold IV
FraisParker
Cerberus
Gold IV
Level 158
God Stats
1W - 1L
1,427 SR
Queue Stats
68W - 76L
1,412 MMR
Party 1
Medusa
Medusa
Gold V
MiguelXool
Medusa
Gold V
Level 199
God Stats
5W - 6L
1,481 SR
Queue Stats
85W - 93L
1,352 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Gold IV
satingecko815
Morgan Le Fay
Gold IV
Level 107
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 15L
1,707 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,402 SR
1,490 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,522 SR
1,396 MMR
Aphrodite
Aphrodite
Silver I
CRiMe09
Aphrodite
Silver I
Level 125
God Stats
0W - 1L
1,507 SR
Queue Stats
34W - 45L
1,423 MMR
Solo
King Arthur
King Arthur
Silver I
NathansTheName
King Arthur
Silver I
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 211L
1,374 MMR
Solo
Artemis
Artemis
Silver I
elchito43
Artemis
Silver I
Level 104
God Stats
4W - 6L
1,558 SR
Queue Stats
142W - 176L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FraisParker
Cerberus
15
2 / 1 / 10
8,714
871
5,905
10,985
10,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Medusa
MiguelXool
Medusa
16
6 / 1 / 9
9,705
971
11,844
6,860
2,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
satingecko815
Morgan Le Fay
16
8 / 1 / 8
10,208
1,021
10,206
6,659
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesAgniNe ZhaBacchusKuzenbo

VS

Bans
HorusSobekAh Muzen CabMulanNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CRiMe09
Aphrodite
12
0 / 7 / 3
7,214
721
1,844
10,134
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

King Arthur
NathansTheName
King Arthur
11
2 / 6 / 1
7,265
727
8,492
16,464
13,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
elchito43
Artemis
12
1 / 3 / 2
7,576
758
7,808
8,612
2,626
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
16
Kills
3
3
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
CRiMe09
Aphrodite
0
7
3
0.21
W
Cerberus
FraisParker
Cerberus
2
1
10
7
W
Medusa
MiguelXool
Medusa
6
1
9
10.5
L
King Arthur
NathansTheName
King Arthur
2
6
1
0.42
L
Artemis
elchito43
Artemis
1
3
2
0.67
W
Morgan Le Fay
satingecko815
Morgan Le Fay
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,955
Damage
18,144
24,504
Taken
35,210
15,677
Mitigated
20,348
5,462
Healing
3,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
CRiMe09
Aphrodite
1,844
30
1,208
1,444
10,134
4,478
87
4,649
5,170
15,687
406
W
Cerberus
FraisParker
Cerberus
5,905
264
0
2,373
10,985
10,089
708
545
10,440
19,636
1,561
W
Medusa
MiguelXool
Medusa
11,844
4,536
0
810
6,860
2,787
1,547
372
6,488
0
34,413
L
King Arthur
NathansTheName
King Arthur
8,492
1,152
214
641
16,464
13,244
0
6,333
9,547
0
16,973
L
Artemis
elchito43
Artemis
7,808
2,075
0
118
8,612
2,626
74
4,240
4,015
0
24,188
W
Morgan Le Fay
satingecko815
Morgan Le Fay
10,206
1,301
85
2,194
6,659
2,801
1,227
832
5,827
37,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,627
Gold Earned
22,055
168
Minions Killed
74
0
Camps Cleared
0
561,887
Distance Traveled
516,845
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,214
721
31
3
0
162,137
0
W
Cerberus
8,714
871
41
4
0
186,702
6
W
Medusa
9,705
971
44
4
0
186,014
2
L
King Arthur
7,265
727
7
1
0
183,072
0
L
Artemis
7,576
758
36
4
0
171,636
0
W
Morgan Le Fay
10,208
1,021
83
8
0
189,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role