Player Matchup

Horus
Horus
L4NKU5
Horus
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
73W - 70L
1,617 Elo+
Party 1
Hachiman
Hachiman
MrUnknowmonkey
Hachiman
Level 5
God Stats
2W - 0L
1,714 SR
Queue Stats
2W - 0L
1,774 Elo+
Party 1
Nu Wa
Nu Wa
Profgo
Nu Wa
Level 157
God Stats
4W - 1L
1,506 SR
Queue Stats
59W - 65L
1,545 Elo+
Party 1
Susano
Susano
Trabit
Susano
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 70L
1,598 Elo+
Party 1
Fafnir
Fafnir
tousi003tryagain
Fafnir
Level 95
God Stats
1W - 1L
1,525 SR
Queue Stats
127W - 130L
1,587 Elo+
Party 1
Team Averages
Level 93
1,549 SR
1,624 Elo+

VS

Team Averages
Level 113
1,644 SR
1,536 Elo+
Kali
Kali
LokiTheAlmighty
Kali
Level 122
God Stats
16W - 12L
1,856 SR
Queue Stats
142W - 129L
1,590 Elo+
Solo
Anhur
Anhur
NexaMexa
Anhur
Level 44
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 47L
1,404 Elo+
Solo
Artio
Artio
Sting313
Artio
Level 147
God Stats
16W - 15L
1,585 SR
Queue Stats
383W - 347L
1,517 Elo+
Solo
Erlang Shen
Erlang Shen
cruugo
Erlang Shen
Level 109
God Stats
5W - 5L
1,504 SR
Queue Stats
293W - 274L
1,570 Elo+
Solo
Ra
Ra
oONEMP2Oo
Ra
Level 144
God Stats
1W - 2L
1,777 SR
Queue Stats
111W - 83L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
L4NKU5
Horus
7
1 / 1 / 1
4,443
635
2,218
6,871
2,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Hachiman
7
0 / 3 / 1
3,758
537
2,440
4,450
773
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
Profgo
Nu Wa
9
1 / 1 / 1
5,232
747
3,728
2,926
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
Trabit
Susano
10
2 / 1 / 0
4,770
681
1,830
5,593
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 0
5,589
798
2,185
4,887
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 2
4,585
655
998
5,647
1,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
NexaMexa
Anhur
9
3 / 0 / 1
4,971
710
5,299
3,218
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
Sting313
Artio
8
1 / 1 / 4
4,848
693
2,217
7,498
3,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Erlang Shen
cruugo
Erlang Shen
7
0 / 2 / 0
4,218
603
2,149
4,907
2,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
1 / 1 / 1
5,148
735
2,258
4,180
1,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
6
6
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Horus
L4NKU5
Horus
1
1
1
1.5
L
1
2
2
1
W
Hachiman
0
3
1
0.17
L
Anhur
NexaMexa
Anhur
3
0
1
3.5
W
Nu Wa
Profgo
Nu Wa
1
1
1
1.5
L
Artio
Sting313
Artio
1
1
4
3
W
Susano
Trabit
Susano
2
1
0
2
L
Erlang Shen
cruugo
Erlang Shen
0
2
0
0
L
1
1
1
1.5
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,401
Damage
12,921
24,727
Taken
25,450
8,383
Mitigated
10,048
11,011
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
L4NKU5
Horus
2,218
1,096
400
2,927
6,871
2,720
0
1,089
5,742
0
12,153
L
998
311
0
2,544
5,647
1,658
0
454
5,057
0
24,660
W
Hachiman
2,440
778
0
1,100
4,450
773
0
858
3,592
0
18,644
L
Anhur
NexaMexa
Anhur
5,299
3,104
0
1,362
3,218
822
0
299
2,823
0
33,907
W
Nu Wa
Profgo
Nu Wa
3,728
646
0
700
2,926
690
0
1,452
1,330
32,078
0
L
Artio
Sting313
Artio
2,217
178
595
2,868
7,498
3,792
0
244
7,158
10,665
0
W
Susano
Trabit
Susano
1,830
427
0
3,253
5,593
1,476
0
812
4,701
0
24,778
L
Erlang Shen
cruugo
Erlang Shen
2,149
689
0
1,330
4,907
2,450
0
2,379
2,154
486
15,557
L
2,258
458
408
1,632
4,180
1,326
0
1,585
2,345
40,279
1,443
W
2,185
754
0
2,631
4,887
2,724
0
281
4,234
25,468
1,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,792
Gold Earned
23,770
250
Minions Killed
246
0
Camps Cleared
0
781,380
Distance Traveled
747,133
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
4,443
635
22
3
0
178,743
0
L
Kali
4,585
655
48
7
0
183,404
1
W
Hachiman
3,758
537
30
4
0
147,204
0
L
Anhur
4,971
710
57
8
0
147,209
0
W
Nu Wa
5,232
747
76
11
0
147,471
2
L
Artio
4,848
693
20
3
0
147,357
6
W
Susano
4,770
681
63
9
0
182,268
0
L
Erlang Shen
4,218
603
39
6
0
112,328
0
L
Ra
5,148
735
82
12
0
156,835
0
W
Fafnir
5,589
798
59
8
0
125,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role