Player Matchup

Lancelot
Lancelot
ALANSITO9266
Lancelot
Level 62
God Stats
2W - 3L
1,500 SR
Queue Stats
32W - 42L
1,291 Elo+
Solo
Baron Samedi
Baron Samedi
GreyRavenKing
Baron Samedi
Level 144
God Stats
1W - 1L
1,637 SR
Queue Stats
107W - 105L
1,510 Elo+
Party 2
Medusa
Medusa
Josue548
Medusa
Level 143
God Stats
25W - 23L
1,702 SR
Queue Stats
190W - 145L
1,640 Elo+
Solo
Raijin
Raijin
deep-fried-oreo
Raijin
Level 156
God Stats
32W - 33L
1,739 SR
Queue Stats
276W - 271L
1,555 Elo+
Solo
Terra
Terra
skirkgeneral
Terra
Level 156
God Stats
1W - 3L
1,582 SR
Queue Stats
150W - 170L
1,480 Elo+
Party 2
Team Averages
Level 132
1,632 SR
1,495 Elo+

VS

Team Averages
Level 121
1,526 SR
1,501 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Eduh_Treeshes_K
Hera
Level 155
God Stats
12W - 1L
1,642 SR
Queue Stats
539W - 529L
1,525 Elo+
Party 1
Charybdis
Charybdis
PoggingGaming69
Charybdis
Level 68
God Stats
8W - 4L
1,549 SR
Queue Stats
80W - 75L
1,531 Elo+
Solo
Geb
Geb
STN Vulkan
Geb
Level 87
God Stats
8W - 14L
1,385 SR
Queue Stats
32W - 35L
1,445 Elo+
Solo
Da Ji
Da Ji
mmmmm_Pineapple0
Da Ji
Level 159
God Stats
4W - 2L
1,553 SR
Queue Stats
188W - 194L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ALANSITO9266
Lancelot
11
1 / 3 / 0
6,361
909
1,741
5,936
1,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
GreyRavenKing
Baron Samedi
11
0 / 3 / 1
5,862
837
2,020
7,604
4,362
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Medusa
Josue548
Medusa
10
0 / 1 / 0
5,790
827
1,429
5,522
1,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 1 / 0
5,777
825
2,201
3,971
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 3 / 0
6,309
901
2,010
9,107
6,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
12
3 / 0 / 6
6,582
940
6,418
5,270
4,076
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 4
7,146
1,021
4,392
1,670
629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
PoggingGaming69
Charybdis
12
4 / 1 / 6
6,680
954
8,186
4,191
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 1 / 9
6,477
925
4,221
6,820
4,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
3 / 1 / 2
6,525
932
4,961
4,771
2,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
11
11
Deaths
3
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
0
6
6
L
Lancelot
ALANSITO9266
Lancelot
1
3
0
0.33
W
1
0
4
3
L
Baron Samedi
GreyRavenKing
Baron Samedi
0
3
1
0.17
L
Medusa
Josue548
Medusa
0
1
0
0
W
Charybdis
PoggingGaming69
Charybdis
4
1
6
7
W
0
1
9
4.5
L
0
1
0
0
W
3
1
2
4
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,401
Damage
28,178
32,140
Taken
22,722
16,215
Mitigated
12,967
7,695
Healing
4,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,418
527
0
0
5,270
4,076
181
1,089
4,181
0
13,791
L
Lancelot
ALANSITO9266
Lancelot
1,741
84
0
743
5,936
1,941
0
1,350
4,546
0
11,306
W
4,392
859
0
125
1,670
629
335
533
1,137
23,148
557
L
Baron Samedi
GreyRavenKing
Baron Samedi
2,020
316
915
1,408
7,604
4,362
0
3,045
4,496
8,740
0
L
Medusa
Josue548
Medusa
1,429
393
0
230
5,522
1,667
0
1,092
4,280
0
12,595
W
Charybdis
PoggingGaming69
Charybdis
8,186
2,372
0
1,118
4,191
1,448
1,928
1,314
2,877
0
21,989
W
4,221
346
1,185
955
6,820
4,405
155
1,854
4,966
8,698
0
L
2,201
173
0
642
3,971
1,430
0
1,558
2,379
9,812
0
W
4,961
817
0
858
4,771
2,409
0
735
4,036
0
11,589
L
2,010
269
904
2,853
9,107
6,815
0
1,530
7,478
7,753
2,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,099
Gold Earned
33,410
109
Minions Killed
126
0
Camps Cleared
0
630,940
Distance Traveled
699,450
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,582
940
18
3
0
148,235
0
L
Lancelot
6,361
909
27
4
0
143,433
0
W
Hera
7,146
1,021
52
7
0
142,867
2
L
Baron Samedi
5,862
837
11
2
0
115,635
0
L
Medusa
5,790
827
24
3
0
130,505
0
W
Charybdis
6,680
954
25
4
0
105,857
0
W
Geb
6,477
925
12
2
0
165,368
4
L
Raijin
5,777
825
25
4
0
105,276
0
W
Da Ji
6,525
932
19
3
0
137,123
0
L
Terra
6,309
901
22
3
0
136,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role